Cities And Housing Archive
Thread: Abandoned Player Structures & A possible solution to the problem
DekkoFett wrote:
Puck_Starfire wrote:
Personally I feel that after 6 months they should delete inactive characters and their items. If someone has not played in 6 months, odds are they've quit. Holding both the character name (that someone else could use) and the items/space is a waste of database space and bandwidth, not to mention it just clutters cities.
I still like the holochip idea someone suggested. After 60 days or so, your house will auto-redeed in your datapad. If anyone has even had a probot,etc. that can hold items/data. In your datapad you can check your probots schematics to see what's in it, this will be similar to the holochip. Once someone with this chip reactivates their account, the holochip will start a count down (say, 30 days?). Clicking the holochip and opening it, you have all the items that were in your house + your house deed. Any credits that were in the maintenance will still be there. You can then start moving your items from the chip to the house, or whatever.
This idea is somewhat complicated but I believe it could be done. This possibly won't be even considered and we will continue to wonder how to purge characters and cities.
bluejanus wrote:
TurboXWing wrote:Personally I would go for 90 days with no maintenance. I do know people who left for 6 months or more, but they made sure that their property had 6 months worth of maintenance in it prior to logging off.This was always a bad idea from the beginning and everyone (apart from the Devs?) saw that each planet was going to become overcrowded within months.. lo and behold here we are. Hundreds of abandoned structures, all out of maintenance just sat there, doing nothing, taking up valuable space.So, IMHO, any structure with no maintenance for 90 days or more should be deleted. I think 90 days is plenty enough time for any owner to return and fund the machine.Thank you
It is a bad idea, but I hardly see a lot of overcrowding due to this. If we had one big server then maybe you'd see it, but we don't. Server populations aren't dense enough to litter the countryside with lots of abandoned structures.
I don't know how new your server is, but I'm on Bria. I think that if you travel outside Coronet on any server you will find the same mass of houses around it. In driving around Bria's C-net and looking at which ones have vendors I'd say it's a fair bet that only 10% of them are active housing / vendor. The other 90% are most likely empty and owned by players departed a year and more.
thegreywolfe wrote:
bluejanus wrote:
TurboXWing wrote:Personally I would go for 90 days with no maintenance. I do know people who left for 6 months or more, but they made sure that their property had 6 months worth of maintenance in it prior to logging off.This was always a bad idea from the beginning and everyone (apart from the Devs?) saw that each planet was going to become overcrowded within months.. lo and behold here we are. Hundreds of abandoned structures, all out of maintenance just sat there, doing nothing, taking up valuable space.So, IMHO, any structure with no maintenance for 90 days or more should be deleted. I think 90 days is plenty enough time for any owner to return and fund the machine.Thank you
It is a bad idea, but I hardly see a lot of overcrowding due to this. If we had one big server then maybe you'd see it, but we don't. Server populations aren't dense enough to litter the countryside with lots of abandoned structures.
I don't know how new your server is, but I'm on Bria. I think that if you travel outside Coronet on any server you will find the same mass of houses around it. In driving around Bria's C-net and looking at which ones have vendors I'd say it's a fair bet that only 10% of them are active housing / vendor. The other 90% are most likely empty and owned by players departed a year and more.
Density around the hub city is a far cry from density all over the server's playing surface. In other words, you're exaggerating. You should clarify and talk about the shanty-towns around the central NPC cities on your server.
Sith_Sidious_ wrote:THe simple matter of this is simple. We have a city on naboo and there are about 25 havestors on fire. You think this is right?? If someone is leaveing the game for a month or more I dont see a probliem with them looseing there stuff. Before the person leaves they can do a few things1 Put anything they dont want to loose in a bank.2 You can hold 130 items on a player now.3 pay the mat fee on your house for 2 or 3 months before you leave.The probliem is not the people that plan on comeing back its the people that dont plan on comeing back. Soon there will be no room for anything. Second of all with this system in place you have big citys that are up that might have 20 active people in them. The rest of the people have quit the game and moved on. This is a probliem for citys that have grown and have 60 active but they cant have a shuttle or reach level 4 cause, a ghost town is makeing it that way. I say put a 30 limet on it. If takes from there bank over 30 days poof its gone. Like I said if the person is comeing back he will ask someone eles to pay the fees or pay a long time on them before he leaves. I have about 10 people so far leave feed back on this topic and I would hope I could get alot more people to do so. To get this changed ou guys need to leave feedback here http://starwarsgalaxies.station.sony.com/submit_feedback.jsp?page=Submit%20Feedback cllick on that link and post it to the devs more people do it the quicker it will be fixed thanks
Well presumably they'll have schedule player wipes. The gaming surface just isn't heavy enough to be that worried. Most terrain in-game is wilderness. That is probably un-Star Warsy for the developed planets. We don't even have roads on the plains or bridges across rivers.