Cities And Housing Archive

Thread: Crafting Stations Inside Houses....

Cybertor
Thu Feb 10, 2005 11:46 am
#1

Before this last patch I was able to put my resources in my crafting station without it affecting the number of items in my shop. Now I have 1145 items in my house and i can't drop anything untill i pick all these up. I run a very large med business and do all the crafting in one house. I have millions of resources into my business. Now i have to find a place for these?



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theoden-flurry
Thu Feb 10, 2005 12:11 pm
#2

its cause people were exploiting it and some bright spark posted how to do it on the forum so they got rid of it.



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shadowdefender
Thu Feb 10, 2005 12:31 pm
#3

I believe it was a bug - I know it didn't use to work in the manner described - so they probably just fixed it with this release.



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KyriosBurg
Thu Feb 10, 2005 12:39 pm
#4

Ok, we really do have a SERIOUS problem now.

I can understand, the devs WANT to avoid massiv serverlag.

Imagine 6124 peoples using stations for storage and loading this from the server all time they enter their houses.
The lag would bring the server down.

This is understandable.

But we have a SERIOUS problem now:
There are peoples using their stations FOR CRAFTING.
And i want to decorate my house as well.

Yes, we have 200 items storage on a small now, but this is almost already used by a NICE decorated house.

And a medic crafter like me is really saving ALL AND EVERY good resource, cuz the good stuff is spwaning rarely enough.

So i place MANY harvesters when there is good stuff.
So i CANT use up all my lots to place houses for storage, i need them for my business !

And when i have harvested 30 stacks of good stuff, i need to store this. And since i use at least 10 diff. type of ressources, i HAVE already 300 items.

PLUS all the nice loot i wanna keep, like pictures, a dozen items per RUG till i can loom it, sculptures, junk, weapons, healkits, powerups, armor, travelpacks etc etc etc etc ...the list of the stuff we ALL own is long.

And i really doubt there is ANY toon outside there, playing this game regulary since "a few days", which has not at least 1000 items (that is NOT much, count your stuff...you will be surprised!).

How we are supposed to store this in a 200 item house.
Even a 400 item house is no solution. As long as there is a storage cap in ANY way, we have no solution.

But we NEED urgently a solution since this HORROBLE nerf has become active (and NO word about it in the patch notes...seems like "some knows" to get flamed for this).

Please Devs, i really understand that a "overstorage" could bring the servers simply down, but we MUST be able to store all the stuff we have.

And im NOT talking bout "exploiters", every "half way serious" crafter has ressourceammount exploding the current limits by numbers.

BESIDES i need all my lots as a crafter for harveys, factories etc.

I do NOT feel the "urge" to use all my lots for placing "storage houses" now, REALLY NOT, thats not what im paying for.

Please Devs, "be so kind" and find a solution here FAST.

You have MANY players on the server now, standing in front of houses with thousands of items in it, not able to drop anything, not able even to move it out of the house because they have no alternates or simply not lots left.

A possible "lonfterm fix" could be this:
SEPERATE THE ITEM STORAGE FROM THEGAMESERVER.

Give the players "storageboxes". Say, 10K units per toons.
These storageboxes (database) is running on seperated servers (like the chatserver).

Then you can say:
"Ok players, we give u that storage, but be aware, that the loading of your box could be easy 5 minutes then. The more you (all players) store, the slower is the load".

I would accept this (hoping you upgrade these servers anyway, when the "next generation of players complains bout them:-P)
BleuDestiny
Thu Feb 10, 2005 3:38 pm
#5


CRAFTING STATION - STORAGE CAPACITY NERF IN PUBLISH 13


Many peeps did not think this was a bug. We talked about it. A couple of common perspectives included:



  • It was deemed as "as intended." Why? Cause we needed fricking storage like mad.
  • And if it wasn't as intended, then the reason it continued is that the devs have not proposed something to mitigate the storage issues in place of the storage in crafting stations (a theory that would seem to have merit since they nerfed it in conjunction with a nominal increase in storage.)
  • One person went so far as to confirm it as operating as intended with a CSR.

That all is not the point.


"Play the game as the devs intended it to be programmed." Maybe the customers have something to say about that? I think so. As the game has slid in many ways, the devs seem to be stepping up to design the game the way the paying customers want to play it, customer-centric rather than dev-centric. Customer centric is the right way. That all is not the point.


People have been using the crafting stations because its been available, whether each person believed it to be by design or some not so believing, and so now SOE has NOMINALLY increased storage while VASTLY decreasing overall storage capacity (inherent in crafting stations.) It now appears true that the nominal storage increase was toease the dramatic nerf of the other.


However, the devs could have gone much farther to bridge the huge gap between the pre-publish 13 storage capacity and the post 13 capacity we're now stuck with. I made a case in another thread where easily, easily, a crafter could have 3,000 plus items of all types in storage; from armor to loot items, from subcomponents to resources, from decorations to weapons, from jedi materials to JTL parts. Easily 3,000 plus. We are now limited to 1,000, which is wholy inadequate and misses the boat on bridging the gap. I'm proly not going to screw around with trying to screw around with replanning 10 lots to manage 1,000 items, when I'm sure I have 3 to 4 times that.


