Cities And Housing Archive
Thread: Some ideas to make cities much more exciting...
But there's two things I'd like to add for new structures.
- Casino: requires a Master Smuggler to place it. Comes with two or three different kinds of gambling machines (if there already isn't a viarity that can be crafted by this time).
- Museum: requires all exploration badges and completion of a mini-themepark which grants the "curator badge". This is a large structure with 500-600 item storage, well-lit with built-in lighting and built-in cases along the walls.
LexxYovel wrote:
As a master politician, guild leader, and future squad leader, I ponder what to do next with my city nestled next to the Imperial Oasis on Tatooine. Shuttle, Cantina, Imperial Base, and so on, we got all that, but I sort of wish being a politician had more excitement.
Right now the only reward is self-esteem, you feel responsible, and you get a good feeling of being somones mentor as they ask for help, or city requests. A great reward, but there's always much more you can do for us mayors. We need more structures, excitement, etc. So here are my ideas- some seem like they are possible, some are just going to stay dreams. But I dont have much else to do, so here they are
Also note there may be some ideas that blend into guild ideas, but I will try to stop myself if I start straying too much into guilds. They are all inter-linked, but be sure to go to the PA Forums later to see my ideas on those.
Government Structures- Alright, this is a must. We need choices, dictatorships, democracies, communism, etc. Right now we have a crude democratic system. We need to be able to choose our government structure. This doesn't mean that if you choose a dictatorship your invulnerable to being pulled out of office... maybe overthrown? But each structure would have their pros and cons. Here they are.
Democracy: Right now I geuss you could say we have a democratic system for cities... but you could also call it a dictatorship. I say if you want to choose a democratic structure, it should be done like the following. Democracy's do not involve just one guy who controls the entire city. Although there can be somone like the "president," who is the true mayor. But if you choose a democratic system, you should be required to appoint at least 3 people who act as semi-mayors. These semi-mayors would have rights such as zoning abilities, tax management, city-specialization, etc. However, everything such as tax changes or city-specialization should go through a vote if the mayor accepts the idea or "vetos," it. My ideas are a tad scetchy, so I want to hear your ideas on this. As for the pros and cons.... Pros: Somone can serve as a backup if your gone, and democracy's are a little more sturdy... Cons: Any changes you want to take place may not occure. Although to speeden the voting process, everytime theres a vote, citizens should get a small window that says, yes, no. Also note that the same voting system should apply for elections. People should also be able to vote for officials and what not.
Dictatorship: Dictatorships are a rule by one person. Dictators normally have absoulute power, and most certainly dont have elections (although if they do, it's normally rigged). Dictatorships should sort of work like they are now. One person takes care of the city, and all tax changes or city-specializations can take place to your bidding. Instead of voting somone else, I geuss you could reword it as "overthrow mayor." Becuase lets be fair now, wont everyone become a dictatorship if you can never be voted out? Pros: Dictators can make any decision for the city they like, such as tax changes, etc... Cons: There's no backup if your gone, and many people may not like not having apart in voting for tax decisions, and may leave the city.
Communism: Any ideas on this one? Would like to hear from you guys.
Mayor Bounties- Okay, let's face it, Bounty Hunters may want more things to kill besides Jedi. Wouldn't it be exciting if angry citizens could place a bounty on the mayor? Bounties could accept the mission from a terminal for a certain ammount of money, and if he kills the mayor, he gets the money, and you got a smiling unloyal citizen. Most mayors cant fight back, so why not allow Militia members protect the mayor if there is a bounty on his head? I think this would add to a more RP element, and corrupt mayors may not always have an easy time being mayor. Again, my ideas are rather sketchy, so your welcome to expand on my ideas.
Oh yeah. BH's need to grieve mayors. Dro you realize mayors are mostly alts with no combat skills? So the mayor needs to hope his militia is online and in the city at the same time he is? No, Mayors dont need on the terms
Mayor Salaries: Running a city costs money. Don't tell me that mayors should be in poverty. Aren't they rather rich? Some mayors pay out of their own pockets to run a city, at least pay mayors for their work. If there is worry about inflation, at least give mayors a weekly salary in city salary in "city script." Credits or points that can only be used for the city.
