Cities And Housing Archive
Thread: Am I Going to Lose My Home?
The character/structure purge will apply to all structures, so any harvesters placed by purged characters will also go away.
I think part of the purpose of this is to get rid of those "harvestor farms." If the house/harvestor/whatever was placed by someone no longer playing, it should not stay.
Oh and your solutions are: to deal with just having 10 lots, buy another account, or find someone still active and playing the game who is willing to let you use their's.
Message Edited by Jutewr on 06-24-2005 03:54 PM
gahusker wrote:
Those aren't solutions as I have already spent millions buying my existing farm so it's not just a matter of dealing with just 10 lots. It doesn't help for me to add another account as I can't reclaim the harvester since I'm not the owner, so I will lose the harvester and the lot. Also, if the reason behind the purge is to get rid of the "harvester farms", then it only solves part of the problem as those with farms lucky enough to have some owners that are still paying/playingwill get to keep their farms.
Here is an unbiased opinion of your situation. It is not intended to be a flame, but I am sure that what I am about to say will be hard to swallow in light of what you have told us so far. I apologize in advance for any pain my statements cause you, but I hope you will understand that everything you are about to read is based on simple truths...there is no ill-will behind it:
I understand your predicament, but at the root of it all you are using lots and/or harvestors which are owned by someone who is not paying for the game anymore. Each $15 subscription comes with access to 10 lots...we all know this up front. Since many of the lots you are using are assigned to accounts which aren't being paid for you are essentially getting more for your $15/month than the rest of us. It would be a different story if someone was paying $15 to support each of the additional 10 lots that you are using. You should count yourself lucky that you have gotten by for this long.
As far asnot being the owner of the existing farm which you paid millions for, sounds like youscrewed yourself. Personally, I would have made arrangements to become the owner of the harvestors long before I actually invested the millions of credits. At least then you could re-deed themif something happened.
Now as I understand it you are complaining because you stand to lose profit from resourcescoming out of harvestors you don'town on lots which aren't being paid for...lots which should be available to other players who arepaying, unlike the owner of the lots you are using. I think you'll find very little sympathy from the majority of the players.
From start to finish, it sounds like you madeseveral poor decisions regarding both the ownership of the harvestors you use and the lots you chose to put/keep them on. You knew how the game was designed regarding lots and ownership.By investingcredits in harvestors you do not own, and utilizing lots that really shouldn't have been available to you, you took a huge gamble. It sounds like the gamble may have even paid off for a while. You are the one who has been lucky, not "those with farms lucky enough to have some owners that are still paying/playing."This is a pay-for-play game. Sooner or later, you were bound to lose the things that weren't being paid for.
Sounds like the only solution for you at this point is toaccept that you rolled the dice and lost...andtake this as a lesson learrned the VERY hard way. I'm sorry for your predicament, and I wish you luck.
I didn't take your post as a flame, but there are some issues that are still at hand. Your comments seemed centered mostly on the fact that I have access to lots above my 10 that go with my $15 account. The other way to possibly build a harvester farm is to rent lots from active players by paying them a monthly fee with in game credits. In the long run is there any difference between the way I acquired my farm and the other? In either case I'm still only paying $15 a month for my one account and I end uppurchasing both types of farms with in game credits. What is the difference?
It is not as though every available building lot on every planet is taken up with existing structures, so that new players cannot establish structures of their own. On my server for example there are numerous upon numerous places to put down a harvester or some other type of structure on every planet. As I have mentioned, I whole heartedly agree with the purging of structures that have been abandoned and for which the maintenance has been unpaid.
Message Edited by gahusker on 06-24-2005 06:46 PM
gahusker wrote:
Those aren't solutions as I have already spent millions buying my existing farm so it's not just a matter of dealing with just 10 lots. It doesn't help for me to add another account as I can't reclaim the harvester since I'm not the owner, so I will lose the harvester and the lot. Also, if the reason behind the purge is to get rid of the "harvester farms", then it only solves part of the problem as those with farms lucky enough to have some owners that are still paying/playingwill get to keep their farms.
You had to have known the risk when you participated in lot trades. I did lot trades too but I also knew that there was the risk of several things going wrong. I am pretty certain that you have more than recouped your money spent for these harvesters.
I had to take down my town and move tons and tons of items to a new town I built because of what is coming. HOWEVER, I applaud the coming poofings of all the dead and dying houses and harvesters...It's about friggin time.
I am so hoping that some lag will clear up with the house/harvester cleanup. Also, will clean up dead towns, make it easier to find a decent piece of land to put down a town or house and clear up the landscape.
StarNick wrote:
The *only* problem with this is he most likely wouldn't be available to /transferstructure...
