Cities And Housing Archive

Thread: If /citywarn did this....

SirCoolDog
Thu Jun 02, 2005 10:08 am
#14

I agree, /cityban is worthless, might as well take that out too. cause all it does is hurt the city itself, might not be a shot to the head, but more like a stab in the stomach with a rusty knife and was twisted. its never gonna heal. and will kill you in the long run.


Citywarn needs to be brought back. No city should be close enough to any sort of POI to begin with, and if there is, oh well *magical delete button* remove the city, or offer them to have the whole city "picked" up and "placed" else where on the planet. how many jedi out there get grief'ed in your own city? lol dumb mayor puts a BH terms right there at shuttleport/cityhall/mall? easy to have a BH sit there, watch people go by, see if they are a jedi, quickly grab mission, and take you out before you know what happened?


If you claim you can't bring back /citywarn, then make /cityban better than just a slap on the wrist with a feather! ban them from everything! from entering public houses, entering the city hall, entering cloner, entering medical center, use of terms, use of shuttle, use of trainers. ban means BAN not, well now you can't use shuttle... wow... what a threat!


As of now, City Militia does nothing except grant zoning rights, which the mayor him/herself can do. If /cityban is not upgraded to actually banning the person, then remove militia and add "contractors" that grant zoning rights. On the other hand. there should be some new buildings added to game. Such as a "Police Department" or so to speak. where militia memebers can walk in, grab a deed for a house, grab a weapon to DEFEND the city, and stuff of the militia ways.


If "Contractors" are added, you could also add a new building too! *gasp* (too much work!!) add a tall building, or skyscraper, that the contractors can place, and use as an "office" where they could put house deeds, factory deeds, harvestor deeds, and even have them up for "rent/buy". Maybe even have the lower half of the building as apartments. where a player would pay anywhere from 100-10,000 a week, depending on size, hieght from ground, and rooms. just like in real life, not everyone lives in a style 1 small tatooine house...


Oh well, none of these ideas will be considered, since theres soooo much work to do to implant them into the game.



(gggggggggggg]====(JediPadawan)====[gggggggggggg)
buttabean811
Thu Jun 02, 2005 10:17 am
#15

about give city police that aggro on them to run them out of the city




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Kylrathin
Thu Jun 02, 2005 10:17 am
#16






CIEBrandon wrote:


TH- how about just making them not able to travel in or enter into the city period once they have been banned.


Or.. since players can "grief" each other too easilly how about npc's that patroll the city and can attack players that have been banned. They would have to be lvl 80's atleast though. Maybe make the npc patrolls cost money from the city treasury but atleast it something.


Honestly I dont see how keeping unwanted players out of PLAYER MADE cities can be considered keeping them from content.





Except when people build their cities near static content like the Krayt graveyard, etc. If there were no-build zones around that content, say for 2km, I'd agree with you.



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Heruler
Thu Jun 02, 2005 10:26 am
#17

a /ccitywarn comandcould just automatically ban that person from entering any building inside the city limits




watchfulone
Thu Jun 02, 2005 10:31 am
#18

What about implementing /citywarn but only if your city hall is in an appropriate zone. In other words, any city halls within 1k of significant content would not be able to enable /citywarn as a feature.



Colonel Rohen Crey
KJFett3
Thu Jun 02, 2005 10:34 am
#19


How about a system with steps to it?



  1. Miltia give a warning to a player, and the player receives a system message that they have been warned, and an email is sent to the player and all militia members that they have been warned. no actual action other than the warning email.

  2. Militia gives a second warning in which a second email is sent out to the militia and the player indicating that it is a final warning, that they are banned fro the city and that upon the 3rd warning....

  3. Militia gives the 3rd warning, and results in emails going out once again, explaining that they are not only banned, but are no longer welcome in the city. This 3rd warning would have a X minute timer and would would upon the timer's expire give a pop-up message to the player giving them the option to be teleported to the nearest city of their choice, or they will gain be open to combat with the militia of the city. From that point on, the player would have a permanant red flag in the city where they to return. This email would also have an appeal process in which the player could appeal to a CSR for the mayor and the player with the CSR to meet and voice their reasons to have the step 3 removed.

Step 3 could only be used on a player once to remove exploiting the shuttling, and CSRs could track if anyone was abusing the appeal process. Players are give the ability to avoid PVP and go to a city they want, not just randomly dumped on the city edge.


Timers could be put in place so that the 3 steps could only be done after a certain lapse of time, and Steps 1 and 2 would eventually drop down over time to 0 again. Step 3 would remain set unless the CSR or mayor removed it.


This allows the access to POIs as step one would not restrict movement. It would allow cities to deal with repeat offenders. Cities found to be abusing it would be quickly spotted as players appealed frequently for unjust bannings.


Also, each step would do a /report to be logged away for future use in the appeal process.



A bit complex, but not to far from stuff we already have in place, and would be a huge step in getting cities to the point that they should be. Safe places to live.


Message Edited by KJFett3 on 06-02-2005 10:46 AM



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KombatCamKombat
Thu Jun 02, 2005 10:36 am
#20


You guys are great at making excuses on why things won't work.



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Barb-Wire
Thu Jun 02, 2005 10:42 am
#21







Thunderheart wrote:



Some players would still use the ability to prevent other players from getting to game content by warping anyone who comes near their city away and just generally causing confusion and frustration. Any additional rule you add to try and make it not a "griefable" ability makes implementation much more time consuming.


Giving players the ability to warp other players is generally (almost always) a bad idea.







all citywarn needs is a message taht comes across the offenders screen that says: "You have been warned by the city militia to leave the city within 5 minutes or you will become attackable." every 60 seconds it should give a countdown saying "you have 4 minutes to leave the city." at 10 seconds it should start a countdown from 10 going "You have 10 seconds before you can be attacked" and repeat that each second.


no griefing involved the offending party has ample time and warning to leave the city.



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wildcard1973
Thu Jun 02, 2005 10:46 am
#22

The issue was never about having ample time to leave the city limits...it was always about certain player cities being located near and among POI and static content, and allowing members of that city to effectively prevent access of the playerbase to that content.



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DocMirrim
Thu Jun 02, 2005 10:47 am
#23







Thunderheart wrote:



Giving players the ability to warp other players is generally (almost always) a bad idea.







Wise statement TH, way to get back on the horse after that Tuesday Tip debacle


Any word on elemental damage yet? lol
watchfulone
Thu Jun 02, 2005 10:48 am
#24

The problem with giving players a warning before they are attackable is that the issue is about game content. When the developers implemented the /citywarn feature, they failed to account for cities that are literally on top of signficant content areas. Players can use /citywarn to gate content, which is understandably a no no.


In addition to the post above, an alternative is to only allow players to citywarn players who are in combant/SF mode. Thus, you could tie the feature to the GCW, and players who really want at content can go on leave to get to it.





Colonel Rohen Crey
DarkBShadow
Thu Jun 02, 2005 11:11 am
#25

i got it... make /citywarn make it so that that person can not A. talk in any forum. From Spacil,tells, group, and guild chat, and any other chat channel. Make it so that the user can not use any commands while in the city. Mainly emotes and such... the only thing the user could do is walk around and call his bike to ride out of the city...


and once out of the city all these effects go away. but once he come back into city limits the restrictions are placed right back on the user.



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smallspider
Thu Jun 02, 2005 11:15 am
#26

For any type of implementation of /citywarn, there will have to be cities deleted from:


-a considerable rangeof poi


- and also if they lie in the path of any static city and the poi.


I can hear the whining and threats of cancellation from now.

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