That is easily worked out from the players themselves that are in the city. The mayor can withdraw from the city treasury and the citizens get notified. I fthe mayor wants a salary he can work one out
City Mission- Is it just me? Or didn't JustG say somthing about adding city missions months ago? I dont have any solid ideas for this, but city or politician missions would be nice.
Yes he did, but we wont be slated for revamp until after the CU
Militia Members = Pointless- Okay, as it stands, militia members are just good for banning and granting. Militia members need more power, and while I do agree city warn can be used for greifing, can't there be a better replacement?
yes, several threads here and in the politician forum. We need a non grieving form of /citywarn back
City Ignore: Say you got some distraught person just entering your city, insulting people, using bad language... well, you *could* city-ban him, but what would he say? "Oooh I am city-banned, now I can't use the bank," is normally the average response from a person like that. I say city-ignore would be a*very* effective tool. Right now you can tell citizens to put the guy on ignore, but many of you know that citizens may be caught in the heat of the moment and want to continue arguing with the guy. So add a /cityignore which forcefully puts that certain person on everyones ignore list, ONLY withen city limits, and ONLY works on citizens of that certain city. This prevents unhealthy arguments between citizens or factional enemies for example, which often can stretch on for minutes. I know from personal experience it's not as simple as telling your citizen, "Just ignore him."
The mayor or militia should not decide for the other players who is and is not to be ignored. they need to make the choice. A quick e-mail to the citizens suggesting to ignore someone does just fine. No need to waste dev time on that. Also /report does wonders for these types
City Probation: Come on now, surely citizens can get out of hand too... right? Right now you can't do much to them- can't revoke citizenship, can't city-ban. So add a City Probation. City Probation would act like a city-ban, although it's only effective for 24 hours, and that certain citizen can still enter the city hall (So mayors cant /cityprobation everyone right before an election). City-Ignore should also work on citizens only withen 24 hours maybe?
A mayors job is to work through issues with citizens, not smack them with a ban.
Taxes- Okay... taxes are pretty good, only if they weren't bugged. The only taxes which aren't bugged in any weird way are garage and income. I geuss we can all safely say we want those fixed. Also, I feel the need to make one minor change to the Income Tax- See below. I also have an idea for a new tax.
Income Tax- 2k a week is sort of a minor ammount. Allow the maximum to be around 3k.
Mission Tax- Allow the mayor to set a percentage of the mission payout (only credits), to be donated to the treasury. The maximum percentage should be 20-30% perhaps?
Ok give people a reason not to come to your city by taking from their mission poayouts...don't think that works too well.
Also, add a tea tax, stamp tax... err, well lets not go overbored I suppose...
New Structures- I'm happy with the structures we have more, but theres room for more, a lot more. Below are some ideas. My hands are sort of tired, so I wont have time to describe each one, but I think they are pretty self-explanatory. I also got some ideas from other people on these boards, I'm sure they wouldn't mind if I posted them here. I also have inovations for some structures, going to describe those.
Inovations
Shuttle: Metropolis' have no benefit whatsoever other than 50 meters more of land and higher maintenance costs. Allow Metropolis' to place two shuttle ports. I understand that if server stabability is a problem, that the devs can't go about this.
With a 450m radius there is no need for two shuttles really. Especially when you consider the max distance between shuttles is 900m most metro's would rather use the space for citizens.
Theater: Now we *really* got to make this more useful. Right now the Theater is just a watse of space which is a maze to get into and has three big slides as theater seats. Give Theaters more of a purpose. Let furniture be able to be placed on the stage!
That is a player structure. But yes they are bugged
New Structures
Mall
Image Design Tent
Vault
Permanent Ranger Camp
Taverns
Zoo
Militia Station
Hotel
why would someone want a perm ranger camp? There are already several auto heal buildings available like a med center
Some Little Things- The little things tend to be the funnest and most important, here are some ideas on those.
