Cities And Housing Archive
Thread: City Militia...
KJFett3 wrote:
It prevents a single militia member from doing as he pleases without anyone knowing. True a mayor shuould only appoint those they can trust, but only the mayor shoudl have the power to drop in the city with no approval. Otehrsie...their wouldnt be much diff between a mayor and a militia member.
Pappi wrote:
SickSix wrote:
militia is broke.(unless i'm a clomplete ignoramous and it's supposed to work like this)
i can grant zoning rights, yet i can't place any structures myself..........????
this has been like this since i've been on the militia.
it's been like this since *anyone* has been in militia. don't ask me why they think militia needs the checks and balances, but it's suppose to work like this.
I don't really mind that restriction. I think the militia should be renamed though because it no longer involves any "militia" type activities. With there being no ability to defend the city the militia should be called something else.
Obviously if you wanted to exempt someone you could just place them on the entry list which would override their cityban if you choose. Partiicpation would be voluntary for each building and would default to off.
RankorCity wrote:
ocili wrote:
WOW, someone actually /citywarned a CSR?
Yeah, happened back in the day by the guild DB on Ahazi...They banned him, then beat the crap out of him....
Was truly priceless...
he died saying "Whoever warned me has 3 seconds to undo it"
Pappi wrote:
well, the old version was great until people started griefing others with it, and eventually the devs took it away. you can blame it on the people who placed a city near a POI then /citywarned everyone that came in, that city who /citywarned a CSR, etc...
I saw that SS of the dead CSR. I wish the /CityWarn command was still in the game only to defend against the Combatant players who attack my bases. Besides that its best that we do not have City warn, because there would be alot of people put into a pvp situation that they would rather avoid
ocili wrote:
WOW, someone actually /citywarned a CSR?
Yeah, happened back in the day by the guild DB on Ahazi...They banned him, then beat the crap out of him....
Was truly priceless...
DocSavag wrote:
cityban would be far more effective if owners of private structures coulde allow their buildings to use the ban list in addition to their own. A check box that says "Apply Citybans" which would mean anyone banned from the city couldn't enter your building. This would allow cantina, theater, and hospital owners (as well as merchant shops) to allow their mayor and militia to police the city by banning people from all particiapating strucutres with one command.
Obviously if you wanted to exempt someone you could just place them on the entry list which would override their cityban if you choose. Partiicpation would be voluntary for each building and would default to off.
I think that that would be a brilliant idea! How would we get this raised for the Devs attention?!
Another idea would be that anyone that is /citybanned couldn't enter the limits of the town, similar to that of what happened to people that haven't become Glowie and try to get into the Village.
There could be a onscreen message saying "You are unable to enter this town as you have been banned."
You could also include the mayors name in the message so that the person can attempt to contact them to find out why.
Kakov wrote:
DocSavag wrote:
cityban would be far more effective if owners of private structures coulde allow their buildings to use the ban list in addition to their own. A check box that says "Apply Citybans" which would mean anyone banned from the city couldn't enter your building. This would allow cantina, theater, and hospital owners (as well as merchant shops) to allow their mayor and militia to police the city by banning people from all particiapating strucutres with one command.
Obviously if you wanted to exempt someone you could just place them on the entry list which would override their cityban if you choose. Partiicpation would be voluntary for each building and would default to off.
I think that that would be a brilliant idea! How would we get this raised for the Devs attention?!
Another idea would be that anyone that is /citybanned couldn't enter the limits of the town, similar to that of what happened to people that haven't become Glowie and try to get into the Village.
There could be a onscreen message saying "You are unable to enter this town as you have been banned."
You could also include the mayors name in the message so that the person can attempt to contact them to find out why.
That idea can never work. If banned players cannot enter the city limits, than the city places as many bases within the limits as possible, than ban all the enemy faction. Same with jedi, jedi can have militia, if chased by a BH they can city ban and hide in the city.
Scolirk wrote:
Kakov wrote:
DocSavag wrote:
cityban would be far more effective if owners of private structures coulde allow their buildings to use the ban list in addition to their own. A check box that says "Apply Citybans" which would mean anyone banned from the city couldn't enter your building. This would allow cantina, theater, and hospital owners (as well as merchant shops) to allow their mayor and militia to police the city by banning people from all particiapating strucutres with one command.
Obviously if you wanted to exempt someone you could just place them on the entry list which would override their cityban if you choose. Partiicpation would be voluntary for each building and would default to off.
I think that that would be a brilliant idea! How would we get this raised for the Devs attention?!
Another idea would be that anyone that is /citybanned couldn't enter the limits of the town, similar to that of what happened to people that haven't become Glowie and try to get into the Village.
There could be a onscreen message saying "You are unable to enter this town as you have been banned."
You could also include the mayors name in the message so that the person can attempt to contact them to find out why.
That idea can never work. If banned players cannot enter the city limits, than the city places as many bases within the limits as possible, than ban all the enemy faction. Same with jedi, jedi can have militia, if chased by a BH they can city ban and hide in the city.
Honestly...whats the difference between this and hiding in their own house?
Agree if Jedi are hiding in houses they might as well have room to run in there fenced in city from the evil jedi
. I think this is a good idea.
Although it is very funny that somebody took out a CSR. Did they know he was coming or something? Or did they just take advantage of an oppurtunity. I can only imagine what the CSR was saying to the other CSR's around him when he was taken out. You know they were all laughing at him. I would of been.
It is a good thing that Militia cannot lay structures whenever they want but really so many of them do. I used to have a citizen with zoning rights on two of his chars. Which is the same as laying his own structures. He laid structures with no lines and kept doing it. Then I removed him. He is back but not doing it any longer.
Ham-Jo wrote:
Scolirk wrote:
Kakov wrote:
DocSavag wrote:
cityban would be far more effective if owners of private structures coulde allow their buildings to use the ban list in addition to their own. A check box that says "Apply Citybans" which would mean anyone banned from the city couldn't enter your building. This would allow cantina, theater, and hospital owners (as well as merchant shops) to allow their mayor and militia to police the city by banning people from all particiapating strucutres with one command.
Obviously if you wanted to exempt someone you could just place them on the entry list which would override their cityban if you choose. Partiicpation would be voluntary for each building and would default to off.
I think that that would be a brilliant idea! How would we get this raised for the Devs attention?!
Another idea would be that anyone that is /citybanned couldn't enter the limits of the town, similar to that of what happened to people that haven't become Glowie and try to get into the Village.
There could be a onscreen message saying "You are unable to enter this town as you have been banned."
You could also include the mayors name in the message so that the person can attempt to contact them to find out why.
That idea can never work. If banned players cannot enter the city limits, than the city places as many bases within the limits as possible, than ban all the enemy faction. Same with jedi, jedi can have militia, if chased by a BH they can city ban and hide in the city.
Honestly...whats the difference between this and hiding in their own house?
Pappi wrote:
well, the old version was great until people started griefing others with it, and eventually the devs took it away. you can blame it on the people who placed a city near a POI then /citywarned everyone that came in, that city who /citywarned a CSR, etc...
Nope, I blame SOE for making an incomplete system. Instead of making it so griefing was limited, not allowing cities close to POIs, and not making CSRs emmune to cityban and citywarn in the first place, SOE decided to just take the whole system out, and thats how its remained. SOE's answer to manythings = "cut that part out"