Cities And Housing Archive
Thread: Estates!
Message Edited by Eleutherios on 09-13-2005 09:00 AM
sounds an aweful lot like a player city . . . just for the individual. Such as it would have alot of the same problems . . .
like someone placing a harvestor just outside your land to keep you from upgrading, ![]()
Cuit wrote:
sounds an aweful lot like a player city . . . just for the individual. Such as it would have alot of the same problems . . .
like someone placing a harvestor just outside your land to keep you from upgrading,
Player City = Shuttleports, garages, trainers, zoning, etc.
Estates = A ring (at max 50m) in which you can place decorations.
They're only similar in that you can place decorations in them. Since the radius is so small, people would have to work blazingly quick to grief you with a harvester (wherein a city, you have a long time.)
Eleutherios wrote:
Player City = Shuttleports, garages, trainers, zoning, etc.
Estates = A ring (at max 50m) in which you can place decorations.
They're only similar in that you can place decorations in them. Since the radius is so small, people would have to work blazingly quick to grief you with a harvester (wherein a city, you have a long time.)
Actually i think they are very similar. Both are peices of property that increase in size over time (under certain circumstances), Both allow a single person to decorate the land (which BTW a mayor actuallyhas a skill treefor placing decorations) and/or place other structures (in the estate case, otherbuildings owned by the player), and both have a maintenance which increases dependant on the size of the property.
I'm not saying that its a bad idea . . . infact beingsimilar to a player city may makesomething like this more likely to happen. Maybe even give architechs a new building to use as the center of the estate.
Cuit wrote:
Eleutherios wrote:
Player City = Shuttleports, garages, trainers, zoning, etc.
Estates = A ring (at max 50m) in which you can place decorations.
They're only similar in that you can place decorations in them. Since the radius is so small, people would have to work blazingly quick to grief you with a harvester (wherein a city, you have a long time.)
Actually i think they are very similar. Both are peices of property that increase in size over time (under certain circumstances), Both allow a single person to decorate the land (which BTW a mayor actuallyhas a skill treefor placing decorations) and/or place other structures (in the estate case, otherbuildings owned by the player), and both have a maintenance which increases dependant on the size of the property.
I'm not saying that its a bad idea . . . infact beingsimilar to a player city may makesomething like this more likely to happen. Maybe even give architechs a new building to use as the center of the estate.
I guess, although the "place other structures" is something you can do already (you can go out and drop a large house and two small houses right next to it if you wish.)
I also very much like the idea of making a new building which is the center of the estate. That would be very nice.
bluejanus wrote:
The isolation idea is probably a bad one. What happens when someone moves in next to your or worse someone establishes a player city around you. You'll lose all those benefits if they rely on you being isolated.
Nah, you keep your stuff. I might not have phrased it properly. Basically, the isolation (which isn't incredibly far) is created to ensure you don't infringe on anyone already living in that region. If you're already an Estate and someone moves in near you or a player city is built around you, you keep your perks.
Message Edited by Eleutherios on 09-13-2005 09:53 PM
Message Edited by Eleutherios on 09-13-2005 09:54 PM