Chef Archive

Thread: Mind Stims

zRhyno
Sat Oct 18, 2003 1:17 pm
#1

they can heal mind , but it gives them a few wounds. big freaking deal, a few wounds. i can heal 500+ wounds with just medpack B's, so its not like its a big loss for them.






R H Y A I M E S
R o g u e U n d e r w o r l d
MANDALORIAN DUNGEONMASTER®
HARP00N
Sat Oct 18, 2003 1:31 pm
#2

UM


UM


UM


UM
UM
UM
UM
UM
WHAT THE **edit**


THATS RETARDED


WHEN PEOPLE WERE BITCHING TO HOLO: LOOK AT ALL OUR DISADVANTAGES*


* 2.5x melee damage makes EXP insanely slow, horrible accuracy when out of optimum range, impossible to hit consistently at close range, lowest damage per second in the game, slow firing rate, group unfreindly..


Then Holo says "thats because you have the advanage of hitting an unhealable pool"


and now this.

Grrowl
Sat Oct 18, 2003 3:27 pm
#3

Aye, healable mind is a bad idea. Devs are working to make everyone the same instead of trying to make people fight differently. Guess they never learned the DAoC lesson. At the very least if they let mind pools heal they shoul dmake it do a ton of damage to health or action:] I am all for balance, don't ya know:]
vaalenko
Sat Oct 18, 2003 3:49 pm
#4

healable mind is a great idea. im sick of killingmy own mind.



-------------------------------------------------------------------------------------
Vaaleria - Master Sharpshooter / Ranger
Vaalen Sinax - Master Weaponsmith / Merchant
Gorath Galaxy
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Bennyboy4308
Sat Oct 18, 2003 4:02 pm
#5

who can heal mind?



~Enaw~ [PV/XF Da 800g3ym@n] <RebelemO FactKr>
Pire
Sat Oct 18, 2003 4:23 pm
#6

so what professiojns(s) and/or skill(s) do you need to use these stims ? and what are the skill reqs for B and C types ?


PyscoJuggalo
Sat Oct 18, 2003 10:13 pm
#7

YAY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


HERE COMES POINTLESS YEARLONG COMBAT!!!!!!!!!!!!!!!!!!!!!!


GO DEVS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


I just think people should die, am I wrong in thinking that? I know we all had pets when we were kids and one day we had to bring Sparky to the vet and have him put to sleep, but thats no reason for getting rid of death.




I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
joydiv66
Sun Oct 19, 2003 12:45 am
#8

Um...


I hear on Test Center right now there are mind stims...


This could really help us.


I read it on the Combat Medic Boards




Thoth Amon, TKDS
Master Rifle/Master Combat Medic
-Pie- Faction
Valdo
Sun Oct 19, 2003 1:40 am
#9

Healing mind is done by combat medics on the tc right now. It causes mind wounds and bf(like tendwounds for those with medic). They changed a lot about the combat medic on the test center poisons no longer incap, our schematics now work and make sense, ect. Pop over and check are corespondents report on it. You guys are our new best friends and we yours.



Lageas


RIP





Back in a few months, tired of waiting for the changes that should have been part of the game at launch.
PyscoJuggalo
Sun Oct 19, 2003 1:55 pm
#10

Since I thought it was a stim pack I jugded too quickly.


I want to know how much mind this "tend mend" uses, how many wounds and how much BF. It should be very ineffective and only used as a last resort. If it does less then 10 wounds to each mind stat and less than 5 BF I will be extremly pissed. The cost for using a skill like this should be around 20 wounds to each mind stat and 10 BF. That would be enough to make it dangerous to use, especially verse MOB's/PC's that targt the mind.


Now since mind is healable, please make Mind Shot 3 an AOE I mean Combat Medics get an AOE mind bleed we should get an AOE DD shot.




I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Macro_Buster
Sun Oct 19, 2003 2:15 pm
#11

THIS IS CRAZY ADDING MIND STIMS WHEN YOU CAN"T FIX THE STACKING FOOD/DRINK/DRUG BUFF ISSUES.


Sigh, I just canceled my accout due to 10 days of not being able to preform any harvesting or hunting. The funny part is, I was thinking about what I have to give a way and came up with one Jawa sliced for 17% damage. There is no way I will give away all my resourses due to the time spent harvesting them. As for my weapons and armor they are all below half condition now.


If they are worried about the mind issue;



  1. Make eye-shout mind based

  2. Increase the Combat Medic counter abilites of Docs

  3. Increase the damage reduction for PvP
RebRifle
Sun Oct 19, 2003 3:09 pm
#12

When you become a master you most likly will not be using hs, you be using strafe shot 2
Pire
Sun Oct 19, 2003 4:20 pm
#13

i still sometimes use mindshots / headshots combo, but strafe2 far more often.


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