Chef Archive

Thread: Chefs need to learn prices

Slinar
Tue Jul 15, 2003 9:09 am
#1

OK people... I am seeing this... I make ALOT of Starshine cause well it is easy and it gives good xp (80 I believe).... however I got to the Bazaar on my Server and I am noticing people are using ridiculous prices for items that are just well.. not very good... I sell a 4 use Starshine for 75 credits... I am seeing people sell the Ruby... whatever for 200 credits... OK that is insane... or am I just underpricing my starshine cause I am finding it easy to make and sell... I have to go back about once a day and restock my sells of Starshine cause people buy it up that quick for me.... I play on Radiant and I am on Naboo in Theeds... I believe there are maybe 1 or 2 other Chefs in that area... But... What would be the fair priving for some items? Post how much you charge for your items:

Starshine - 4 uses - 75 credits
Ruby ???? - 3 uses - 50 credits
Air Cake - 3 uses - 100 credits



Thanks,

Slinar Doslar
Novice Chef & Merchant
Future Politician of the Future Nothing Personal City of Trade and Services
Owner/Manager of Slinar Mart
Nothing Personal | Chef Info Sheet
IamMercy
Tue Jul 15, 2003 9:21 am
#2

I think that most people are going 3 or 4 times the number of ingredients.



Thus something with 10 hides and 10 water would be 20 ingredients or 60-80cr



I goa bit farther and just watch the bazaar... look at other prices and make sure to adjust acordingly.



Opeha

KayaRei
Tue Jul 15, 2003 9:27 am
#3

i charge depending on the local market. teltier noodles (over 100+ health & strength) i sell in bestine on tatooine for around80-100 credits, but the same item in wayfar i'll sell for 250-300, and they sell out in minutes, literally. all those players fighting the tuskens down there are always looking for good buffs, but in bestine, which is a highly populated city, there's more people selling it on the bazaars. i'm usually the only chef in wayfar, so all the combat folks come to me for their buffs.
MarkAStewart
Tue Jul 15, 2003 9:28 am
#4

I usuallycharge by the buff and usage.



My price range is usually as follows:


Starshine Surprise 90-120 credits


Jawa Beer 85-100 credits


Ruby Bliel 85-100 credits


Caf 65-75 credits


Aitha 65-75 credits


Air Cake 55-65 credits


Tetlier Noodles 90-110 credits



My prices are usually lower than the other people selling food in the area. I just try to be fair and make a little money to pay for harvesters.

Saitek
Tue Jul 15, 2003 9:51 am
#5

My prices are about the same as yours smuggler, things that are harder to make I charge more for, I dont really go by how much it cost to make per resource. I also REFUSE to charge obscene amounts to make money, I know my prices are low, and I know that they don't cover the cost of time, and resources but charging more to me would make me feel like a fraud. I also charge 30 to 50 percent less when I sell in person (at the cantina), because when I sell on the bazaar there is no interaction, it's boring, and the list fee, but in the cantina I can have a good time being a bartender, and I want others to have a good time also.



Shop Smart, Shop S-Mart :: www.swgchef.com
::Voted Best Chef on Nartius NUNA's 2004::
Master Chef / Mayor of Mos Quito

:: Proud Member of RAID::

Grimmstead
Tue Jul 15, 2003 9:53 am
#6

I sell Starshine Surprise's from 100credits to 250 credits. Course my Starshine Surprises have attribute buffs up to 136 in Strength and Stamina. I've also had some with 146+ to Stamina.


With them lasting 6 minutes, I don't have a problem with selling them for 200ish for an above average Starshine. I also sell Chardes and Cafs from 75credits to 175credits depending on the quality of the attribute buff.





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Slinar
Tue Jul 15, 2003 10:00 am
#7

Guess one of my hardest things is I did experiments and I don't remember which ones have the above avg buffs and stuff... I sooo wish I could stack like drinks (same buffs) so it is more then the quanity... Kind of like Resouces... I dunno... I would much rather sell a case of 20 Starshine in 1 sell for 1k vs trying to sell gosh knows how many 3 charge Starshines...



Thanks,

Slinar Doslar
Novice Chef & Merchant
Future Politician of the Future Nothing Personal City of Trade and Services
Owner/Manager of Slinar Mart
Nothing Personal | Chef Info Sheet
Liv_Traisharan
Tue Jul 15, 2003 10:03 am
#8

I charge 3cr/resource if the ingredients can be harvested or sampled.


I charge 4cr/resource if the ingredients have to be hunted down.


So maybe that seems pricey to you, but I have heard no complaints from my customers.




