Cities And Housing Archive
Thread: IDEA: Town walls
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JasMoStryder
Wed Mar 02, 2005 1:36 am
#14
JasMoStryder wrote:
I think they should be at the borders of the city also, the only issue with this is that the cities borders expand and detract depending on the population. Maybe it should be only available at the highest city level, and if the city goes down a level then the wall disappears automatically. Master Politician should be the one to place it, and he can place as many gates as necessary. I think adding paved roads would also be a plus and make it look like a space age city instead of a village from Everquest or something. It would be cool to add custom flags and other decorations on the walls, and maybe even place guard towers.
the only issue I see with this is if there are houses already in that are when it expands then what do you do. I just figured at the highest level it's at it's max, and your not going any further out, and it also makes sense from a city planning perspective because you don't have to worry about building something beyond the wall that may later be covered by the wall.
Heronemous
Wed Mar 02, 2005 4:32 am
#15
the automatic city wall is a great idea. maybe instead of having walls for peoples yards, have the small fences like the ones inside the village
TimanderWilliams
Wed Mar 02, 2005 7:13 am
#16
I think the only way this could be done without the possibility of greifing would be to make it an automatic placement. Perhaps an option once you reach level 4? Add the option of entrances at north/south or east/west or both?
JasMoStryder
Wed Mar 02, 2005 7:41 am
#17
TimanderWilliams wrote:I think the only way this could be done without the possibility of greifing would be to make it an automatic placement. Perhaps an option once you reach level 4? Add the option of entrances at north/south or east/west or both?
Right I agree. The thing you got to keep in mind is how easy is it to implement, some of you have great ideas and while you think your implementationn is simple you got to think what it takes to code those ideas.
In my opinion the only way you could get this implemented without griefing and the other complications is to do it at the highest city level because there already is an invisable border that is created in the game system (i.e. you pass a certain area, and you get the "You have entered such & such a town") . And have the Master Politician place it. This way it's cut and dry you know where it's going, and there are no surprises. I think this is the only way the devs would even consider this idea. Just my 2 cents.
DarthRoger
Wed Mar 02, 2005 8:07 am
#18
JasMo, you are conradicting your self... Automatic wall, but placed by a master politician...
Anyway, back to the subject...
Automatc wall:
Yes, that would prevent any griefing, but it would also negate the larger part of its pupose... You'd miss out on the best parts i.e. the customization option. He can no longer divide his town in districts, he can no loonger make a garrison for his troops, he can no longer give people a front yard... Sure, Im looking at this through a Role Players eye. But this is a role playing game we are playing, unfortunally 90% of the players think we are playing CS in a Star Wars enviroment...
If the wall is automatically placed all towns will look the same. The mayor wouldnt have the option to put a diffrent style on the town, and belive me, All towns looking the same = boring. Another downside to automatic walls. If a town shrink the wall will shrink to. And as we know this game have no checks when it comes to spawing camps into peoples houses... So the effect of a shrinking wallis almost guarranteed to put the wall through someones house... Ontop of that we have to consider the terrain... So in my opinon its best to let the mayor actually place the wall segments where he want. Given terrain and "previously placed houses" an automatic wall is guarranteed to go wrong somewhere.
Walls only allowed in "certain-size-towns":
I really dont like this idea. The smaller towns allready miss out on the big town perks. Why keep this only to big towns aswell?
Mayor's skil level:
Personally I think any mayor (novice) should be able to place the 4 basic wall segments (straight, +, T, corner). But placing arches, difrent types of walls (material) a.s.o. could be a skill level perk...
JasMoStryder
Wed Mar 02, 2005 9:17 am
#19
I'm not saying your idea is bad I'm jsut saying it's not likely. I'm presenting a likely scenario that you would be more likely to see. That's all.
maxtheusher
Wed Mar 02, 2005 11:00 am
#20
JasMoStryder wrote:
maxtheusher wrote:
Great idea, but not a new one. In fact, the Devs already thought of it
You were supposed to be able to turn a city into a giant equivalent of a factional base, Walls, turrets, guards, etc. They ditched the idea some where along the way. the only thing left of this concept is the "stronghold" specialization.
Message Edited by maxtheusher on 03-01-2005 11:41 AM
Not sure if this was in response to mine or not but you are correct I do remember when they first talked about this pre-beta, either way I was just giving my opinion on a way to implement it not taking credit for it.
Nope, in response to the idea of walls. If it's not in the game, There's probably a reason. Not that it's not a great idea. Hell, I posted a thread asked for walls like a week or two ago.
Kinshi
Wed Mar 02, 2005 12:14 pm
#21
The wall could auto expand, despite houses. I dont think it would be hard to have a wall interlock with a existing house, but once the wall interlocks, the house owner would have to relocate if they wanted to chan ge which way the house faces, etc). Worst case there is someone house winds up with the door facing outside the city.
noobofthenight
Wed Mar 02, 2005 12:38 pm
#22
yeah, i like the idea of walls being an auto placement, not too hard to implement im sure. just use faction walls
Enhu_ShenJohn
Wed Mar 02, 2005 3:18 pm
#23
That idea is grate, maybe there should be some gates too ? or customizable sighn's
Khristen
Thu Mar 03, 2005 1:51 am
#24
While there are some very neat ideas here, I really don't know that it's a viable option for player cities because of the griefing potential. There are cities built around POIs (which is another issue in and of itself) and by adding walls you could essentially restrict access to those POIs.
One thing to keep in mind is that houses are no longer effective as walls. Awhile back there were minor changes made to the collision factor of the houses that allow a player to move through part of the foundation between houses stacked together. You can't block someone in or out in this way anymore, nor should you be able to.
With enough development time, I'm sure it could be made to work. I just wouldn't hold my breath on it. While it would be a really nice feature, I'm not sure that the time it would take to get it right would be worthwhile.
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