Cities And Housing Archive
Thread: patch13 Items stored in craft stations are now counting in house number of items Nerf or Bug ?
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Ilacca
Thu Feb 10, 2005 7:58 am
#1
Bad surprise today ...
I use craft station input hopperfor storage in my houses, up to now the items in the hopper was not counting in the house item limit .
but today since cap 13 the items in the hopper are now included in the house item limit ...
Is that a nerf/fix or a bug ? cause its a very bad news for artisans and storage ...
Kryxal
Thu Feb 10, 2005 8:02 am
#2
If that's so, my house is about 100 items over limit all of a sudden ... I'll be REALLY annoyed if I lose things due to this!
GrafvonSoden
Thu Feb 10, 2005 12:13 pm
#4
I wouldnt call it a "Nerf" or a "Bug". I'd call it a "Fix". Crafting stations were never meant to used as extra storage to circumvent the limits on house storage. Plus, it really shouldnt hurt too bad, unless you were really abusing it, because they've up storage on the houses now.
Message Edited by GrafvonSoden on 02-10-2005 01:15 PM
theoden-flurry
Thu Feb 10, 2005 12:14 pm
#5
its a fix cause people were exploiting it geting 150 station in a small house and filling them then some bright spark bragged about it on the forum and the dev's said it was a exploit and fixed it.
Deacon32
Thu Feb 10, 2005 6:51 pm
#7
ok let me get this straight: crafters are now going to suffer because some ham&egger bragged about having 150 crafting stations full on the forums and now the devs are calling it an exploit? they didnt fix any exploit, only nerfed crafters that require many different resources. this game only can get better, cuz this is as worse as it can get. it looks like we got a loot favorable dev team now, nerf crafters but increase storage so looters can store their crap. nice work. now i gotat waste lots on factories for storage for components rather than use them wisely harvesting for my professions. they give you a golden apple, only to find out it tastes like a rotten carrot.
Waren_Xim
Thu Feb 10, 2005 6:58 pm
#8
Don't worry this bug has been fixed before and will likely need to be fixed again and again.
VicePrexHerkin
Thu Feb 10, 2005 7:47 pm
#9
if memory serves me right they fixed this over a year ago because resources stored in crafting stations counted towards item count in a house...they fixed it so stuff stored in crafting stations didnt count towards house item count...so how is it in a exploit if its something THEY fixed in the first place??
Phaelyn
Thu Feb 10, 2005 10:15 pm
#10
Deacon32 wrote:
ok let me get this straight: crafters are now going to suffer because some ham&egger bragged about having 150 crafting stations full on the forums and now the devs are calling it an exploit? they didnt fix any exploit, only nerfed crafters that require many different resources. this game only can get better, cuz this is as worse as it can get. it looks like we got a loot favorable dev team now, nerf crafters but increase storage so looters can store their crap. nice work. now i gotat waste lots on factories for storage for components rather than use them wisely harvesting for my professions. they give you a golden apple, only to find out it tastes like a rotten carrot.
I'm not seeing the issue here. I too am a crafter, and as such, I'm not at ALL understanding why you think you need to have all of your resources and components stuffed into a hopper. What makes you feel you need over 1000 components at hand at all times? Your schematic is for 1000 uses - Doesn't mean you HAVE to manufacture all of them at once. Run small batches, and use as needed.
Maybe I'm different - I get by with 1 factory and 2 houses, and this takes care of all the space needs I have EVER had. 1 house is decorated as a workshop, and has all the resources I use on a REGULAR basis at hand. The rest I put up on a vendor (With legitimate prices, if a tad higher priced than other people) in the same locale. Big hint - I don't advertise it's location on Planetary, nor is it on my Sig. Nobody knows it exists, and since the prices are legitimate, I'd never care if someone bought from it if they DID find it. The key is to NOT make a vendor that can be construed as a "Storage" vendor. On my server, resources cap at about 6cpu - Mine are up at 7cpu.. Buy if ya want em. Otherwise, they are there at hand for me if i need them. My second house, since I see you are a Shipwright, is my RE factory. Amazing how little space it actually takes if you keep specific items you are saving for a "perfect" item in one spot, and use the cast offs to RE for disks.
My point is, there's really no reason to need storage space for 2000 - 5000 items.
Stratege
Fri Feb 11, 2005 4:10 am
#11
It ok, good fix… it what I was wait after they fix over banking… when you was able to put much more that 100 items in bank, so it ok. Just don’t make tons and tons of components. Store them in schematics…
Phizz127
Fri Feb 11, 2005 5:05 am
#12
I don't know what the problem is with me but when I logged in instead of 10 full lots I had 9. I only have 2 houses, a large and a small, 1 small factorie and a multi passenger ship... doesn't make sense. Don't have any crafting stations in my house either.
Scoooter
Fri Feb 11, 2005 5:14 am
#13
Deacon32 wrote:
ok let me get this straight: crafters are now going to suffer because some ham&egger bragged about having 150 crafting stations full on the forums and now the devs are calling it an exploit? they didnt fix any exploit, only nerfed crafters that require many different resources. this game only can get better, cuz this is as worse as it can get. it looks like we got a loot favorable dev team now, nerf crafters but increase storage so looters can store their crap. nice work. now i gotat waste lots on factories for storage for components rather than use them wisely harvesting for my professions. they give you a golden apple, only to find out it tastes like a rotten carrot.
No what it is. Crafters or anyone that can purchase a crafting station are not going to be able to exploit and obvious bug
It used to counthouse limit and got bugged.
THink about it in all seriousness. Stations are a container. All containers withing a structure the items cout
This is not a nerf.
The increase in storage on houses helps crafters as well as looters
You are choosing to look at this one sided.
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