Cities And Housing Archive
Thread: Crafting Stations Inside Houses....
I can understand, the devs WANT to avoid massiv serverlag.
Imagine 6124 peoples using stations for storage and loading this from the server all time they enter their houses.
The lag would bring the server down.
This is understandable.
But we have a SERIOUS problem now:
There are peoples using their stations FOR CRAFTING.
And i want to decorate my house as well.
Yes, we have 200 items storage on a small now, but this is almost already used by a NICE decorated house.
And a medic crafter like me is really saving ALL AND EVERY good resource, cuz the good stuff is spwaning rarely enough.
So i place MANY harvesters when there is good stuff.
So i CANT use up all my lots to place houses for storage, i need them for my business !
And when i have harvested 30 stacks of good stuff, i need to store this. And since i use at least 10 diff. type of ressources, i HAVE already 300 items.
PLUS all the nice loot i wanna keep, like pictures, a dozen items per RUG till i can loom it, sculptures, junk, weapons, healkits, powerups, armor, travelpacks etc etc etc etc ...the list of the stuff we ALL own is long.
And i really doubt there is ANY toon outside there, playing this game regulary since "a few days", which has not at least 1000 items (that is NOT much, count your stuff...you will be surprised!).
How we are supposed to store this in a 200 item house.
Even a 400 item house is no solution. As long as there is a storage cap in ANY way, we have no solution.
But we NEED urgently a solution since this HORROBLE nerf has become active (and NO word about it in the patch notes...seems like "some knows" to get flamed for this).
Please Devs, i really understand that a "overstorage" could bring the servers simply down, but we MUST be able to store all the stuff we have.
And im NOT talking bout "exploiters", every "half way serious" crafter has ressourceammount exploding the current limits by numbers.
BESIDES i need all my lots as a crafter for harveys, factories etc.
I do NOT feel the "urge" to use all my lots for placing "storage houses" now, REALLY NOT, thats not what im paying for.
Please Devs, "be so kind" and find a solution here FAST.
You have MANY players on the server now, standing in front of houses with thousands of items in it, not able to drop anything, not able even to move it out of the house because they have no alternates or simply not lots left.
A possible "lonfterm fix" could be this:
SEPERATE THE ITEM STORAGE FROM THEGAMESERVER.
Give the players "storageboxes". Say, 10K units per toons.
These storageboxes (database) is running on seperated servers (like the chatserver).
Then you can say:
"Ok players, we give u that storage, but be aware, that the loading of your box could be easy 5 minutes then. The more you (all players) store, the slower is the load".
I would accept this (hoping you upgrade these servers anyway, when the "next generation of players complains bout them:-P)
CRAFTING STATION - STORAGE CAPACITY NERF IN PUBLISH 13
Many peeps did not think this was a bug. We talked about it. A couple of common perspectives included:
- It was deemed as "as intended." Why? Cause we needed fricking storage like mad.
- And if it wasn't as intended, then the reason it continued is that the devs have not proposed something to mitigate the storage issues in place of the storage in crafting stations (a theory that would seem to have merit since they nerfed it in conjunction with a nominal increase in storage.)
- One person went so far as to confirm it as operating as intended with a CSR.
That all is not the point.
"Play the game as the devs intended it to be programmed." Maybe the customers have something to say about that? I think so. As the game has slid in many ways, the devs seem to be stepping up to design the game the way the paying customers want to play it, customer-centric rather than dev-centric. Customer centric is the right way. That all is not the point.
People have been using the crafting stations because its been available, whether each person believed it to be by design or some not so believing, and so now SOE has NOMINALLY increased storage while VASTLY decreasing overall storage capacity (inherent in crafting stations.) It now appears true that the nominal storage increase was toease the dramatic nerf of the other.
However, the devs could have gone much farther to bridge the huge gap between the pre-publish 13 storage capacity and the post 13 capacity we're now stuck with. I made a case in another thread where easily, easily, a crafter could have 3,000 plus items of all types in storage; from armor to loot items, from subcomponents to resources, from decorations to weapons, from jedi materials to JTL parts. Easily 3,000 plus. We are now limited to 1,000, which is wholy inadequate and misses the boat on bridging the gap. I'm proly not going to screw around with trying to screw around with replanning 10 lots to manage 1,000 items, when I'm sure I have 3 to 4 times that.
What this means to this player personally, this customer,is:
- all stored JTL parts are going to get destroyed, rather than stored for potential RE'ing
- JTL is proly going to be ignored now, and just used as a means to travel, JTL is dead to me
- all stored ground loot and loot kit items are going to get destroyed
- all loot is going to get destroyed as looted, on the spot
- all decorations are going to be destroyed
- SOE can take all their new loot and decorations and place it where the sun dont shine and the decorations shall not be viewable
- all spare and still usable armor and weapons are going to be destroyed
- all odd lots of food and meds are going to be destroyed
- seriously going to consider giving up crafting efforts, there's no storage, and too much prep time finding everything scattered around 10 lots in a restrictive, inefficient, inconvenient, disorganized manner
- at a minimum, shipwright is gone, takes too many resources, so goodbye shipwright
And all of that may lead to being the final straw, I am sickened that only 25 additional items per stated house limits is SOE's idea of a balanced solution to storage woes. Was this impact to this crafter on the drawing board as the objective?
No, we don't. Time to have you packrats do some housecleaning. Be thankful the devs just don't just clear out all your hoppers. A successfull business can be run by playing within the rules of this game.
KyriosBurg wrote:
Ok, we really do have a SERIOUS problem now...
RasalTheWise wrote:
No, we don't. Time to have you packrats do some housecleaning. Be thankful the devs just don't just clear out all your hoppers. A successfull business can be run by playing within the rules of this game.
KyriosBurg wrote:
Ok, we really do have a SERIOUS problem now...
djee you must have a very poor business, or you have a lottrade for 10 houses. Big crafters allready left the game after the vendor nerf, and if they wont do something about the storage problem for resources and components, alot more will follow.
and to edit this, there are ways to solve some of the storage problems for crafters, increase resources stacks, and increase the itemscount of crated goods.
Message Edited by Lilato on 02-10-2005 07:14 PM
Deacon32 wrote:
wow people have short memories. this problem was fixed almost a year ago, the devs got complaints and they took resources in stations off house limits. just becuase a dev says its a bug doesnt necessarily mean it is. they told us they werent raising jedi profession limits when hologrinding was popular only to admit to doing it after the jedi revamp. dont always believe what you read from Sony.
Actually a yr ago the complaint was we could not access hoppers at all, all of those who had items in them couldn't get to them.
Nothing was ever changed about it counting or not counting on house limits, only stated that it not counting was indeed a bug that would be fixed in future.