Cities And Housing Archive
Thread: New Idea to Boost City Cantinas
Hou about to do it on somple way.
When i look in real world, i see a lot of people. Some can play music instrumenst, some can't, also these who can play it, play it good or not that good. Same is with dancers.
Let'stranslate this situation into our game. Put all entertainer skills to 0 points, and let dancers/musicans buff other people.
With that, you will get a lot of people who will have possibility to go to cantina, to learn to dance a bit and have fun together, on other side you are giving elite entertainer profs still option to live.
Greetings,
Alex
a9er wrote:
Hou about to do it on somple way.
When i look in real world, i see a lot of people. Some can play music instrumenst, some can't, also these who can play it, play it good or not that good. Same is with dancers.
Let'stranslate this situation into our game. Put all entertainer skills to 0 points, and let dancers/musicans buff other people.
With that, you will get a lot of people who will have possibility to go to cantina, to learn to dance a bit and have fun together, on other side you are giving elite entertainer profs still option to live.
Greetings,
Alex
I see a lot of people in the real world doing small fixes around the house to broken appliances. My grandpa is a pretty good handyman and has saved my dad quite a few dollars by simply fixing something rather than us having to replace it. Electrical, mechanical, he's done a lot of work on our mower and a good bit on our car. In fact a lot of people fix their car for a variety of problems.
Let's translate that situation into our game. Remove any skill cost to become a master artisan and let people do whatever the f*ck they want. I mean this is the future, well technically the past, man! Everybody has to be a polymath by now right? We're only breaking the realism by putting limits in place to ensure an economy, class distinction, and separate gameplay types. Right?
glory wrote:
OK, so you are ONE dancer who enjoys the profession.
Hooray for trolling comments! Of course noone enjoys entertainer, they removed every and any aspect it once enjoyed. They are no longer required and as such get to play with themselves or serve as buff bot alt's who destroy the already dwindling profession. But hey who cares about those social wall-flys I need my inspiration buff and am too damn busy to meet any real entertainers.
Also, please do not compare them to pilot or politician. Pilots sole role is to fly in an environment wholly removed from the rest of the game. The ground and space are 2 separate games as far as I can tell and you should treat them as such until the developers fix this. Politician was reduced to 0 skill points, not because we have no truly valuable skills (that was a factor, a master politician that isn't a mayor is useless as a 'true' politician) but because we exist in a democratic system.
If it takes a skill point investment to run for mayor why would anyone do it beyond the devoted leaders? Better to have someone else more masochistic, but less effective lead because you want to be able to PvP. Removing the skill point req opened up player city elections to anyone who was interested in it. Of course authoritarian leaders curtail this the option is still available and you'll have races of opposing masters rather than a novice against an incumbent master.
PS You have 3 professions to lose. Once the devs give you a free ride like that they can't take it away. Are you really willing to destroy an entire aspect of this game just because your server drove all the actual and activeentertainers out?
Stupid me.
Another idea. Devs are letting new players have all basic novice boxes at start. Why not introduce that basic novice boxes do not cost skill points? ![]()
With that you will see people geting another one or more branches in their skills, because one branch costs 14 sp. With that you will make BH a bit more powerfull because they will get 3 more branches if they have bh/weapon/cm skills.
And noooo, i'm not BH, i just want them to stop bitching about how Jedi is more powerfull than BH ![]()
What will i get as Jedi? Some basic skills, but most important for me, i'll get access to 2 dances and some basic ID skills.
Alex
I've polled on this topic a few times in the past 6 months. The results of my pollsin the Dancer forum is that the majority ofdancers areopposed to a reduction of our skill point requirement or the Entertainer profession sp pre-req. The opinion of dancers is that if the profession's sp req was reduced or eliminated, the results would simplybe more afk dancers. I think you'll find that most dancers aren't interested in being combatters or crafters..even if they had extra skill points to do those things with..they are interested in being dancers.
My polls on server forums indicate that the majority of those who would enter the Dancer profession if there was no sp req would gain the xp while afk. I speak with or receive PMs from several non-dancers every week who say they would like to dance. Inevitably a few of them drop another prof and give dancing a shot. There are two former lvl 80 combatters who are going up dancer on one server I play on as we speak. How do I know they're doing it right now? Because I've yet to see them log out or actually be at the keyboard since they started! (& before anyone says "it's so boring, everyone afks dancer", um..no..I've mastered it 10 times and been atk for every flourish..if I was bored I'd be spending my time doing something else & so would the rest of the dancer community).
The way to get more people to come to your cantina is to make it a place they want to be. How to make your cantina more lively: Give it an easily accessible, centralized location in a high traffic area (near the shuttle seems to work best). Have activities others want to participate in; hold parties and events, schedule these around your guild's other scheduled events (not conflicting). What will keep others away: griping about how awful it is to be a dancer.
I think skill points were removed from politician for two reasons: 1) the profession serves no tactical benefit to the game and 2) the profession gains XP based on the popularity instilled by other players. What that means is a player could be limited by Skill point in politician and at the same time no longer have the popular vote to be a Mayor. And since they have no tactical benefits, the Mastery of the class could made useless depending on the situation.
Pilots not having a skill point system is simply a matter of letting everyone be included in the space game, without having to re-evaluate the ground game balance from scratch. Also since the space game has no bearing on the ground game, other than income and social ties; players who spent skill points in Pilot would be at a disadvantage in the ground game. To counter this, the game would have to be re-engineered to integrate the space game into the ground game mechanics; which wouldn't be a bad thing really; but would have taken a lot more time and consideration for JTL to launch. Keeping them separate solves the issue.
Entertainers however have an impact on the ground game. They provide buffs for both combat and crafting systems. They serve an important function and are still quite handy even as hybrid entertainer/combat professions.
With respect to the Image Designer reduction in skill point cost; I don't know if it's just a coincidence; but now an entertainer can be a Master Entertainer, Master Musician, Master Dancer and Master Image Designer and have zero skill points left. I think once Apprentice points were removed from Mastery skill boxes, the DEV's figured hybrid entertainers would simply dump one mastery for another to maximize their services since entertainer Master skill boxes have no XP requirements. They likely predicted that this would ultimately make the professions less fun when simply trying to compete.
All that being said, I like the spirit behind the proposal to let everyone be included in the fun and games. So if it was in my power to do so, I would meet ya halfway.
I would create a few new dances based on emotes already existing in the game; for example the 'bang your head to the music' emote and the 'dance around the area' emote plus something a little more conventional like what might be seen at a nightclub or bar or even based on the very first entertainer dance. These would be non entertainer dances available to all players including entertainers. They would garner no XP in dance or entertainer and would serve only as a social hub. Furthermore these dances would not generate greater XP for entertainer groups hosting non entertainers in their teams. Since the enhancement systems are integrated into the entertainer professions, there would be no need to worry about coding that out of the new non entertainer dance forms, because 'inspirations' are a completely separate game mechanic.
Not a very popular proposal at all.
What I would love to see is for musicians and dancers to be able to provide an inspiration to non-entertainers which would give them limited dance or music skills for a period of time.
RelixLTD wrote:
All that being said, I like the spirit behind the proposal to let everyone be included in the fun and games. So if it was in my power to do so, I would meet ya halfway.
Esharra wrote:
What I would love to see is for musicians and dancers to be able to provide an inspiration to non-entertainers which would give them limited dance or music skills for a period of time.
RelixLTD wrote:
All that being said, I like the spirit behind the proposal to let everyone be included in the fun and games. So if it was in my power to do so, I would meet ya halfway.
Now THAT's definetely a GREAT idea