Cities And Housing Archive
Thread: Should I complain about lot swapping? .. or just go exploit 100 extra lots like everyone else
Vitalisize wrote:
I've never heard of lot swamping before, I have been on SWG for about 2 years and yet never, or no one has ever spoken about this before? Is it maybe because I live on Shadowfire, one of the smallest servers, anyway how is lot swamping done?
Ethati
Lot "swamping" is actually a good term for it, because what it does is "swamp" the server with thousands upon thousands of structures that have no business being there.
Not going to tell you how it's done, because it's basically an exploit to circumvent the ammount of lots you are supposed to own.
bluejanus wrote:
How about I explain it like this. How will space mining keep a person frommining on land via lot trades, since he can do both land and space mining at the same time?
--Qilue-UCW-- wrote:
bluejanus wrote:
SystemJinx wrote:
The dev's will be trying to CURB lot swapping with the next expansion. I think we've all heard about harvesting asteroids. There is no way someone can trade lots to harvest more asteroids. It will require real live players to be in game to actively harvest. It should be interesting to see what this does to the lot trading community while they flood the market with useless resources...
How does that curb lot swapping? Regardless of what resources you can get from asteroids that mining is done using ships that don't take space other than in your datapad. So what exactly is space mining supposed to do that curbs lot trading? Since peoplecan dolot trades for storage space, space mining will encourage more lot trading, not less.
Message Edited by bluejanus on 03-27-2005 07:54 PM
It might help to curb lot swapping because harvesting in space is actually done by the player, you don't just plop down some harvesters and go away then come back 2 days later, and have a ton of resources to pickup
SystemJinx wrote:
bluejanus wrote:
How about I explain it like this. How will space mining keep a person frommining on land via lot trades, since he can do both land and space mining at the same time?
--Qilue-UCW-- wrote:
bluejanus wrote:
SystemJinx wrote:
The dev's will be trying to CURB lot swapping with the next expansion. I think we've all heard about harvesting asteroids. There is no way someone can trade lots to harvest more asteroids. It will require real live players to be in game to actively harvest. It should be interesting to see what this does to the lot trading community while they flood the market with useless resources...
How does that curb lot swapping? Regardless of what resources you can get from asteroids that mining is done using ships that don't take space other than in your datapad. So what exactly is space mining supposed to do that curbs lot trading? Since peoplecan dolot trades for storage space, space mining will encourage more lot trading, not less.
Message Edited by bluejanus on 03-27-2005 07:54 PM
It might help to curb lot swapping because harvesting in space is actually done by the player, you don't just plop down some harvesters and go away then come back 2 days later, and have a ton of resources to pickup
Space mining will result in new types of resources that willbe used in the new types of weapons and armorintroduced in the CURB. The dev's never intended lot swapping as an option for players. This is their way of controlling it. Can you still lot swap? No doubt, but you won't be able to minethe resources armorsmiths and weaponsmiths will need.
It's possible that all professions will require these new resources, so we may all be SOL when it comes to lot swapping.
bluejanus wrote:
SystemJinx wrote:
bluejanus wrote:
How about I explain it like this. How will space mining keep a person frommining on land via lot trades, since he can do both land and space mining at the same time?
--Qilue-UCW-- wrote:
bluejanus wrote:
SystemJinx wrote:
The dev's will be trying to CURB lot swapping with the next expansion. I think we've all heard about harvesting asteroids. There is no way someone can trade lots to harvest more asteroids. It will require real live players to be in game to actively harvest. It should be interesting to see what this does to the lot trading community while they flood the market with useless resources...
How does that curb lot swapping? Regardless of what resources you can get from asteroids that mining is done using ships that don't take space other than in your datapad. So what exactly is space mining supposed to do that curbs lot trading? Since peoplecan dolot trades for storage space, space mining will encourage more lot trading, not less.