SpecOps NPC: We*need*SpecOps NPC's. Allow these to be placed like ordinary trainers.
NPC's in cities: You know why player-cities look like ghost towns? There's no artificial life. There has to be droids or NPC's walking around town to at least give some feeling of a city.
Streets: Allow mayors to pave streets. Dont have it cost any money, then it just gets plain annoying.
Street Signs: Many people use lamp posts or those little statues as street signs. Why not add a real one?
Sounds: You often can't hear it, but if you turn up the volume in NPC cities you can often here mumbling of NPC's or many diverse sounds. The only sounds whatsoever I hear in a player cityis theshuttle port humming.
City Maps:Make a city map in one of those rooms in the City Hall. The City Map would basically be an exact picture from above the city placed in a smaller model. This may be hard to implement, so I doubt it will ever exist.
I ran out of ideas, but any constructive criticism is welcome.
Message Edited by LexxYovel on 01-28-2005 05:44 PM
Fingolfin- wrote:
Oh I very much like the idea of earning the title of 'curator' by seeing the wonders of the galaxy. I also think there should be a donation box at museums. Whenever I go in a great museum I feel like tipping them for putting together such a nice place. And Hotels are pretty much the casinos of swg. Go in an NPC city hotel and you'll see all sorts of gambling games. (gambling tables are craftable but they don't seem to work)
I put casinos because in the past the Devs were thinking of giving Smugglers the ability to place player city casinos.
TyfoE wrote:
You know that Politican is a free skill to master now? So every Mayor could take up some combat to defend himself.
Was going to say the same thing. A mayor can be whatever a mayor wants to be now, whether it be combat or crafting.
Scoooter wrote:
Mayor Bounties- Okay, let's face it, Bounty Hunters may want more things to kill besides Jedi. Wouldn't it be exciting if angry citizens could place a bounty on the mayor? Bounties could accept the mission from a terminal for a certain ammount of money, and if he kills the mayor, he gets the money, and you got a smiling unloyal citizen. Most mayors cant fight back, so why not allow Militia members protect the mayor if there is a bounty on his head? I think this would add to a more RP element, and corrupt mayors may not always have an easy time being mayor. Again, my ideas are rather sketchy, so your welcome to expand on my ideas.
Oh yeah. BH's need to grieve mayors. Dro you realize mayors are mostly alts with no combat skills? So the mayor needs to hope his militia is online and in the city at the same time he is? No, Mayors dont need on the terms
Lexx: I wouldn't see how the BH's would be griefing if Politician takes no skill points whatsoever. I'm a mayor myself, and I wouldn't mind having a bounty on my head. It'd give me excitement, knowing there's people out there to assasinate. Also, like some of the posters said, the person who placed the bounty would be revealed to the mayor if he failed to kill the mayor withen an "X" ammount of time. Also, no ones going to want to place a bounty on mayors unless they are corrupt or have factional differences. It doesn't seem unlikely that there would be Rebel "terrorists" placing bounties on Imperial mayors, or vice versa. Or angry citizens who want to revolt against a corrupt mayor. Sure you could leave the city in addition, but wouldn't you want to see the mayor dead? It could be slighlty different from Jedi hunting, maybe make the mayor prone only so many times before you can do it again next week or somthing.
Mayor Salaries: Running a city costs money. Don't tell me that mayors should be in poverty. Aren't they rather rich? Some mayors pay out of their own pockets to run a city, at least pay mayors for their work. If there is worry about inflation, at least give mayors a weekly salary in city salary in "city script." Credits or points that can only be used for the city.
That is easily worked out from the players themselves that are in the city. The mayor can withdraw from the city treasury and the citizens get notified. I fthe mayor wants a salary he can work one out
Lexx: Yeah, but why would you want to take money out from the treasury if you need that money to run the city? Besides, I dont think the citizens would be happy if their taxes went into the mayors pocket so he could buy a shiney new AV-21. Also, the mayors salary would be used to help the city run even more, to supply an alternative instead of taxes. The salary wouldn't be used just for the mayors personal needs.
