Cities And Housing Archive
Thread: Garva Help! Ranger Revamp = No Forage = No Bait = No Fish!!!
Thunderheart wrote:
lekkuboogie wrote:
I'm thrilled for the Rangers that they are getting some new content and function, its about time...
BUT
Forage eliminated because it isnt useful or used? Bad Bad for any of us who love to decorate! I use the foraged foods as table centerpieces and 'bowls of fruit' but most importantly foraged bait is your only way to start-up fishing from scratch! An I usually have an unlucky night and run out of chum bait too, and need to forage again! I make one or two fishtanks for people every single week, everyone loves them, and everyone should be able to get one in the future if they want one!
What about fishmeat for petstims too, I know thats got to be another concern (on another forum), but Please Please don't let us lose out ability to fish!!!
I'm worried the Devs working on Ranger may not even realize that fishing is vital to a petstim maker, but also a VERY desirable addition to our home decorating efforts!!
Help us please!
Have no fear! Fishing isn't lost!
Instead of using the foraging skill, you will be able to find bait by searching lairs!
Why dont just keep it?
Thunderheart wrote:
Have no fear! Fishing isn't lost!
Instead of using the foraging skill, you will be able to find bait by searching lairs!
Its not that it overpowers scout to forage +50 health food...
Will you get aggressive, ill-tempered fish from aggro lairs?
Mutated sea bass from mutant rancor lairs?
Hmmm?
Number Two
Oh great.... many more items to delete when looking for eggs.
Thunderheart wrote:
Have no fear! Fishing isn't lost!
Instead of using the foraging skill, you will be able to find bait by searching lairs!
Jehdrick wrote:
Its not in the EverQuest programming so it has to be removed!
Thunderheart wrote:
Have no fear! Fishing isn't lost!
Instead of using the foraging skill, you will be able to find bait by searching lairs!
Hey TH,
Will scouts still be able to Fillet the fish they catch for more bait?
Oh great.... many more items to delete when looking for eggs.
jultam wrote:
QFE!
TH, I know this must have been asked, so maybe this is rhetorical, but why don't they make the forgage skill more worthwhile instead of deleting it? I guarantee that if you could forage enhanced power cells, you would see many players bending over and foraging.
This is one example of not fixing existing stuff, but instead replacing it with new stuff. I understand where we are going with the "Ranger" profession. It never made any sense in SWG to begin with in its current form. Same for scout. However, making existing skills more applicable to the SWG may be a better alternative to introducing new skills that will likely be just as inappropriate for the profession and environment.
Thunderheart wrote:
lekkuboogie wrote:
I'm thrilled for the Rangers that they are getting some new content and function, its about time...
BUT
Forage eliminated because it isnt useful or used? Bad Bad for any of us who love to decorate! I use the foraged foods as table centerpieces and 'bowls of fruit' but most importantly foraged bait is your only way to start-up fishing from scratch! An I usually have an unlucky night and run out of chum bait too, and need to forage again! I make one or two fishtanks for people every single week, everyone loves them, and everyone should be able to get one in the future if they want one!
What about fishmeat for petstims too, I know thats got to be another concern (on another forum), but Please Please don't let us lose out ability to fish!!!
I'm worried the Devs working on Ranger may not even realize that fishing is vital to a petstim maker, but also a VERY desirable addition to our home decorating efforts!!
Help us please!
Have no fear! Fishing isn't lost!
Instead of using the foraging skill, you will be able to find bait by searching lairs!