Cities And Housing Archive

Thread: Reduce city size pre-req for shuttleports

MDEUK
Tue Feb 22, 2005 12:04 pm
#14

I think that there is something in this..


Perhaps Metropolis and City shuttleports could have StarFighter Terminals for those people with JTL, whereas lower cities could have only the standard shuttleports?


It would mean that larger cities get some benefit, while smaller cities are not punished...


GraySeven
Wed Feb 23, 2005 5:03 pm
#15

Adding the ability to land personal ships at Class 1 Shuttleports is a cool idea too. It would allow people to land at Coronet without running the "Gauntlet of Spam" as well as giving more credence to having the largest city type.



Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

Khristen
Thu Feb 24, 2005 1:13 pm
#16

I'm not really a big fan of this idea. Shuttleports are a reward for cities that have worked longand hard to advance and create a large player community. Player Cities were never intended to be an instant gratification kind of thing.


A better solution would be for the development team to take action and clean up the "dead" cities out there: the ones holding ghost citizens that haven't logged into the galaxy for months, the ones full of cancelled account housing, the ones with AWOL mayors, and so on. Cleaning up the dead weight would allow newer cities to advance to the ranks they deserve and older cities wouldn't be able to keep riding on the age alone.


City caps and city rank caps are there to keep the landscape from becoming littered with player cities or randomly dropped city halls. Player City rank perks--like cloning centers, and cantinas, and shuttleports--should remain perks. It's already ridiculously easy to pick up Novice Politician and run for mayor in an existing player city (and in many cases start your own), but keeping that city running takes a lot of effort. Giving shuttles to even the lowest ranked city would just turn them into complete fluff.


If you want the prize, you should have to work for it.




| Khristen Lockslett Barezz |
| Galactic Senator |00

Owner of The KhrisNea Companylocated in Kor Spera,Corellia, Naritus-730, 1195
Kurso
Thu Feb 24, 2005 4:54 pm
#17

As someone who just started a city 3.5 weeks ago and already has a shuttle port I say this is a bad idea. I worked my butt off for that shuttle. Getting one in 3 weeks is not an easy task. First, my city is on Talus which is the least popular planet. Second I started it 4500m away from the closest SP. It was a big gamble but we made it work by having a good core group of people that other players enjoy playing with.


I don't understand why people complain about the shuttle requirements. Why is three weeks so difficult for people in this game? I found it extremely easy to get citizens, both new and vetran alike. The people that complain about this are probably the same people that think 30:1 conversion forFS should be 5:1. If anything I should think it should be harder to get a shuttle. Higher up in politician maybe.


I was worried about moving my armorsmith shop from Corellia to such a remote place without a shuttle but in the end my business never slowed down. It actually increased which I was surprised at.


Leave the rquirements where they are. If not make them higher. Why does everyone insist on making this go so simlistic and easy? And I don't want to hear people flame about they don't have time etc... If you don't have time then don't take up the more complex aspects of the game like starting a city in the first place.






Kurso - Master Light Saber/Master Defender/Master Politician
Omekoba Kurso - Master Smuggler
Eolonn Kurso - Master Armorsmith/Master Architect

Mayor of Iunctus Frons, Talus

GraySeven
Fri Feb 25, 2005 9:03 am
#18






Kurso wrote:

As someone who just started a city 3.5 weeks ago and already has a shuttle port I say this is a bad idea. I worked my butt off for that shuttle. Getting one in 3 weeks is not an easy task. First, my city is on Talus which is the least popular planet. Second I started it 4500m away from the closest SP. It was a big gamble but we made it work by having a good core group of people that other players enjoy playing with.


I don't understand why people complain about the shuttle requirements. Why is three weeks so difficult for people in this game? I found it extremely easy to get citizens, both new and vetran alike. The people that complain about this are probably the same people that think 30:1 conversion forFS should be 5:1. If anything I should think it should be harder to get a shuttle. Higher up in politician maybe.


I was worried about moving my armorsmith shop from Corellia to such a remote place without a shuttle but in the end my business never slowed down. It actually increased which I was surprised at.


Leave the rquirements where they are. If not make them higher. Why does everyone insist on making this go so simlistic and easy? And I don't want to hear people flame about they don't have time etc... If you don't have time then don't take up the more complex aspects of the game like starting a city in the first place.










Its not about everyone having a shuttle. On some planets, city sizes are frozen, meaning that some people can't grow past a certain point because of the number of cities on the planet. This suggestion was to provide a way for these frozen cities to be able to compete.


I've seen ghost town cities with shuttles, while bustling towns can't get them and that just doesn't seem right. The higher cities would still have the convienience of a faster shuttle time while giving smaller towns the chance to "compete".




Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

Khristen
Fri Feb 25, 2005 10:47 am
#19






GraySeven wrote:



Its not about everyone having a shuttle. On some planets, city sizes are frozen, meaning that some people can't grow past a certain point because of the number of cities on the planet. This suggestion was to provide a way for these frozen cities to be able to compete.


I've seen ghost town cities with shuttles, while bustling towns can't get them and that just doesn't seem right. The higher cities would still have the convienience of a faster shuttle time while giving smaller towns the chance to "compete".







Wouldn't it be better just to have the ghost towns cleaned up? Get the character purge through, reinstitute the three-week rule that would purge inactive citizens, condemn houses after a certain amount of time....add all of those things together and the lot-swapped, inactive account cities will go away and make room for newer cities. It's a lot quicker from a development standpoint and would give the existing system a chance to work.


It isn't right that newer, active cities can't advance because of dead, ghost towns holding the limited city slots above them--I wholeheartedly agree. I just feel that it would be better to fix the problem than treat the symptom.




| Khristen Lockslett Barezz |
| Galactic Senator |00

Owner of The KhrisNea Companylocated in Kor Spera,Corellia, Naritus-730, 1195
Puertoriqueno
Sat Feb 26, 2005 4:31 pm
#20

I agree. I think a ghost town cleanup, condemn action for mayors and raising the city cap which is WAY too low would work.




~<<<EGIDA>>>~
/// Master Architect/Master Artisan/Master Merchant \\\
\\\------------Master Politician/Novice Fencer------------///




Kurso
Sun Feb 27, 2005 1:58 am
#21

I agree. I'd rather see ghost towns cleaned up rather than have the shuttle requirment droped down. And I understand your concern about caps. I didn't pick Talus for the good XP


Kurso



Kurso - Master Light Saber/Master Defender/Master Politician
Omekoba Kurso - Master Smuggler
Eolonn Kurso - Master Armorsmith/Master Architect

Mayor of Iunctus Frons, Talus

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