Now, once the time comes when all the de-activated accounts that haven't been active for 6 months get purged...I think those on the admin list should get an option to have the house automatically transfered to their lots because the person has been inactive for such a length of time.
It could be like how the guild voting system works, if the owner of a house hasn't logged in for 6 months (or however old an inactive account has to be to get wiped), then the game will put the house's status on hold until a vote is decided amongst the surviving administrators of the house; they'll decide and vote on who gets it.
Wonder when this will ever happen. I was gone for over a year and everything was right where I left it...(not the house because maint. ran out...but the toon and the gear was still here)
gahusker wrote:
I didn't take your post as a flame, but there are some issues that are still at hand. Your comments seemed centered mostly on the fact that I have access to lots above my 10 that go with my $15 account. The other way to possibly build a harvester farm is to rent lots from active players by paying them a monthly fee with in game credits. In the long run is there any difference between the way I acquired my farm and the other? In either case I'm still only paying $15 a month for my one account and I end uppurchasing both types of farms with in game credits. What is the difference?
The difference is that the lots rented from other players are lots which belong to an active, paying player. The lots you have been using do not belong to you or anyone else...no one is paying a subscription fee which would allow them to be used by you. If you were renting the lots from a paying player (or even borrowing them) I don't think there is an issue. However, since the ownership of the lots is not backed up by anyone's subscription, you are essentially a squatter...someone who has no rights whatsoever to the lots or the property they are placed on.
It is not as though every available building lot on every planet is taken up with existing structures, so that new players cannot establish structures of their own. On my server for example there are numerous upon numerous places to put down a harvester or some other type of structure on every planet. As I have mentioned, I whole heartedly agree with the purging of structures that have been abandoned and for which the maintenance has been unpaid.
Not every available location has been used, but what entitles you to use them without paying? It really doesn't matter where the lots are deeded, the fact is the lots shouldn't be available to you n the first place. As I said, this is a pay-for-play game. Currently, you are utilizing lots which no one is paying for, which means you are unfairly denying access to players who DO pay. If some one, somewhere was paying$15 for each block of 10 lots that you are using but don't own, there is no problem at all. Since no one is payinga subscription which allows those lots to b deeded, those lots should not be available for use by you or anyone else.
Also, the issue of the actual ownership of the harvester goes hand in hand with the lot.If ownership of the harvester would have been transfered to me it would have taken up one of my own lots which is the reason behind these "static" lots. I didn't choose to not own the harvester. The same issue applies if I "rented" a lot from a paying player. I would have to trade the deed to the harvester to the player and they would have place it for me. After I trade the deed, it is then obviously out of my hands in terms of what happens with the deed.
I'm really sorry. I DO understand your line of reasoning, but unfortunately I do not agree with it. To me, the root issue is access to lots, not necessarily who owned them or where they are placed. As I see it, once I cancel my subscription and stop paying, I no longer have access to anything in the game...property, lots, goods, loot, credits, etc. Sony is generous enough to have a policy which allows players to hold their property, etc. (providing maintenance is up to date) for up to 6 months after account cancellation. This is very generous of Sony...espoecially as they have been completely lax about enforcing this policy in the past.
Try to look at it this way: You meet someone IRL who rents a mini-storage unit (Public Storage, Shurgard, AAA Key, etc.). You have a need to store some things from your home, but for some reason cannot get a storage unit for yourself. Instead, you work out an agreement whereby you get to keep your stuff in the other guy's storage unit. If he stops paying rent, the facility owner will allow a grace period to go by and then he will empty the unit so someone else can have a chance to rent it. Because youare unable to rent the unit yourself and because the other guy no longer pays the rent,you loose access to the storage unit and very likely everything inside it. The mini-storage unit represents a lot, and the facility owner is Sony.
I hope this at least makes sense to you. It is obvious that we disagree in the way we interpret the game mechanics and subscription system, so I won't trouble you repeating my argument endlessly...it wouldn't do either of us any good
Message Edited by gahusker on 06-24-200506:46 PM
NihiMetal wrote:
Thunderheart wrote:
teh_n00b123 wrote:
TH will there be alot of notice for this? Atleast 2 weeks, because I have some stuff stored in my friends house that doesn't play no more and I would reactivate his account to keep it alive longer.I'm just afraid that one night tiggs or yourself will annouce "Whats on Deck: Character Building Purge!" the night before..
Yes, we will give you advanced notice
This is a little misleading.
Whom are you going to give the notice to? The actualowner of the house or anyone that has Admin rights?
Because if the noticifcation is to the "owner" then he will not be getting notification. Aslo, if the "notification" is via these fourms (that few visit) then a good percentage of players will also not be getting noticifed.
So, can you explain what "noticifcation"means and how it will be done?
They probably announce it in the patch news and on the SOE homepage in addition to emails.