BANTHAMART
"
Where poodoo is a GOOD thing!"
Bestine: [-1707, -2748] Tusken's Bane(Tat): [-4558, -5883]
(12pt Food by Master Chef Liv, Ships by Averos!)
Website: http://www.fiercekitten.com/banthamart/


Ida
Tue Jul 15, 2003 10:06 am
#9

After spending some time thinking about this and posting here for advice, I decided to go 3 or more per resource (I have a spreadsheet pricing resources on how hard different resources are to get) and tack on 5-10 for labor (this helps offset the price of items that take multiple components, like the cake). I also add on 20 if I sell to the bazaar, and if I like someone or they make a big order I take off 15-20%. I have a nice spreadsheet I'm working on for this, be happy to email to anyone interested - write [email protected].


Here's my current prices (add 20 for bazaar):


Air Cake: 100


Ruby Bliel: 125


Starshine Surprise: 130


Tetlier Noodles: 190


Wastril Break: 145


I thinka lot of people are sellingtoo low. Look at the other artisan classes - charging 3-4 per resource for items,or what people are selling resources for on the market. Also remember that our food is smaller and bulkier than something like a house, so it's much harder to make and sell a lot of it. Finally, think about the cost of running harvesters and a factory - it's not cheap. I've been getting a couple orders a day and selling a batch on the bazaar, making a few thousand. I go the the med center and make the same amount in tips in much less time! And the only property I'm able to really keep up is my house - I closed down my harvestors and am saving for a factory (which I think lets you make stuff in bigger stacks).


Please don't undercutme, you're hurting both of us .






Ilori, Master Chef / Master Doctor, Starsider
Coronet, Corellia (-907, -3732)
Semi-retired
KayaRei
Tue Jul 15, 2003 10:22 am
#10

how much xp does a factory give vs. running costs. is it worth it as a novice chef to start a factory for the xp, or just grind away until you can make better items for more xp? i'd also like to be able to sell crates of food rather than 3-5 shot foods on the bazaar. novice chef food may not be the best, but if i sell it in bulk it makes a bit more sense.


also, kinda off topic, but:


grinding on 3 food crafting tools, making 3 westil breads a minute for 70 xp each (210 xp/minute) i'm getting approx. 12,600xp/hour, so i can fill one tier one box every 3 hours or so, there has to be a better way. i also noticed i don't get food crafting xp from any recipies in the domestic tree (air cake, starshine surprise, etc.), this needs to be changed. as a master artisan i get structure crafting xp for every harvester i craft, and i'm not even going into architect. but only my novice chef recipies give food crafting xp. shouldn't all foods give food crafting xp?

Slinar
Tue Jul 15, 2003 10:23 am
#11

I am e-mailing you as I type this... I was just coming up with a price with no real scheme on what to charge... I am not a business man... I simple make the stuff and do the work... Just like in the real world... I refuse to be in management and I wont deal with money cause well I suck at it... I rather just do the work and let someone worry about how much to charge and stuff... So if everyone is agree to charge 3/sample resource and 4/hunt resource then Complex/credit... Then we will all ahve a good market cause we would all be selling around the same price... now I do agree with competive selling but if I know what a average price is I will charge it... So... Yes I would love to see this spread sheet...



Thanks,

Slinar Doslar
Novice Chef & Merchant
Future Politician of the Future Nothing Personal City of Trade and Services
Owner/Manager of Slinar Mart
Nothing Personal | Chef Info Sheet
Slinar
Tue Jul 15, 2003 1:03 pm
#12

A friend told me this... Think of a credit like a paso... how many paso's equal a doller?? So.. don't be hesitant to charge 100 credits for something.. especially if they are making 20k a day... I know I did at one point... did nothing but survey missions... then some stupid PC killed my NPC



Thanks,

Slinar Doslar
Novice Chef & Merchant
Future Politician of the Future Nothing Personal City of Trade and Services
Owner/Manager of Slinar Mart
Nothing Personal | Chef Info Sheet
fatgit
Tue Jul 15, 2003 1:07 pm
#13

I charge 5cr per resource used.

I hunt 6 hours a day for meat/hide, run harvesters, and still have to buy a lot of the resources I need.
If I run out of water, and want to buy it, on Tarquinas, it's 6-10cr a unit, many other resources are 5cr+ a unit.

I generally spend 10k a day on harvester upkeep & 3-4k on additional power, and sell about 5 items a day @ 50-250cr.
I cannot sell factory created food on the bazaar as people never look under crates, and as you only get 1 use per item, rather than 3+, its useless taking them out to sell.

People are only just realising what food does - I often can't even give away food for the UXP...

So, all in all, I charge less than it's cost me to make 9/10, and watch people sell their resources at 6cr-20cr a unit, and moan about food prices
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