City Mission- Is it just me? Or didn't JustG say somthing about adding city missions months ago? I dont have any solid ideas for this, but city or politician missions would be nice.
Yes he did, but we wont be slated for revamp until after the CU
Lexx: Oh alright, fair enough.
Militia Members = Pointless- Okay, as it stands, militia members are just good for banning and granting. Militia members need more power, and while I do agree city warn can be used for greifing, can't there be a better replacement?
yes, several threads here and in the politician forum. We need a non grieving form of /citywarn back
Lexx: Agreed, although it would seem difficult to find a non-grieving alternative, but I'll keep my mind open for one.
City Ignore: Say you got some distraught person just entering your city, insulting people, using bad language... well, you *could* city-ban him, but what would he say? "Oooh I am city-banned, now I can't use the bank," is normally the average response from a person like that. I say city-ignore would be a*very* effective tool. Right now you can tell citizens to put the guy on ignore, but many of you know that citizens may be caught in the heat of the moment and want to continue arguing with the guy. So add a /cityignore which forcefully puts that certain person on everyones ignore list, ONLY withen city limits, and ONLY works on citizens of that certain city. This prevents unhealthy arguments between citizens or factional enemies for example, which often can stretch on for minutes. I know from personal experience it's not as simple as telling your citizen, "Just ignore him."
The mayor or militia should not decide for the other players who is and is not to be ignored. they need to make the choice. A quick e-mail to the citizens suggesting to ignore someone does just fine. No need to waste dev time on that. Also /report does wonders for these types
Lexx: Why not? The mayor can decide taxes, city bannings, and you even said allow for a non-griefing city-warn. The city-ignore would just be withen city limits, and I couldn't imagine a reason why citizens wouldn't want a disgruntled player city-ignored. If he wasn't, some people can leave do to being offended. City-ignore would be used to prevent any more fighting or pointless blathering with certain people. Like I said in my main post, most citizens dont ignore the disgruntled person because they are caught in the heat of the moment and want to insult him back silly.
City Probation: Come on now, surely citizens can get out of hand too... right? Right now you can't do much to them- can't revoke citizenship, can't city-ban. So add a City Probation. City Probation would act like a city-ban, although it's only effective for 24 hours, and that certain citizen can still enter the city hall (So mayors cant /cityprobation everyone right before an election). City-Ignore should also work on citizens only withen 24 hours maybe?
A mayors job is to work through issues with citizens, not smack them with a ban.
Lexx: If you can kick guild members out of a guild, I dont see why a simply 24 hour warning with citizens would hurt. There are some citizens who cant be controlled, and city probation would be the only option.
Taxes- Okay... taxes are pretty good, only if they weren't bugged. The only taxes which aren't bugged in any weird way are garage and income. I geuss we can all safely say we want those fixed. Also, I feel the need to make one minor change to the Income Tax- See below. I also have an idea for a new tax.
Income Tax- 2k a week is sort of a minor ammount. Allow the maximum to be around 3k.
Mission Tax- Allow the mayor to set a percentage of the mission payout (only credits), to be donated to the treasury. The maximum percentage should be 20-30% perhaps?
Ok give people a reason not to come to your city by taking from their mission poayouts...don't think that works too well.
Lexx: Your right, give people an incentive for coming to our city by paying for the shuttle or garage (Dont mean to sound rude). But come on now, a small percentage wouldn't hurt. If people dont wan't to come to the city, thats why mayors should feel the need to adjust taxes accordingly. It's just like the real world. Taxes too high; people leave but the city may gain some more money (That is untill no ones left), lower taxes; more people come but the city lacks money. I mean, why should people become citizens if they need to pay 2k a week income?
Shuttle: Metropolis' have no benefit whatsoever other than 50 meters more of land and higher maintenance costs. Allow Metropolis' to place two shuttle ports. I understand that if server stabability is a problem, that the devs can't go about this.
