Cities And Housing Archive
Thread: A field of Harvesters on Lok ...all burning
glory wrote:
Literally a field of heavy harvesters all burning and on fire...forever doomed to smoking and ugliness right next to a large thriving city. Obviously a lot trade where the person quit playing. Those ugly harvesters just sit there taking up good land right next to a city that could use it. No one else will be putting down harvesters here either. All the best, flat land is forever taken up until SOE decides enough is enough and takes control of the game and gets rid of all the harvesters and houses on canceled accounts.
Why are they giving more importance to the players NO longer paying for the game than to those of us who pay steadily each month?????? Because they are hoping that if there is still something to come back to, these long gone players will return, pleasantly surprised to find out they still have it all while they have put a major damper on our game play. It boils down to money.
Sony, please just burn up the houses and harvesters for those of us who continue to play and pay.
We have the same problem on Shadowfire.
I wandered through one last night and counted 100 harvesters all burning away just outside of Mos Eisley.
I asked one CSR about it and was told there is nothing they can do until the structures disapear on their own. So I asked how long that takes and he couldn't tell me. Rather sad really.
The devshope beyond hope that they will come back....so their stuff stays in the game.
There should be timers on things not being used....then either poof, or roll it into the ex-player's inventory out of site of those of us who do play.
It all comes down to personal accountability. If you have harvesters up and you are cancelling your account you remove those harvesters so you have them should you start your account again. Nobody is forcing folks to leave the blight because they can't be bothered to have courtesy and if SOE rewards such selfish behavior there is no reason anyone would bother doing so.
Uaelremop wrote:
I totally agree that these things should all be removed a month or so after a player cancels, but the idea that no one ever comes back is incorrect and SWG knows it. Accounts get reactivated all the time, especially anytime they introduce something new, like the CU or ROTW. I personally know quite a few folks who have left and then returned months later, including myself. Does this mean that I should have all my old stuff waiting for me 6 months later? ...No... But SWG is trying to make it as enticing as possible for folks to return. Its just another marketing strategy.
/Salute
Something to clarify (at least my experience) regarding LOT TRADES.
When the maintenance runs out and there are no more credits in the characters account to cover the maintenance on the structure, THEN the harvestor is condemned - but once condemned, the ONLY way to "un-condemn" the structure is for the owner to put money into the unit directly. Bank-tipping a player who is inactive/cancelled doesn't work because they need to log on to receive the bank tip (someone correct me if I'm wrong, this has been my experience). You'll waste good credits if you try and bank-tip inactive/cancelled players because you never receive that bank-tip notification.
SOE PLEASE PURGE UNPAID/INACTIVE ACCOUNTS AFTER 90 DAYS
Why should the rest of the galaxy suffer for people who "might" come back? If they stopped paying their account for 90 days they should have to start over. Or, at least change the way the rules work for HARVESTORS but keep the house rules the same.
Mos Eisley [ 2597 -4473 ]
I believe this is what they are leading to with the packing of the houses... that way the people who quit will just have there packed house put back into there inventory... should work like that with the harvesters too IMO...
Ce'Dara