Cities And Housing Archive

Thread: If /citywarn did this....

AschMhaRhee
Thu May 26, 2005 9:07 am
#1

We all know that /citywarn was being abused by jerks.. so how about this.


If I /citywarn a troublemaker in my city, they are instantly transported to a random spot on the city border. This would get them out of the city and make a slight inconvenience for them but not leave room for it to be exploited or abused. It would just get them out of the city.. which is really what we need to have happen anyway.


Because the location was random, they would not be able to say we were abusing them by dropping them in a lair of agros.. but the chance would always be there, so perhaps the threat of a citywarn would have a little teeth if you lived on a planet where the agros were a problem.


It seems to me that this would be a fairly simple implementation and a more gentle solution to some of our city woes.



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Pappi
Thu May 26, 2005 5:42 pm
#2

I've suggested this before... ooh trust me, I've suggested any idea under the sun that isn't too farfetched, and some that are.

the issue here is that the devs can't see any easy implementation without either changing a lot of existing housing (say, the cities and houses near POIs), let the militia grief players (by having the ability to deny people access to certain POIs), or give certain cities an unfair disadantage (not allowing cities near POIs to defend themselves). it's one of those "damned if I do, and damned if I don't" things, and the devs said that /citywarn is not coming back




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Greeleaf
Fri May 27, 2005 8:00 am
#3

this just proves what we all know aboutmmo developers in general...whether it's this game or any other.


they are EXTREMELY shortsighted and don't think things out before implementing them. and then, instead of fixing mistakes imbedded in poorly implemented features, they simply get rid of the feature all together...


...battlefields anyone?



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obi10972
Fri May 27, 2005 10:56 am
#4

It never would have been a problem if csr's woulda been immune to citywarn.



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LexxYovel
Fri May 27, 2005 7:56 pm
#5

As much as I love this idea of bringing back city warn, it just wouldn't work. This would be used for people attacking bases in their city. /citywarn would prevent them from making the bases explode.



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LordFerno
Sun May 29, 2005 12:40 am
#6






Greeleaf wrote:

this just proves what we all know aboutmmo developers in general...whether it's this game or any other.


they are EXTREMELY shortsighted and don't think things out before implementing them. and then, instead of fixing mistakes imbedded in poorly implemented features, they simply get rid of the feature all together...


...battlefields anyone?






I can understand your point but I say it wasn't so much short sightedness by the Devs, as naivety. They included a system that would allow people to defend their cities but players used it to grief others and abused the system.


Sadly I think the demise of /citywarn should be blamed on a minority ruining an idea for the rest of us.






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Vastar
Wed Jun 01, 2005 7:19 pm
#7


LordFerno wrote:

Sadly I think the demise of /citywarn should be blamed on a minority ruining an idea for the rest of us.



I think it was probably the fault of the whiners. I don't know. I mean, I never had a problem with it being abused on me. I'd consider myself to be average in a lot of ways, not magical or anything and I somehow escaped it's treachery. /shrug I've been wrong before though.



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TaranDraconise
Thu Jun 02, 2005 8:10 am
#8

Well i can say this. The cities need something that will allow them to 1. defend the city from attackers. 2. defend its citizens, and 3. stop the "criminal element" thatstumbles through your town. City ban only works on civic structures and i dont believe stops them from using terminals or trainers. City Ban should work across the board. It should push them to the limits of the town and not allow them in. Just like the wall around the village. For those cities that have POI's in there boundries. Disolve the city. Dont remove the structure just remove the advantage of the city.


This is a real issue. We need to have a means to protect our cities and its citizens. This is suppose to be our game right we pay the dev and SOE, we want a way to protect ourselves.


Now for those who would choose to abuse such a thing. Well guys, thats fine have a SWG Dodge city. I for one know how conduct myself in other player cities. If for some reason i was to be banned then fine, my credits spend anywhere. Once your economic base stops shopping becuase the city bans players, the merchants will move and your Dodge City will begin to decline. Before long you will without starport and so forth.


The point that i hope i am making is we have to have a way to protect or cities and our citizens. Frankly i feel so strong about this I am demanding that something be done.






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GlargTheKelfn
Thu Jun 02, 2005 8:49 am
#9

if citywarn and ban were to come back, then factional bases would have to be removed from all cities, and not be placable in them. how many of you are willing to give up all factional bases in cities for ban / warn? combine that with the poi problems, and they will never be back. best to forget they ever existed .




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Thunderheart
Thu Jun 02, 2005 9:44 am
#10






AschMhaRhee wrote:

We all know that /citywarn was being abused by jerks.. so how about this.


If I /citywarn a troublemaker in my city, they are instantly transported to a random spot on the city border. This would get them out of the city and make a slight inconvenience for them but not leave room for it to be exploited or abused. It would just get them out of the city.. which is really what we need to have happen anyway.


Because the location was random, they would not be able to say we were abusing them by dropping them in a lair of agros.. but the chance would always be there, so perhaps the threat of a citywarn would have a little teeth if you lived on a planet where the agros were a problem.


It seems to me that this would be a fairly simple implementation and a more gentle solution to some of our city woes.



Some players would still use the ability to prevent other players from getting to game content by warping anyone who comes near their city away and just generally causing confusion and frustration. Any additional rule you add to try and make it not a "griefable" ability makes implementation much more time consuming.


Giving players the ability to warp other players is generally (almost always) a bad idea.





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StiflerPG
Thu Jun 02, 2005 9:54 am
#11






Thunderheart wrote:


Giving players the ability to warp other players is generally (almost always) a bad idea.








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CIEBrandon
Thu Jun 02, 2005 10:00 am
#12






Thunderheart wrote:






AschMhaRhee wrote:

We all know that /citywarn was being abused by jerks.. so how about this.


If I /citywarn a troublemaker in my city, they are instantly transported to a random spot on the city border. This would get them out of the city and make a slight inconvenience for them but not leave room for it to be exploited or abused. It would just get them out of the city.. which is really what we need to have happen anyway.


Because the location was random, they would not be able to say we were abusing them by dropping them in a lair of agros.. but the chance would always be there, so perhaps the threat of a citywarn would have a little teeth if you lived on a planet where the agros were a problem.


It seems to me that this would be a fairly simple implementation and a more gentle solution to some of our city woes.



Some players would still use the ability to prevent other players from getting to game content by warping anyone who comes near their city away and just generally causing confusion and frustration. Any additional rule you add to try and make it not a "griefable" ability makes implementation much more time consuming.


Giving players the ability to warp other players is generally (almost always) a bad idea.










TH- how about just making them not able to travel in or enter into the city period once they have been banned.


Or.. since players can "grief" each other too easilly how about npc's that patroll the city and can attack players that have been banned. They would have to be lvl 80's atleast though. Maybe make the npc patrolls cost money from the city treasury but atleast it something.


Honestly I dont see how keeping unwanted players out of PLAYER MADE cities can be considered keeping them from content.




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TK42I
Thu Jun 02, 2005 10:06 am
#13

Thunderheart wrote:


Giving players the ability to warp other players is generally (almost always) a bad idea.






Except at Birthday parties and against younger siblings!



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