With a 450m radius there is no need for two shuttles really. Especially when you consider the max distance between shuttles is 900m most metro's would rather use the space for citizens.
Lexx: Alright, I see your point. But there really has to be some benefit for a metro other than 50 more meters of land.
Theater: Now we *really* got to make this more useful. Right now the Theater is just a watse of space which is a maze to get into and has three big slides as theater seats. Give Theaters more of a purpose. Let furniture be able to be placed on the stage!
That is a player structure. But yes they are bugged
Lexx: I didn't think it was bugged, just useless. But in either case, theaters should be more effective in cities.
Permanent Ranger Camp
why would someone want a perm ranger camp? There are already several auto heal buildings available like a med center
Lexx: Just added flavor. Why bother with gardens or lamps?
Okay, finished. My responses are in yellow, just responded to some of your reasons Scoooter.
TyfoE wrote:
You know that Politican is a free skill to master now? So every Mayor could take up some combat to defend himself.
So forcing templates on ppl. 77 skill points cant defend against a BH.
Jedi is a pvp profession and designed to be that way, the great thing about this game is the flexability of the profession system.,
Giving BH's polticians to hunt just so they have more than jedi to kill is wrong. This is a pvp by consent game and bleeding BH attacks into the other profs that are already established will just make people think they are being grieved. Jedi was made (because of the FRS) so that you consented to pvp if you took the profession.
People that have beed a profession for a long time dont want to be all of a sudden on the terms.
LexxYovel wrote:
Scoooter wrote:
Mayor Bounties- Okay, let's face it, Bounty Hunters may want more things to kill besides Jedi. Wouldn't it be exciting if angry citizens could place a bounty on the mayor? Bounties could accept the mission from a terminal for a certain ammount of money, and if he kills the mayor, he gets the money, and you got a smiling unloyal citizen. Most mayors cant fight back, so why not allow Militia members protect the mayor if there is a bounty on his head? I think this would add to a more RP element, and corrupt mayors may not always have an easy time being mayor. Again, my ideas are rather sketchy, so your welcome to expand on my ideas.
Oh yeah. BH's need to grieve mayors. Dro you realize mayors are mostly alts with no combat skills? So the mayor needs to hope his militia is online and in the city at the same time he is? No, Mayors dont need on the terms
Lexx: I wouldn't see how the BH's would be griefing if Politician takes no skill points whatsoever. I'm a mayor myself, and I wouldn't mind having a bounty on my head. It'd give me excitement, knowing there's people out there to assasinate. Also, like some of the posters said, the person who placed the bounty would be revealed to the mayor if he failed to kill the mayor withen an "X" ammount of time. Also, no ones going to want to place a bounty on mayors unless they are corrupt or have factional differences. It doesn't seem unlikely that there would be Rebel "terrorists" placing bounties on Imperial mayors, or vice versa. Or angry citizens who want to revolt against a corrupt mayor. Sure you could leave the city in addition, but wouldn't you want to see the mayor dead? It could be slighlty different from Jedi hunting, maybe make the mayor prone only so many times before you can do it again next week or somthing.
This game is pvp by consent. There are many mayors out there that want to be non combatants now you want to take an existing profession that many mayors are dedicated to and say "You are a pvp profession" Taking away their consent. You may like it but most won't
Mayor Salaries: Running a city costs money. Don't tell me that mayors should be in poverty. Aren't they rather rich? Some mayors pay out of their own pockets to run a city, at least pay mayors for their work. If there is worry about inflation, at least give mayors a weekly salary in city salary in "city script." Credits or points that can only be used for the city.
That is easily worked out from the players themselves that are in the city. The mayor can withdraw from the city treasury and the citizens get notified. I fthe mayor wants a salary he can work one out
Lexx: Yeah, but why would you want to take money out from the treasury if you need that money to run the city? Besides, I dont think the citizens would be happy if their taxes went into the mayors pocket so he could buy a shiney new AV-21. Also, the mayors salary would be used to help the city run even more, to supply an alternative instead of taxes. The salary wouldn't be used just for the mayors personal needs.
