Cities And Housing Archive

Thread: Ideas for Player City Revamp.

Twilekman
Sat Jun 11, 2005 7:42 pm
#14

Bah....searched down a few pages, still can't find it....mind telling me? If you can simplify it thatd be cool.



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Jutewr
Sat Jun 11, 2005 9:45 pm
#15

Well, I meant search as in use the search function. Basically (and I don't know too much about computers, so sorry if I get this wrong), the visual information for land is stored on the servers, not client-side. If they wanted to add roads, they would have to keep all of that info client-side so everyone would be able to see the changes. This would cause tons of lag, and just wouldn't be worth it.



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Gohma_Manovich
Mon Jun 13, 2005 10:54 am
#16

be good if we could get a wall around stronholds like nym's



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Zurthas
Sat Jun 18, 2005 4:01 pm
#17

What about a special shuttle port that mayors can place that city members can land their own ships in....... and youcould see the ships when they were parked there



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neofghtr816
Sat Jun 18, 2005 4:54 pm
#18

I really liked all the music things...like a city theme song, and music in your house, ive heard of all the other things before, but this is the first time a read about music.


(btw, im not eze, im his brother Ocu, on ahazi, and was an architect for a lot ofmy time on swg, so i like to look into this stuff)





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Gabbi
Sat Jun 18, 2005 9:02 pm
#19

Few ideas I've had in addition to the ones already mentioned.


1.) APARTMENTS. Already mentioned but I'd like to reiterate this. It's pretty simple to program i'd imagine, and also very practical for cities. There are countless players that only use a small house, and barely use that house. They may only have a few items in the small house. Apartments will help cities grow as it will give a place to put citizens who dont really need alot of space, but would like to be part of a city. Maybe make them only available to lvl 4 cities and above, or maybe have different kinds of apartment buildings that are available to each city level; i.e. a two family house sort of thing for a level 1, and a high-rise condo structure for level 5. There would be special rules on apartment buildings too, such as no vendors allowed. Maybe have a 'landlord' who would collect a certain amount of maintenance fees from the tenants. This concept could also be applied to market type structures, where there would be individual booths for rent. Another idea is to have multi-purpose structures. Such as a ground floor commercial or civic area, with 4-5 floors above it as apartments, each floor being 1 apartment or maybe 2. This is an idea I think would VASTLY help player cities in the long run, and would make the game much more interesting and give cities a less tedious feel.


2.) MASTER PLAN. Give mayors the option of having a 'master plan' layout for their city, accesible from the city hall terminal. This would allow mayors to pre-plan where they want to place certain buildings and decorations. It could be just like an overhead map of the city zoomed way out, and you could place structures as you'd like them to be arranged in your city. You could even create special LOTS that could only be filled with a certain type or types of buildings. For instance if you wanted people only to place medium houses on a certain side of town, you arrange the lots how you wanted them, and then authorize only medium houses there. This way there would be lots that would have to be filled, and could add a new dynamic to zoning rights.


3.)EMINENT DOMAIN. Mayors should have the option to condemn certain structures (within reason). I feel this is an ugly, but VERY necessary part of running a city. One problem that plagues all player cities is the deleted players house, that after 6 months, is STILL there. Mayors should have the option to 'condemn' structures, and maybe have a timer that will say "this structure is condemned, and will be destroyed in 2 weeks, or 1 month" or however long. The owner of the structure will recieve constant emails about it so that if they do come back online they would be sure to become aware of the fact that their house is condemned, and they can cancel it or contact the mayor to cancel it somehow. Another use for this would to move structures that someone has (very obnoxiously, and annoyingly) placed in your city and refuses to move.


4.) MAYOR REWARDS. Have mayor rewards for each month or so they are in office. Maybe like a 3 month reward could be a mayorial mansion or something, or I liked the Corellian Corvette idea.


