Cities And Housing Archive

Thread: Lots vs Items (updated original post)

Fluxxen
Wed Jan 26, 2005 11:08 pm
#40

I agree that the fun part about furnishing a larger building is the challange of getting it done right and in a nice way with the limited storage appropriate, but that challange, fun as it is, does not make up for lost item per lot, nor does is make me happy to pay higher mainteance for less storage.


A change is needed, any change, to at least make the larger houses a little more appealing and less of a problem for the owners.









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Jedialex04
Thu Jan 27, 2005 4:52 pm
#41

i agree with the change, we have so many dam rooms in the tatooine hall downstairs and they are all empty and its just bad, same with pa hall, only 1room downstairs is decorated witht eh least items possible its just not enough



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Odinwaa
Fri Jan 28, 2005 3:34 pm
#42

Why is it that you can hold 250 items in a med center which is the same size basically as a small house?

How much in cantina?

How much in Theater?

How much in City hall?

And why cant we drop items in a base if it says on the status screen items?



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Noskaj
Sat Jan 29, 2005 10:44 am
#43

/agree



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Fluxxen
Sat Jan 29, 2005 1:11 pm
#44

New Patch on Test Center (12.2):


Small naboo house: 100 items on1 lot


Small and medium houses: 200 items on 2 lots


Large house and PA halls : 400 items on 5 lots. You still lose on item vs lots, but better.


No info about cantinas and hospitals.


Better, but not perfect yet.






Jirigan "Jinx" Nix
Smuggler and Captain of the Distant Star
Mos Mosel (2764, -3060 on Tatooine) - Roleplaying community
- I support Star Wars Galaxies!
Fluxxen
Wed Feb 02, 2005 5:04 am
#45

Yes, we have been heard, but not fully understood. It is still a loss to get a large house or a PA hall, you get better item vs lot on the small and medium houses.




It is a good change,a very good one, but I am not fully satisfied yet.








Jirigan "Jinx" Nix
Smuggler and Captain of the Distant Star
Mos Mosel (2764, -3060 on Tatooine) - Roleplaying community
- I support Star Wars Galaxies!
Puertoriqueno
Wed Feb 02, 2005 6:24 am
#46


Your only losing a single lot though, since they are reducing the lots that the big houses and halls take. I can live with the loss of one lot worth of storage. I think 400 is plenty if IN ADDITION they allow higher stack limits and a vendor storage device in every home for the owner to use.

Message Edited by Puertoriqueno on 02-02-2005 05:24 AM




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Fluxxen
Thu Feb 17, 2005 12:46 am
#47

Well, last patch was nice. It feel good to have 400 tems in my PA hall now, and it only takes 5 lots, but it still feels bitter to think that i could get the same storage (and cheaper) with 2 small houses and then it would only take 4 lots. I guess i pay extra maintenance right now to lose a lot.












Jirigan "Jinx" Nix
Smuggler and Captain of the Distant Star
Mos Mosel (2764, -3060 on Tatooine) - Roleplaying community
- I support Star Wars Galaxies!
Isi-Lia
Fri Feb 18, 2005 10:37 am
#48






Fluxxen wrote:

New Patch on Test Center (12.2):


Small naboo house: 100 items on1 lot


Small and medium houses: 200 items on 2 lots


Large house and PA halls : 400 items on 5 lots. You still lose on item vs lots, but better.


No info about cantinas and hospitals.


Better, but not perfect yet.







Cantina. 5 lots 304 items.



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I8TheWorm
Fri Feb 18, 2005 11:29 am
#49



darkmane wrote:
It is probably more like database design issues than database storage issues. Thier design isn't scaling to the level it needs to, as long as they can control the number of items on a database they are good, but if they let people go nuts then they begin to run into performance issues. It wouldn't surprise me if items in vendors were stored differently (Different table) than items in houses/backpacks making someone with a 600 items in a storage vendor less of a problem than a person with 600 items in a house.




As a developer and a DBA, you got me thinking of how I would have tackled this in first analysis.

I think I would have probably had a structures table , a container table, and an item table (each with lookup tables for types). Then, you only have to have a few SPs to handle the drops/pickups/moves of items from one container (the person, the cabinet, the floor, etc) to another. If that were the case here, it really wouldn't be much of a scaling issue to increase the limits. Rather, it might require a hardware upgrade, and maybe clustering, or at least tossing in more db servers and load balancing, to help it along.

As I'm sure SOE had at least one qualified DBA/Architect, I would think they'd have come to the same conclusion.... maybe not. However, it sounds more like a feature by design rather than a limit by design. I have a medium Naboo house, and it's fairly well decorated, and has quite a bit of storage items (resources, extra medpacks, etc...) in it, and I have room for a little more. I can't help but think the limits are designed to keep loot items in the game, rather than taking up space in someone's house, making them completely unusable by the rest of the SWG community. The more these loot items (especially CA's lately it seems) float around in the market, the lower their demand/price becomes, and newer gamers can get their hands on them, thus slightly balancing the game a bit.

My .02cr anyway.



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