What this means to this player personally, this customer,is:



  • all stored JTL parts are going to get destroyed, rather than stored for potential RE'ing

    • JTL is proly going to be ignored now, and just used as a means to travel, JTL is dead to me

  • all stored ground loot and loot kit items are going to get destroyed
  • all loot is going to get destroyed as looted, on the spot
  • all decorations are going to be destroyed
  • SOE can take all their new loot and decorations and place it where the sun dont shine and the decorations shall not be viewable
  • all spare and still usable armor and weapons are going to be destroyed
  • all odd lots of food and meds are going to be destroyed
  • seriously going to consider giving up crafting efforts, there's no storage, and too much prep time finding everything scattered around 10 lots in a restrictive, inefficient, inconvenient, disorganized manner

    • at a minimum, shipwright is gone, takes too many resources, so goodbye shipwright

And all of that may lead to being the final straw, I am sickened that only 25 additional items per stated house limits is SOE's idea of a balanced solution to storage woes. Was this impact to this crafter on the drawing board as the objective?






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Ani_cul
Thu Feb 10, 2005 5:27 pm
#6

This was a bug

It was stated that it would be fixed

Not everyone could 'overstuff' their houses, alot of folks had items in hoppers counted on house limit.


It is now fixed

Everyone has overstuffed houses, instead of them deleting what goes over the limit



Don't think that just because someone posted a how too is the reason it got changed,

Don't think that just because it isn't posted the DEVs don't know about it

above all don't assume that what you think how it should, is how it will be


(and yes I am sitting on two accounts with 4 generic houses overflowing myself, but I knew it was a bug, and have been consildating just for this fix)




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Jolly358
Thu Feb 10, 2005 5:31 pm
#7

HA HA

Maybe some of you uber-crafters will sell some of your spare resources for pre-jtl prices.




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Jutewr
Thu Feb 10, 2005 6:04 pm
#8

/shrug I never did use this to store items. I think it's insane to have that many extra items just in storage. I have been playing for over a year, and I have 500 items at most. (This is not including items for sale of course.)



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RasalTheWise
Thu Feb 10, 2005 6:27 pm
#9


KyriosBurg wrote:
Ok, we really do have a SERIOUS problem now...


No, we don't. Time to have you packrats do some housecleaning. Be thankful the devs just don't just clear out all your hoppers. A successfull business can be run by playing within the rules of this game.




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Deacon32
Thu Feb 10, 2005 6:44 pm
#10

wow people have short memories. this problem was fixed almost a year ago, the devs got complaints and they took resources in stations off house limits. just becuase a dev says its a bug doesnt necessarily mean it is. they told us they werent raising jedi profession limits when hologrinding was popular only to admit to doing it after the jedi revamp. dont always believe what you read from Sony.



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Lilato
Thu Feb 10, 2005 8:09 pm
#11






RasalTheWise wrote:




KyriosBurg wrote:
Ok, we really do have a SERIOUS problem now...




No, we don't. Time to have you packrats do some housecleaning. Be thankful the devs just don't just clear out all your hoppers. A successfull business can be run by playing within the rules of this game.






djee you must have a very poor business, or you have a lottrade for 10 houses. Big crafters allready left the game after the vendor nerf, and if they wont do something about the storage problem for resources and components, alot more will follow.


and to edit this, there are ways to solve some of the storage problems for crafters, increase resources stacks, and increase the itemscount of crated goods.

Message Edited by Lilato on 02-10-2005 07:14 PM



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Ani_cul
Thu Feb 10, 2005 8:42 pm
#12






Deacon32 wrote:
wow people have short memories. this problem was fixed almost a year ago, the devs got complaints and they took resources in stations off house limits. just becuase a dev says its a bug doesnt necessarily mean it is. they told us they werent raising jedi profession limits when hologrinding was popular only to admit to doing it after the jedi revamp. dont always believe what you read from Sony.






Actually a yr ago the complaint was we could not access hoppers at all, all of those who had items in them couldn't get to them.


Nothing was ever changed about it counting or not counting on house limits, only stated that it not counting was indeed a bug that would be fixed in future.




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Bwoogie
Fri Feb 11, 2005 2:06 pm
#13

Greetings All Fustrated Artisans


Time to throw mytwo bits into this conversion I guess. I see the crux of this peoblem as being a lot issue. Irregardless of your profession every one has the the same amount of lots. It would appear to me that there should be some consideration for the artisan classes being awarded more lots to effectively do their jobs. They are the only ones that have the burden of having to use lots for more then just houses. I can't offer any suggestions on the mechanics of how to award more lots to artisans but I see this as a fair way to increase storage and lot s that I think are necessary for these professions to work well. It would seem that some people have effectively done this already by lot swapping. There always is the option of having multiple accounts. And who is not to say that may be a reason for this situation, as sinister as that may sound. So where there is a will there is a wayI suppose. And I direct that to the devs.


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