Where would the money come from? If its the game wouldnt the politician missions take care of that? But again if teh citizens agree the mayor takes XXX money out once or twice a week..who cares. IRL taxes pay for politician salaries
City Mission- Is it just me? Or didn't JustG say somthing about adding city missions months ago? I dont have any solid ideas for this, but city or politician missions would be nice.
Yes he did, but we wont be slated for revamp until after the CU
Lexx: Oh alright, fair enough.
Militia Members = Pointless- Okay, as it stands, militia members are just good for banning and granting. Militia members need more power, and while I do agree city warn can be used for greifing, can't there be a better replacement?
yes, several threads here and in the politician forum. We need a non grieving form of /citywarn back
Lexx: Agreed, although it would seem difficult to find a non-grieving alternative, but I'll keep my mind open for one.
City Ignore: Say you got some distraught person just entering your city, insulting people, using bad language... well, you *could* city-ban him, but what would he say? "Oooh I am city-banned, now I can't use the bank," is normally the average response from a person like that. I say city-ignore would be a*very* effective tool. Right now you can tell citizens to put the guy on ignore, but many of you know that citizens may be caught in the heat of the moment and want to continue arguing with the guy. So add a /cityignore which forcefully puts that certain person on everyones ignore list, ONLY withen city limits, and ONLY works on citizens of that certain city. This prevents unhealthy arguments between citizens or factional enemies for example, which often can stretch on for minutes. I know from personal experience it's not as simple as telling your citizen, "Just ignore him."
The mayor or militia should not decide for the other players who is and is not to be ignored. they need to make the choice. A quick e-mail to the citizens suggesting to ignore someone does just fine. No need to waste dev time on that. Also /report does wonders for these types
Lexx: Why not? The mayor can decide taxes, city bannings, and you even said allow for a non-griefing city-warn. The city-ignore would just be withen city limits, and I couldn't imagine a reason why citizens wouldn't want a disgruntled player city-ignored. If he wasn't, some people can leave do to being offended. City-ignore would be used to prevent any more fighting or pointless blathering with certain people. Like I said in my main post, most citizens dont ignore the disgruntled person because they are caught in the heat of the moment and want to insult him back silly.
City Probation: Come on now, surely citizens can get out of hand too... right? Right now you can't do much to them- can't revoke citizenship, can't city-ban. So add a City Probation. City Probation would act like a city-ban, although it's only effective for 24 hours, and that certain citizen can still enter the city hall (So mayors cant /cityprobation everyone right before an election). City-Ignore should also work on citizens only withen 24 hours maybe?
A mayors job is to work through issues with citizens, not smack them with a ban.
Lexx: If you can kick guild members out of a guild, I dont see why a simply 24 hour warning with citizens would hurt. There are some citizens who cant be controlled, and city probation would be the only option.
I just dont see the need for it
Taxes- Okay... taxes are pretty good, only if they weren't bugged. The only taxes which aren't bugged in any weird way are garage and income. I geuss we can all safely say we want those fixed. Also, I feel the need to make one minor change to the Income Tax- See below. I also have an idea for a new tax.
Income Tax- 2k a week is sort of a minor ammount. Allow the maximum to be around 3k.
Mission Tax- Allow the mayor to set a percentage of the mission payout (only credits), to be donated to the treasury. The maximum percentage should be 20-30% perhaps?
Ok give people a reason not to come to your city by taking from their mission poayouts...don't think that works too well.
Lexx: Your right, give people an incentive for coming to our city by paying for the shuttle or garage (Dont mean to sound rude). But come on now, a small percentage wouldn't hurt. If people dont wan't to come to the city, thats why mayors should feel the need to adjust taxes accordingly. It's just like the real world. Taxes too high; people leave but the city may gain some more money (That is untill no ones left), lower taxes; more people come but the city lacks money. I mean, why should people become citizens if they need to pay 2k a week income?
