Cities And Housing Archive
Thread: why do buildings not have windows?
Thunderheart wrote:
Tarnak_Archvold wrote:
And considering that the ability to se out of the house is already there with doors, how hard can it be.
It would take quite a while.
Hypothetically speaking, Each and every house model would have to be re-worked. This could potentially take artists weeks or months. Then, only newly crafted houses would have the feature (though personally I think thats a good thing for architects).
Programmers would have to code a brand new way for the system to know the difference between old houses and new houses. This would have to be done for all of the base code and all of the database code. It would have to know the difference on loading the house and all of the existing schematics, all of the components and anything that may nothave come to mind while I was making this post.
Once that was done,the designerswould have to update all of the crafting schematics in code. They would have to account for both types of houses, all of the components, all of theconnections to player cities, merchant skills, etc.
That would take a designer a few weeks (even more if there were any surprises). Once all the art and design was finished, it would have to be internally and externally tested. The external tests would have to be on a fully loaded server (such as TC-Bria or TC-Corbantis).
Well, if they ever get around to doing this and reworked the models for the houses, can we get them to shrink the actual size of the medium Naboo and revert to the old footprint? Just think, you'd be saving cites everywhere AND giving them windows!
AntiXryst wrote:
While windows sounds wonderful 'in the future' - I think most everyone can agree that the above manpower is better spent elsewhere for now.
Amen, this is a "fun" idea but lets get the core systems bug free first ummkayy
Aristoi wrote:
LordFerno wrote:
Along something of the same track. With Large Naboo Houses, when you look at the front from outside, there's a smalldoor and balcony midway up, that doesn't actually appear inside.
Is that just a decorative feature or for the past 2 years have I completely missed an extra room in my house?
Walk inside, turn left, climb stairs, turn left, walk to end of hall, exit door on left.
Yeah that takes you out on the little bridge area, but back actually on the house and above the bridge is a door and small balcony.
Thunderheart wrote:
2. If there were windows and you could see inside the house, every time anyone walked by the window, the game would have to render all of those items for everyone within viewing distance and your video card would choke and die...
Thunderheart wrote:
Tarnak_Archvold wrote: And considering that the ability to se out of the house is already there with doors, how hard can it be.
It would take quite a while.
speaking, Each and every house model would have to be re-worked. This could potentially take artists weeks or months. Then, only newly crafted houses would have the feature (though personally I think thats a good thing for architects).
Programmers would have to code a brand new way for the system to know the difference between old houses and new houses. This would have to be done for all of the base code and all of the database code. It would have to know the difference on loading the house and all of the existing schematics, all of the components and anything that may nothave come to mind while I was making this post.
Once that was done,the designerswould have to update all of the crafting schematics in code. They would have to account for both types of houses, all of the components, all of theconnections to player cities, merchant skills, etc.
That would take a designer a few weeks (even more if there were any surprises). Once all the art and design was finished, it would have to be internally and externally tested. The external tests would have to be on a fully loaded server (such as TC-Bria or TC-Corbantis).
I would kill for houses like this.
If its going to take that much time and effort, you might as well put in some houses withnew floorplans and such.
After the Smuggler revamp of coarse =P
LordFerno wrote:
Along something of the same track. With Large Naboo Houses, when you look at the front from outside, there's a smalldoor and balcony midway up, that doesn't actually appear inside.
Is that just a decorative feature or for the past 2 years have I completely missed an extra room in my house?
Unless I'm misremembering (or thinking of a different house style), that balcony is accessible.
Let's see, I think you go up the stairs, follow the inside balcony around (counterclockwise?), and there's an alcove / room roughly above the door from the entry hall. Go into that turn to the right, and I thinkthat'sthe door leading to the outside.
I've never owned a large naboo house, but I do have a bad habit of snooping around other people's houses when I stop off to visit their vendors. ![]()
Actually, now that I think about it, I'm remembering the medium naboo house...
Does checking the floorplan on this page help? It does look like there's access to that outer walkway. And I just noticed that the little notes on the blueprints have some bad things to say about Gungans. Go devs! ![]()
LordFerno wrote:
Aristoi wrote:
LordFerno wrote:
Along something of the same track. With Large Naboo Houses, when you look at the front from outside, there's a smalldoor and balcony midway up, that doesn't actually appear inside.
Is that just a decorative feature or for the past 2 years have I completely missed an extra room in my house?
Walk inside, turn left, climb stairs, turn left, walk to end of hall, exit door on left.
Yeah that takes you out on the little bridge area, but back actually on the house and above the bridge is a door and small balcony.
Oh, thought that was what you where refering to.
Aristoi wrote:
LordFerno wrote:
Aristoi wrote:
LordFerno wrote:
Along something of the same track. With Large Naboo Houses, when you look at the front from outside, there's a smalldoor and balcony midway up, that doesn't actually appear inside.
Is that just a decorative feature or for the past 2 years have I completely missed an extra room in my house?
Walk inside, turn left, climb stairs, turn left, walk to end of hall, exit door on left.
Yeah that takes you out on the little bridge area, but back actually on the house and above the bridge is a door and small balcony.
Oh, thought that was what you where refering to.
No problem
sciguyCO wrote:
LordFerno wrote:
Along something of the same track. With Large Naboo Houses, when you look at the front from outside, there's a smalldoor and balcony midway up, that doesn't actually appear inside.
Is that just a decorative feature or for the past 2 years have I completely missed an extra room in my house?
Unless I'm misremembering (or thinking of a different house style), that balcony is accessible.
Let's see, I think you go up the stairs, follow the inside balcony around (counterclockwise?), and there's an alcove / room roughly above the door from the entry hall. Go into that turn to the right, and I thinkthat'sthe door leading to the outside.
I've never owned a large naboo house, but I do have a bad habit of snooping around other people's houses when I stop off to visit their vendors.
Actually, now that I think about it, I'm remembering the medium naboo house...
Does checking the floorplan on this page help? It does look like there's access to that outer walkway. And I just noticed that the little notes on the blueprints have some bad things to say about Gungans. Go devs!
Yeah you can see the door on that picture, but its not on the floor plans.
Thunderheart wrote:
AntiXryst wrote:
While windows sounds wonderful 'in the future' - I think most everyone can agree that the above manpower is better spent elsewhere for now.
This is really what it comes down to. Though I do keep a "wishlist" of items from the boards that I torture the team with from time to time
TH...any chance we can get LESS actual player housing and get instanced player housing in the NPC cities? This would = less lag in the wild.
I think all those fake buildings in the npc cities would be nicely suited for this...basically you click the door to the front of the building and one of two things would happen.
you would pick a floor to visit and then on that floor you can go from door to door much like a hotel works in RL or a mall in RL... (this limits how many people can live in a building though)
or you would click the door and you would see a menu...this menu would show you all your shops/living spaces in the building...it would also show you public rooms/shops and you could pick which one to enter. There could be a description field too so you could promote your shop.
Just an idea...what do you think?
Hehe I would be happy to have a couple of lounge chairs on the top of my Tower (large naboo). Also the ability to set up a little cafe on the top floor of a Guild hall would Rock.
But all things considered, I would rather have more profession specific content, a smuggler upgrade, and a revamping of the loot tables first.
silversaber wrote:
I would kill for houses like this.
If its going to take that much time and effort, you might as well put in some houses withnew floorplans and such.
After the Smuggler revamp of coarse =P
Kurt "Thunderheart" Stangl
Community Relations Manager