Cities And Housing Archive
Thread: Condemmed Houses? Say it isn't so!!!!!
Scoooter
Sun Jan 30, 2005 9:50 pm
#40
Dezelle wrote:Once the maint pool is depleted on the house and it starts to fall into disrepair, it will attempt to draw from your bank account, but at a higher maint rate (I think I read that somewhere?). So, it's not in your best interest to let it fall into disrrepair, it costs you more.As per patch message:All maintenance fees will automatically attempt to deduct from Bank accounts after the maintenance pool has been depleted. Once a structure reaches 0 hitpoints, it will flag itself as condemned instead of deleting itself. Condemned houses are not enterable, and all other structures are not usable. To uncondemn a house, simply enter it with enough money in the bank to pay the repair cost. To uncondemn all other structures, use them with enough money in the bank to pay the costs. Down with condemmed houses RA RA RA!!!
The problem is the people that leave the game. Their house stays there condemned taking up space in the city.
It only goes into disrepair if the bank is emptied. Yes active people will in fact repair their structures. Its the inactive ones with millions in their accounts are the problems
Mayors counted on house decay to free up space to place active players and keep their cities live and vital. Now do we not only get the houses there forever the condemned ones generate no property tax to help pay the city maintenence and never go away
Kalo_Bloodshed
Mon Jan 31, 2005 2:26 am
#41
If SOE did that, that really means they pushed the panic button. They ARE NOT afraid of loosing people to WoW, they ARE LOOSING people right now. So they want it easy for them to come back hasslefree, it's just plain and simple.
Another hint of that is that suddently, after monthes of effort trying to lessen the less than optimal SWG databases, they're preparing bigger inventories and house stocking on Test Center. (see the info there)
http://forums.station.sony.com/swg/board/message?board.id=citieshousing&message.id=1494
My guess is that the strain on DB went down with ppl leaving, that's all.
Remember that SOE put one of the biggest servers arrays in MMORPG to date just trying to optimise the strain on servers : players are dispatched in more than 20 different galaxies...
And if Politician don't cost precious skill points it's because SWG newcomers don't want to replace veteran leaving to get that "superior" ability of placing fountains and streetlights in town but prefer the KD-dizzy enlightment path...
There are two aspects of that perma, errr "feature" devs pushed into 12.1 :
- City Planning : Well, there is nothing that a good admin status on citizen houses cant resolve. Whenever a new citizen build a house whitin city limits, just make it clear they have to give admin to the politician in charge.
Thus, matter resolved.
For the already abandonned houses problem, it's a bit more painfull. You wanna dry these suckers out of their maintenance money, right ? Just raise the local taxes skyhigh ! Ok, I know redistributing the treasure gained that way to members of the city that cant afford the taxes is a real pain in the *** but it can be done...
- Harvesters : well, yes THAT IS A PROBLEM and it should be fixed.
The character purge that's coming, count on it, is not going to resolve that matter...
Another hint of that is that suddently, after monthes of effort trying to lessen the less than optimal SWG databases, they're preparing bigger inventories and house stocking on Test Center. (see the info there)
http://forums.station.sony.com/swg/board/message?board.id=citieshousing&message.id=1494
My guess is that the strain on DB went down with ppl leaving, that's all.
Remember that SOE put one of the biggest servers arrays in MMORPG to date just trying to optimise the strain on servers : players are dispatched in more than 20 different galaxies...
And if Politician don't cost precious skill points it's because SWG newcomers don't want to replace veteran leaving to get that "superior" ability of placing fountains and streetlights in town but prefer the KD-dizzy enlightment path...
There are two aspects of that perma, errr "feature" devs pushed into 12.1 :
- City Planning : Well, there is nothing that a good admin status on citizen houses cant resolve. Whenever a new citizen build a house whitin city limits, just make it clear they have to give admin to the politician in charge.
Thus, matter resolved.
For the already abandonned houses problem, it's a bit more painfull. You wanna dry these suckers out of their maintenance money, right ? Just raise the local taxes skyhigh ! Ok, I know redistributing the treasure gained that way to members of the city that cant afford the taxes is a real pain in the *** but it can be done...
- Harvesters : well, yes THAT IS A PROBLEM and it should be fixed.
The character purge that's coming, count on it, is not going to resolve that matter...
Message Edited by Kalo_Bloodshed on 01-31-2005 01:32 AM
Drecki
Mon Jan 31, 2005 4:51 am
#42
Kalo_Bloodshed wrote:
- City Planning : Well, there is nothing that a good admin status on citizen houses cant resolve. Whenever a new citizen build a house whitin city limits, just make it clear they have to give admin to the politician in charge.
Thus, matter resolved.
If you want to make sure your city doesn't grow too fast, that's sure the way to go. I'dnever give admin toany other player, if I don't know him very well. And which problem would you solve with it? Only the owner of a structure can destroy it. You can't even rename it.
Of course, you could give admin to someone else, but would you store your items in a house, if you get it from a mayor, who isn't even owner of the structure? I wouldn't, be sure.
Scoooter
Mon Jan 31, 2005 5:19 am
#43
Drecki wrote:
Kalo_Bloodshed wrote:
- City Planning : Well, there is nothing that a good admin status on citizen houses cant resolve. Whenever a new citizen build a house whitin city limits, just make it clear they have to give admin to the politician in charge.
Thus, matter resolved.
If you want to make sure your city doesn't grow too fast, that's sure the way to go. I'dnever give admin toany other player, if I don't know him very well. And which problem would you solve with it? Only the owner of a structure can destroy it. You can't even rename it.
Of course, you could give admin to someone else, but would you store your items in a house, if you get it from a mayor, who isn't even owner of the structure? I wouldn't, be sure.
