Cities And Housing Archive
Thread: patch13 Items stored in craft stations are now counting in house number of items Nerf or Bug ?
Phizz127 wrote:
I don't know what the problem is with me but when I logged in instead of 10 full lots I had 9. I only have 2 houses, a large and a small, 1 small factorie and a multi passenger ship... doesn't make sense. Don't have any crafting stations in my house either.
Okay first the multi passenger ship no longer takes a lot.
Also if you run and pay maintanace into your large house it will take 5 lots instead of 6.
So you will be using 8 lots with 2 more to place to do other things with.
Message Edited by Resetgun on 02-11-2005 05:18 AM
well i dont know what kind of crafter you are, but i have been doing it since i started SWG. thats over 18 months of resources i have collected, and i do not keep all my components in my stations, just resources. i only keep 1 crate of each component near the station for schematics. on my server, resources can go as high as 250 cpu, and crafting competition is fierce. if you did as much crafting as i do, you would see a problem this "fix" has caused. armorsmith, weaponsmith and especially droid engineer are hit hard by this fix, which i have 2 of those professions along with chef, doctor, tailor and shipwright(across 4 toons). its not about how many i want to keep, its about how many i need to keep that i do not have room for. and no, i do not have all the resources for my professions in one house, they each have thier own shop. so before you comment on my reasons, at least be at my level of crafting ability. sorry to be a jerk, but this "fix" has been put in before with horrible results, before you played the game.
Deacon32 wrote:
I'm not seeing the issue here. I too am a crafter, and as such, I'm not at ALL understanding why you think you need to have all of your resources and components stuffed into a hopper. What makes you feel you need over 1000 components at hand at all times? Your schematic is for 1000 uses - Doesn't mean you HAVE to manufacture all of them at once. Run small batches, and use as needed.
Maybe I'm different - I get by with 1 factory and 2 houses, and this takes care of all the space needs I have EVER had. 1 house is decorated as a workshop, and has all the resources I use on a REGULAR basis at hand. The rest I put up on a vendor (With legitimate prices, if a tad higher priced than other people) in the same locale. Big hint - I don't advertise it's location on Planetary, nor is it on my Sig. Nobody knows it exists, and since the prices are legitimate, I'd never care if someone bought from it if they DID find it. The key is to NOT make a vendor that can be construed as a "Storage" vendor. On my server, resources cap at about 6cpu - Mine are up at 7cpu.. Buy if ya want em. Otherwise, they are there at hand for me if i need them. My second house, since I see you are a Shipwright, is my RE factory. Amazing how little space it actually takes if you keep specific items you are saving for a "perfect" item in one spot, and use the cast offs to RE for disks.
My point is, there's really no reason to need storage space for 2000 - 5000 items.
well i dont know what kind of crafter you are, but i have been doing it since i started SWG. thats over 18 months of resources i have collected, and i do not keep all my components in my stations, just resources. i only keep 1 crate of each component near the station for schematics. on my server, resources can go as high as 250 cpu, and crafting competition is fierce. if you did as much crafting as i do, you would see a problem this "fix" has caused. armorsmith, weaponsmith and especially droid engineer are hit hard by this fix, which i have 2 of those professions along with chef, doctor, tailor and shipwright(across 4 toons). its not about how many i want to keep, its about how many i need to keep that i do not have room for. and no, i do not have all the resources for my professions in one house, they each have thier own shop. so before you comment on my reasons, at least be at my level of crafting ability. sorry to be a jerk, but this "fix" has been put in before with horrible results, before you played the game.
player-xyz wrote:
There are many "bugs" and"exploits"in the game. LOT SWAPS, ANYONE? Fight clubs?
I checked the forums. I didn't load my house with thousands of items. I just wanted an easy way to have access to about 150 items. Seems like a very solvable problem. Yes, I know, I could place another house. They raised the limit. Yippee. That just means I have to take stuff off my vendor, move it to another house, put it on the vendor, blah, blah, blah.I've done it before, I won't do it again. Instead of making me, the consumer, spend hours re-arranging items, I would expect th supplier to provide us with the tools to do so in an efficient and relatively painless manner. Instead, they gave us nothing, and noted that "A CSR will not move items for you." Haha, I'm sure they wouldn't.
There are two reasons to be upset:
1) Why didn't SWG put this in the release notes?
2) What are they planning on doing to make crafting less tedious, not more tedious?
OK, maybe some of you are super organized know which house stores which resource, or which factory has which components, etc., etc., etc. Hell, maybe you super crafters are just a lot smarter than I. Or maybe you have more time to spend shuffling resources around.
I don't. I don't appreciate hiding such a major change. I don't appreciate the fact that the only recourse I have is to address the issue in a public forum, rather than actually interacting with someone who can make a difference. I don't appreciate the fact that our correspondent is "uplining" the "decay kit issue" because it affects him, but the storage issue presumably doesn't. I don't appreciate the fact that I could swap a big house with someone and my problems are solved. Or open another account.
I would appreciate a good interface and method for organizing all the resources, and honest disclosure about pending changes. Instead, we received neither. And that is why I, as a consumer, can choose what to do. For those of you happy with SWG's behaviour, enjoy. When quiting a game gives me more enjoyment, it's not a very difficult decision.
They have missed things in the release notes before. It happens when mixing the changes form one test center install or another or it just gets missed. It doesnt happen that often to get so upset about it.
