Cities And Housing Archive

Thread: HELLO THUNDERHEART /DEVS LOOK AT THIS!!! Remove long gone players house!!

CantinaOwner
Fri Oct 21, 2005 2:21 am
#66

Ow shut up
Cant a man make any regular typo's these days? lol

Hmmm, But I really hope that the devs will do something with all of our ideas. To who should I send a PM if I want their attention? Tiggs? Thunderheart?



ACCOUNTS CANCELLED.
Saera
Fri Oct 21, 2005 10:51 am
#67

Well outside Moenia on Naboo (Ahazi) there used to be a field of harvesters that belonged to a guy who had a shop there.. I know he quit, he said he was quitting, he took out all his vendors etc. Most of his harvesters have rotted..but there are a few pesky ones behind my PA hall that probably within the past 2 months finally started smoking.. I was so excited! Yay! Then they turn maintanence off *sigh*


The part that bugs me is that it's so close to my PA hall (it wasn't always there btw..) that I may not be able to drop my bunker....I will be a true blue twilek if that happens as I'm having to take down my PA hall and 11 vendors to find out.




L'yka Esce
Master Tailor - Master Artisan - Master Merchant
L'yka Fashions & Artisan Goodies
5305 -4315 Moenia Naboo
Ahazi



TFU
Sat Oct 22, 2005 6:05 am
#68

Well the only thing I have noticed in this thread is all that talk about mayors evicting ..

How about this scenatio.... You have a house on a nice spot with a vendor and everyone knows where it is

A new city is placed there (there was none before in this scenario) and the mayor decides to evict you?


now for the house packup idea .. that I do like .. cause as stated before the players would not loose much

and active players would still benefit..


so how about :

1 , house packup for accounts non active in a set period of time

2 , decay for extractors .. when condemned u get a certain amount of days and then poof

3 , house packup = revoke citizenship

4 , turn on the old maintenance system for extractors and factories


With regards

Yamagushi

Wabderhome



Nagabow Master Artisan/Weaponsmith/Rifleman
Yamagushi Master CreatureHandler/BioEngineer

(Do not worry I am gonna quit soon again)
CaixCatab
Sat Oct 22, 2005 7:19 am
#69






TFU wrote:

Well the only thing I have noticed in this thread is all that talk about mayors evicting ..

How about this scenatio.... You have a house on a nice spot with a vendor and everyone knows where it is

A new city is placed there (there was none before in this scenario) and the mayor decides to evict you?





I must confess I'm a bit out of date on how cities behave just after starting, but assuming limitations are made according the size (notably; No outpost mayors gets the power) you'd need at least 10 other people to get it to work. If 10+ people say they want control of that land, in true democratic fashion, does it really matter that you "were there first" or shouldn't they be permitted to control the land? Remember that there's absolutely nothing stopping you from banding togheter with some other playersand claiming the same piece of landfor your group of friends first, or some other piece of land.


On top of that, since you can't pack up houses with vendors, even if mayors were given a forced housepackup, that's not likely to be included. But since vendors will decay on inactive accounts, that's not really an issue. The ability to forcefully evict anyone without a vendor would still work.







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Katelynn_Starz
Sat Oct 22, 2005 11:35 am
#70

down with the houses!



IGN=Katelynn
(Yes I am a girl in real life lol)
CantinaOwner
Mon Oct 24, 2005 11:43 am
#71



stonecoldobi wrote:
sign




Hey! It's not a petition!

This is a topic about ideas how to do this purge. I heard that the devs only need a way to communicate to everyone that they are going to purge the system, so if any of you guys has a good idea (which also reaches the people that dont play anymore)... post it!



ACCOUNTS CANCELLED.
ALeoNN
Thu Oct 27, 2005 2:05 am
#72






Pusling wrote:

Well now we have the bunker the problem isnt going to be smaller!!!!!!




True, but at least people placing them will be active players =)





Andrian
General Grievous: I was trained by Count Dooku.
Obi-Wan: Really? I trained the man who killed him...
The Emperor: Live Lord Vader. Live, my apprentice. Live...
Amidala: There is still good in him...

Pusling
Thu Oct 27, 2005 2:20 am
#73

i just meant that the bunkers footprint is a bit bigger,and thespace thats leftto build onin many cities, is so small cause of the non active players houses.



Wellcome to NGE!! The game you can play with no brain at all
Where is all my guildmates?
Hoping for a pre-NGE system
Cancalled 1 out of 2 accounts

Callsign: Tinso
SimDroid
Thu Oct 27, 2005 7:54 am
#74


I agree, an automatic house pack-up, or even a one-time pack-up purge would do the game wonders.



Speaking of wonder, I wonder if the reason why they haven't done this yet is to keep the illusion that there are still a ton of people who play the game...?




----Appa Kyska --------------------------------
Twi'lek medic, Rebel sympathizer, Roleplayer
Stars' End, Lok - Tempest Server

--------------------------------------------------
RheaOG
Thu Oct 27, 2005 7:55 am
#75

Its seriously time this issue is dealt with. The playing and "paying" community need some answers!


Rhea


Khormid
Thu Oct 27, 2005 8:03 am
#76

Just pack the houses up and put them in the players inv if they have been cancelled for a certain amount of time. NO use deleting the stuff!




Master Weaponsmith
Master Armorsmith
Master Merchant

Owner of KWI Weapons just outside Tusken Bane
Pusling
Thu Oct 27, 2005 12:34 pm
#77

Well now we have the bunker the problem isnt going to be smaller!!!!!!



Wellcome to NGE!! The game you can play with no brain at all
Where is all my guildmates?
Hoping for a pre-NGE system
Cancalled 1 out of 2 accounts

Callsign: Tinso
Khormid
Fri Oct 28, 2005 11:18 am
#78

Simmer down on the large font bud! LOL hurt my eyes lol



Master Weaponsmith
Master Armorsmith
Master Merchant

Owner of KWI Weapons just outside Tusken Bane
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