Not only that but only the owner can destroy the structure
Scoooter
Mon Jan 31, 2005 5:26 am
#44
Kalo_Bloodshed wrote:
- City Planning : Well, there is nothing that a good admin status on citizen houses cant resolve. Whenever a new citizen build a house whitin city limits, just make it clear they have to give admin to the politician in charge.
Thus, matter resolved.
1) Admin should only be given to people you trust yourself.
2) Admin cannot remove the house
3) If you accept admin you accept responsibility. If something comes up missing or misplaced you will be accused of taking it since the player does not know you well
For the already abandonned houses problem, it's a bit more painfull. You wanna dry these suckers out of their maintenance money, right ? Just raise the local taxes skyhigh ! Ok, I know redistributing the treasure gained that way to members of the city that cant afford the taxes is a real pain in the *** but it can be done...
Depleting the bank does not remove the house. It stays there condemned. The old way when the house maint was depleted the house went away, now it doesnt
Drecki
Mon Jan 31, 2005 6:14 am
#45
Scoooter wrote:
Drecki wrote:
If you want to make sure your city doesn't grow too fast, that's sure the way to go. I'dnever give admin toany other player, if I don't know him very well. And which problem would you solve with it? Only the owner of a structure can destroy it. You can't even rename it.
Not only that but only the owner can destroy the structure
Err... yes... ![]()
Scoooter
Mon Jan 31, 2005 6:28 am
#46
Drecki wrote:
Scoooter wrote:
Drecki wrote:
If you want to make sure your city doesn't grow too fast, that's sure the way to go. I'dnever give admin toany other player, if I don't know him very well. And which problem would you solve with it? Only the owner of a structure can destroy it. You can't even rename it.
Not only that but only the owner can destroy the structure
Err... yes...
lol its earl;y and I am only on my first cup of coffee
Dezelle
Mon Jan 31, 2005 1:32 pm
#47
Scooter wrote:
"It only goes into disrepair if the bank is emptied. Yes active people will in fact repair their structures. Its the inactive ones with millions in their accounts are the problems"
Thankyou for that,I didn't get that right, you are correct in saying that a house only goes into disrepair once the bank account is depleted...it draws from the buildings maint pool first, once that is depleted, then it starts to draw from the bank account, but at a higher rate than from the regular maint pool, once the bank account is depleted then it starts to decay, and when it reaches zero it's flagged as condemmed, then becomes a thorn in all our sides.
I totally agree with youabout condemmed housesnot paying taxes, thats a good point, and one I never thought of, thank you! More reasons why this condemmed housing is a bad idea, and more reason to slap the hands of whoever thought up this idea in the first place, hehe 
BWVictorious
Tue Feb 01, 2005 3:27 am
#48
Dezelle wrote:
We talked about lag issues here, we talked about seeing shortages of available land for new growth, we talked about a shotage of slots planets for growng cities, none of this is resolved by the mayor being on some inactive house's admin....
you forgot loads of condemned harvesters all over the new spawn spots.
yup, whichever way I look at it, it all comes back to the same spot.... BAD IDEA!
Drunus
Tue Feb 01, 2005 9:04 am
#49
As militia member and major contributer of a city, I completely identify with the concerns of politicians over this change, but Imust dip the spoon into this thread and spin it around a few times...
Who DOESN'T know a nut with credits on their server that woulddo this just because they now can:
Spend an entire weekend making several alts on a given server, having each drop 5 small homes in parallel, changing all of the house signs to spell out a story, protest, credo, song lyric, etc., so that we can all enjoy the frustration of having to drive around/through these landscape vandalisms all the while trying to discern who was responsible... forever.
I for one know of at least two such meatlumps on my server. Even better if they built these little perma-fences around POI's or a rival's city. Don't flame for pessimism, I just know too many players who will use any means necessary to emphasize how dam cool they are. Ialso realize that in instances of extreme mischief a CSR genie may be called in to correct these offenses, but after how many, and after how long?
The detriment to once viable, healthy player cities is my greatest concern, but I also loath the idea of bored children using this new architectural phenomenon for enjoyment.
Drunus
Tue Feb 01, 2005 9:13 am
#50
Actually understimated my previous scenario, each alt using 10 harvesters would be way more effective 
Dezelle
Tue Feb 01, 2005 1:49 pm
#51
Kalo wrote:
- City Planning : Well, there is nothing that a good admin status on citizen houses cant resolve. Whenever a new citizen build a house whitin city limits, just make it clear they have to give admin to the politician in charge.
Thus, matter resolved.
Thus, matter resolved.
No, the matter is not relved, as Scooter, Hagen and drecki have pointed out...
As mayor of our guild's city, I don't let folks new to our guild/city place their own houses, I place them myself, then I do a /transferstructure to them after it's placed,andI have put a month's maint. on it for them, and added my other char to it's admin. I tell folks what I have done, and that it's simply so I can wtch over their maint, incase they are unable to play for a while. Not once has anyone ever objected, thus why I have such a huge burden of housing that I take care of. The fact that I am on the admin list does not help with this comdemmed housing situation, I will stop paying admin on someone's house who has left the game, and not made any arrangements with me before doing so, thus freeing up this lot for someone else. To leave a condemmed house there forever is detrimental to our cities, and our planets.
We talked about lag issues here, we talked about seeing shortages of available land for new growth, we talked about a shotage of slots planets for growng cities, none of this is resolved by the mayor being on some inactive house's admin....
Dezelle
Wed Feb 02, 2005 3:57 pm
#52
I'm curious, why hasn't anyone from SOE made any statements, comments, or responses to our concerns about condemmed housing? Are they even listening?
This isn't the only thread with these concerns, there are numerous other threads as well, not one of them has a resonse from SOE to even say they are looking at this issue...