5.) FACTIONAL STRUCTURES. This would also revolve around guilds. Have the option to declare your guild or city with a faction, and thus be able to access certain factional structures. This would be awesome for guilds, giving Imperial guilds an Imperial looking guild hall, and vice versa for Rebels.


6.) CITY HALL LEVELS. This idea may be pretty hard to program in game, but its an idea I want to see anyway. Have the city hall change and grow depending on your city size. A level 1 city hall would be no more impressive than a medium house, but a level 5 city hall could be like one of those Coronet skyscrapers or ornate Naboo buildings.


7.) MORE FLOORPLAN OPTIONS. I'd like to see more floorplans, especially for guild halls. This would again help to add variety to the player cities, and help to keep them from feeling tedious. I'd say 80% of all player cities look almost identical. I know its not plausible to have each and every city in SWG look different, but we should be able to have more control over the city look and feel than we have currently. I try extremely hard to do this with my city, and I think I've succeded to a degree, but I can only do so much.


8.) TERRAFORMING. This is pretty necessary in my opinion. Giving the mayor to make MINOR adjustment to the city terrain, such as flattening out annoying bumps, or filling in those gulleys. This wouldnt let us change the general shape of the landscape. If you build your city on a slope you cant change the slope to be level, or you can't fill in a river. But you should have the option to flatten out certain areas of the city to a degree, the kind of bumps that make a row of houses have one or two houses sticking up 50 meters because there's some weird pimple on the landscape that you can't get rid of.


9.) DECORATIVE BUILDINGS. They have them in NPC cities. Why can't we?


As for some of the other ideas....


Player Starports won't happen I don't think. If they did, NPC cities would become almost completely useless to us. I know the Devs are working on a NPC city revamp, so maybe they'll give us player starports and give us a new reason to goto NPC cities, but it seems unlikely.


Roads won't happen. It would just add to the loading and lag time.


Anyway, I think thats all I have for now.


Gabbi

Eclipse Server

City of Aventine, Talus



Gabbi/Gabbi'
Queen of Aventine, Talus
Master Architect
Master Politician Pre-NGE
Gabbi
Sat Jun 18, 2005 9:08 pm
#20

OOO One more thing I had... We need some new Corellian styles. The Corellian floorplans are like half as big as their Naboo and Tatooine counterparts. The medium Corellian is about the same size as a small naboo. The medium Naboo has 3 full floors, while the medium Corellian merely has one floor, with either 3 or 4 pretty small rooms, and no central foyer or hallway. I can understand having the Generic floorplans being relatively smaller than the rest, but Generic and Corellian are the same thing right now. I'd like to see a whole new set of Corellian buildings come out that are on par with their Naboo and Tatooine style counterparts.



Gabbi





Gabbi/Gabbi'
Queen of Aventine, Talus
Master Architect
Master Politician Pre-NGE
TubaMan
Sun Jun 19, 2005 12:58 pm
#21


Ok,


Some good points on here. Being a Mayor trying to get master, very slowly, i can see some of the fustrations that people have. One point I think is a Major one is when a person decide to become a Major, find friends (or just people usually new) to join the city, the first thing you do is find a good spot for your city. When finding a spot one concideration is what is the 900m circle going to be like with house/halls/gardens/etc. on it. Not how can I redo the land to fit what I want.


I understand that need or thought, but this is the game, the hand we are dealt. And it isan ok hand. Not perfect, but what we have to deal with and probably an orginal design thought which makes a lot of since.


Some nice things to see would be



  1. additional things to put down in a city

  2. Profession houses (this would be a generic type houses so they could be on any planet, and also only one size, but with Master skill at the time you put it down) so ther would be a Bounty Hunter type house or a Creature H. type or a Dark jedi house or a light jedi house or maybe make the coolest new layouts those perfessions that dont get played much...just thinking outloud here

  3. lol, i am tired...let me know what you guys think of those ideas...

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FlameWraith
Sun Jun 19, 2005 5:39 pm
#22

sorry, these ideas are too good



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