Message Edited by bluejanus on 03-27-2005 07:54 PM
It might help to curb lot swapping because harvesting in space is actually done by the player, you don't just plop down some harvesters and go away then come back 2 days later, and have a ton of resources to pickup
Space mining will result in new types of resources that willbe used in the new types of weapons and armorintroduced in the CURB. The dev's never intended lot swapping as an option for players. This is their way of controlling it. Can you still lot swap? No doubt, but you won't be able to minethe resources armorsmiths and weaponsmiths will need.
It's possible that all professions will require these new resources, so we may all be SOL when it comes to lot swapping.
I doubt all professions will need it. And there will still be a need for resources from the ground, otherwise you should just get rid of terrestial based mining. Remember the game is still supposed to be playable without JTL, so you can't have all professions and schematics require JTL resources. So again, how does space mining restrict lot trading activity?
It doesn't restrict the ABILITY to lot swap. It just reduces theNEED to lot swap. What good are ground based resources when allthebest stuff is in space?
Asteroid mining will be similar to hunting meat and milk. It will require an active player, not a static harvester so most people looking to make a quick credit will be harvesting in space, not harvesting 1.0 cpu minerals.
FYI, JTL will be included free with the ROTW expansion, which coincides with the CURB so most people will be space capable by then.
SystemJinx wrote:
It doesn't restrict the ABILITY to lot swap. It just reduces theNEED to lot swap. What good are ground based resources when allthebest stuff is in space?
Asteroid mining will be similar to hunting meat and milk. It will require an active player, not a static harvester so most people looking to make a quick credit will be harvesting in space, not harvesting 1.0 cpu minerals.
FYI, JTL will be included free with the ROTW expansion, which coincides with the CURB so most people will be space capable by then.
If you read the descriptions, the action planets are supposedly rich in rare resources. Is space going to have such supposedly rich resources? And just how popular is milk anyways? The shellfish tool that they touted was a bust, there was basically no interest in crustaceean and mollusk meat.
I believe JTL is included if you pre-order the download of ROTW. I'm not sure if they said it would be included in the store bought version.
Btw, are there release notes for the ROTW expansion? How do you know it will require an active player anyways?
bluejanus wrote:
I doubt all professions will need it. And there will still be a need for resources from the ground, otherwise you should just get rid of terrestial based mining. Remember the game is still supposed to be playable without JTL, so you can't have all professions and schematics require JTL resources. So again, how does space mining restrict lot trading activity?
Because you would still need low quality things which could still be found on the ground while the higher density/better quality might be space based.
And how is this aspect not achievable without JtL? Contract a miner to get it all for you and voila, you save the money of the expansion yet are still with resources.
And RoTW require JtL to be playable so it's free in every way you can buy it.
PsychoticChipmunk wrote:
bluejanus wrote:
I doubt all professions will need it. And there will still be a need for resources from the ground, otherwise you should just get rid of terrestial based mining. Remember the game is still supposed to be playable without JTL, so you can't have all professions and schematics require JTL resources. So again, how does space mining restrict lot trading activity?
Because you would still need low quality things which could still be found on the ground while the higher density/better quality might be space based.
And how is this aspect not achievable without JtL? Contract a miner to get it all for you and voila, you save the money of the expansion yet are still with resources.
And RoTW require JtL to be playable so it's free in every way you can buy it.
SystemJinx wrote:
bluejanus wrote:
SystemJinx wrote:It doesn't restrict the ABILITY to lot swap. It just reduces the NEED to lot swap. What good are ground based resources when all the best stuff is in space?
Asteroid mining will be similar to hunting meat and milk. It will require an active player, not a static harvester so most people looking to make a quick credit will be harvesting in space, not harvesting 1.0 cpu minerals.
FYI, JTL will be included free with the ROTW expansion, which coincides with the CURB so most people will be space capable by then.
If you read the descriptions, the action planets are supposedly rich in rare resources. Is space going to have such supposedly rich resources? And just how popular is milk anyways? The shellfish tool that they touted was a bust, there was basically no interest in crustaceean and mollusk meat.