20-30% is not a small %. The politician forums have floated the idea that not reducing the payouts but the system gives a %. Point being if someone needs to earn XXX credits. Why would he come to your town to do it instead of using a NPC city. I guess you could nmake a profit by placing the city clsoe to a poi to get particular mission types. But thats not good either
Shuttle: Metropolis' have no benefit whatsoever other than 50 meters more of land and higher maintenance costs. Allow Metropolis' to place two shuttle ports. I understand that if server stabability is a problem, that the devs can't go about this.
With a 450m radius there is no need for two shuttles really. Especially when you consider the max distance between shuttles is 900m most metro's would rather use the space for citizens.
Lexx: Alright, I see your point. But there really has to be some benefit for a metro other than 50 more meters of land.
I agree there needs to be more
Theater: Now we *really* got to make this more useful. Right now the Theater is just a watse of space which is a maze to get into and has three big slides as theater seats. Give Theaters more of a purpose. Let furniture be able to be placed on the stage!
That is a player structure. But yes they are bugged
Lexx: I didn't think it was bugged, just useless. But in either case, theaters should be more effective in cities.
Permanent Ranger Camp
why would someone want a perm ranger camp? There are already several auto heal buildings available like a med center
Lexx: Just added flavor. Why bother with gardens or lamps?
Okay, finished. My responses are in yellow, just responded to some of your reasons Scoooter.
- The city hall can be also made to imitate the Greek government houses. I.e., large open colluseum with two adjoining buildings: one for the mayor's office, the other for decoration. The "hall" would have maybe fifty seats so it wouldn't be too large, an open top, decoratable (it would basically be a house w/o a top), and a large podium that one can only reach via an elevator. Think ten meters tall, and would be a lift to bring the speaker up to the top for all to hear. Dunno if possible, but cool nonetheless
Note: where Naboo houses can be placed the gov't bldg would have that type of construction, whereas Tat and generic would have a domed bldg, but with all glass as a ceiling. - Streets have been a problem because the terrain is made so that only the devs can really only change it (I think that was their excuse, lol). Anyhoo, we can get around that by placing rectangular prisms that can be rotated a full 720 degrees to be arranged much like a bridge around town. so instead of flatteing a hill, why not make a vista point where people can A.) walk over the hill, or B.) stop and sit on a bench to enjoy some cool scenery. Also, if we can place streets like this, then maybe we could get those cool bridge-type structures in Keren and on Rori cities- ya know, those aqueduct thingies?

- Militia building. Be a cool struture, and the devs can simply edit the combat guild halls a bit to make it viable. Once placed, a maintenance fee for the building must be paid (maybe like a medoium house), but additional "maintenance" can be deposited to hire NPCs to patrol around the city. The mayor can give these NPCs a patrol area, much like pets. Also, the mayor may choose from different types of mercs to hire- regular mercs, swooper leaders, assassins, and commandos. Factional cities with a bse in them may also hire additional factional NPCs for a small faction point cost- half that of the cost to buy the pet per week. The mayor can then place some of these NPCs to guard the base.
- Mall. Possibly could work much like the gov't building- in that it would have an open top. It would be a set of pillars with spots for merchant tents and other spots for city decorations, like fountains and gardens. It could help to get all the city's vendors in one spot, however many cities have simply found a spot of flat land and made their own type of bazaar area. Plus, random NPCs could spawn here and wander throughout the area, making the scene more realistic.
- I think it would be awesome if the mayor had a vidscreen to view the entire city, either by a hologram from a desk to be seen by all, or a special map that works like the overhead map combined with the planetary map. Just a thought there....
- Academy- GREAT IDEA, because many cities just place all their trainers in a clump, by an academy could have special rooms to hold maybe three or four trainers, and one would simply have to place signs dictating which trainers are where.
Just a few thoughts for ya to mull over.......feel free to flame and worship as ya wish ![]()