Because ethey attemted to fix this once as you even pointed out you should not be so suprised it finally got fixed.
You can easlily organize you resource. And if interface changes are required post about that in the appropriate forum.
If it makes you so sad you can no longer do something that was no longer intended to be done that you want to quit. Then maybe that is the best option for you.
I for one know a crafter that has been doing this "station bug" for a year. He knows it will go away and he knew it wasnt supposed to be done just like you. but his attitude is more "gravy train is over hehe" and is dealing with it.
Deacon32 wrote:
well i dont know what kind of crafter you are, but i have been doing it since i started SWG. thats over 18 months of resources i have collected, and i do not keep all my components in my stations, just resources. i only keep 1 crate of each component near the station for schematics. on my server, resources can go as high as 250 cpu, and crafting competition is fierce. if you did as much crafting as i do, you would see a problem this "fix" has caused. armorsmith, weaponsmith and especially droid engineer are hit hard by this fix, which i have 2 of those professions along with chef, doctor, tailor and shipwright(across 4 toons). its not about how many i want to keep, its about how many i need to keep that i do not have room for. and no, i do not have all the resources for my professions in one house, they each have thier own shop. so before you comment on my reasons, at least be at my level of crafting ability. sorry to be a jerk, but this "fix" has been put in before with horrible results, before you played the game.
I have been playing SWG since August. I have been a crafter the entire time. About 5 weeks into playing I heard that using crafting stations for items saved house space. Actaully before I was told about this I was clueless that the stations even had
a hopper in them at all. But to be honest I thought about this. A house can hold 150 items, a bit sparse for decorating but I could understand it with lag/latency concerns. A hopper is rated at 100 items, and I thought if the creators of the game intended the hopper to count against the house total, 100 would be pretty high. Most other items that can hold other items that you place in a house cap out much lower. Then I also thought, who uses stations, crafters thats who. As I progressed into weaponsmith I realized to have resources to craft all the stuff needed, you need lots of resources. So much so that one would need to use all lots for houses just to store it all. To me, storing all items in a station was a bug, storing resources that
can be used to craft an Item was intentional. So I carried on and did not really worry about things.
Some have said this was brought about by people using factories, stations, vendors, to store things in an exploitative manner. Other exploits have been posted in the holocron, as dont do this, I have checked it a few times before now and this issue has not present. The devs have done a great job of cleaning up the programming behind many things, and I am fully aware people have abused many, many things in the past. But with each thing you fix, someone should be thinking. Why are players doing this, does doing this harm other players or are they just using a work around to solve some other problem. If so, do we need to address this other problem?
In this case, the system in place to storing a player's possessions was and is grossly lacking, more so for crafters. Many solved this problem by buying additional accounts. Many solved this by swapping lots with players on other servers. Many solved this by not being a crafter. The players, as all end users will do, found band-aids to help them fix the problem. One was putting packs on Vendors. One was putting items (all kinds) into factories. One was putting items into crafting stations.
Did these bugs need fixed? -->Yes.
But, and its a big BUT, some sort of alternative solution needed to be put into place first. The dev's have said they will make all loot items stackable, is that here yet? No. Does the current model allow for the average player's need? No.
I always like to say, if you cant contribute to the solution be quiet. So here are ideas that pop into my skull.
#1 - Stations dont count against a house item limit, BUT, you can only put resources into them.
#2 - Remove house item limits entirely, and charge house maintenance based upon the item count present.
#3 - Create a new Deed, Storage Unit. That can come in say S,M,L sizes that are say 1,2,3 lots respectivly and hold 200,400,600 items respecitvly
#4 - Not just loot, make ALL ITEMS STACK if they are the exact same item. Good example of this, weapon powerups. I make them 1000 at a pass, which is 100 crates. This would be sooooo cool if this would count as 1 item.
#5 - Increase resource stack limit to 1,000,000 instead of 100,000.
#6 - Allow vendors to be used for storage. You can now, but it is frowned upon. With this, increase vendor item counts granted.
#7 - Allow all loot schematics to work like the loot kits, where you can place items into them and the kit still only counts as one item while you wait to aquire the other items
#8 - Triple house item count limits.
#9 - Remove all sub-components from crafted items, use resources only
#10 - Add in storage crate items you can drop in your house, that are designed to not count against house total, but have other restrictions (A good one would be you can only open and close it once a day).
#11 - Add in mass and volume to all items, have house limits be determined by this calculation, not sheer item count.
I know myself, I have applied a little of all the band-aids out there. I have 2 accounts. I have 20 lots swapped with someone from another server. I store excess resources in my facotories, I leave completed crates in factories as long as possible. I have used vendors for storage in the past. I have items in crafting stations. The last time I moved all my stuff *ugh the nightmares* I calculated I had roughly 5000 items. Since then I have aquired more than I have sold/destroyed/used. Personally I do not know what I will do if something is not done to help alleviate this. Most likely I will delete many things I can do without, I know I have 20 copper batteries I was holding to see what they were used for. I will swap even more lots, and I will craft things that require massive sub-parts much less often. I will also likely spend the SP and master merchant on both my characters, and simply put stuff up for sale, and if I wind up needing it, removing the items as needed.
Thank you SOE for the bug fixes, but can we please get the storage capacity of players addressed now. And some sort of official reply beyond (CSRs will not respond to tickets about this) please.
Thanks,
Varousk on Radiant
Master Weaponsmith, Master Artisan. Soon to be Master Merchant.