I believe JTL is included if you pre-order the download of ROTW. I'm not sure if they said it would be included in the store bought version.
Btw, are there release notes for the ROTW expansion? How do you know it will require an active player anyways?
I thought your question was "how does space mining restrict lot trading?" My answer is it won't effect the ability, just reduce the need to. There will still be rich resources on action planets, but not the same TYPES of resources that will be found in space. This is the dev's way to CURB lot trading.Please keep in mind that nothing is written in stone when it comes to MMORPGs. They are constantly changing. Just because there is a description of something, doesn't make it applicable now, or in the future.As for milk, it's in high demand. Just ask any chef. I can't get enough of the stuff and due to it's rarity, I must always buy small amounts and convert it in my creature recycler. I'll pay as much as meat per cpu just to get enough for a factory run.As for the shellfish tool, I could care less about it, and what does that have to do with asteroid harvesting? o_0I will admit that there could be an autopilot feature to harvest asteroids, but I doubt it. Only time will tell...FYI, i'm done with this thread.
I think adding mining in space is a content addition to garner more interest in JTL, rather than a roundabout curb on lot trades. I threw in the shellfish harvesting tool, because it was touted as this new schematic that would allow you to harvest previously unharvestable resources, but ended up being pointless because of uselessness of them. As for the loading screens that say action planets should be rich in resources, you do have a point, but they still haven't changed any of those screens.
ForceFielding wrote:
Fake cities that hold real cities back.
Entire regions of planets that look like Arlington Cemetary.
People stashing so much stuff they never have to buy from other players, so many swapped harvesters flooding the market with lot swapped generated resources.
The simplest solution to this is a hard cap on lots per account.
You've got your 10 lots on one server, and you can go play another server and do 10 lots there .. but thats it. So 20 lots per account with a max of 10 per server. There would still be lot swapping but it would not be such a plague like it is now.
If you agree, then post here, and if you disagree then post here too, becauseI would like to hear an argument against this.
Message Edited by ForceFielding on 03-28-2005 09:08 AM
WHINE
Nothing wrong with lot swapping..keeps the prices down..get rid of them and prices on servers triple over night....
Darth_Spike wrote:
ForceFielding wrote:
Fake cities that hold real cities back.
Entire regions of planets that look like Arlington Cemetary.
People stashing so much stuff they never have to buy from other players, so many swapped harvesters flooding the market with lot swapped generated resources.
The simplest solution to this is a hard cap on lots per account.
You've got your 10 lots on one server, and you can go play another server and do 10 lots there .. but thats it. So 20 lots per account with a max of 10 per server. There would still be lot swapping but it would not be such a plague like it is now.
If you agree, then post here, and if you disagree then post here too, becauseI would like to hear an argument against this.
Message Edited by ForceFielding on 03-28-2005 09:08 AM
What do you define as Lot Swapping?
There issomething I do on a regular basis, and would like to know if you considder it Lot Swapping:
I am a Bounty Hunter, and do not have a lot of use for my 10 lots.I have1 small house, and my SoroSub (which no longer takes up any lots). I have a friend that is a Crafter, that pays me 2 CPU to place a heavy harvestor that he made in a location he designates and mine the resource he requests. I make a nice little income for using 5 lots I do not normally have a use for, and he appears to be happy. Is this what you are refering to as Lot Swapping???
I don't think this is "Lot Swapping" Its more like Lot renting / leaceing and I think its fine... in fact that goes on alot in guilds who havecrafter/combatant mix.I know of a person who has accress to over100 harvesters. With this tho, Teh crafter has to pay to use the lots and teh resources he gets go to teh benifit if his whole guild...
"Lot Swapping" is going to a server you don't play on and useing up all 10 of the lots to place harvesters, factories, and houses for someone. They in turn come to your server and place 10 lots worth of buildings for you... Everything that is harvested and all the money made go directly to one person.. its free lots