Chef Archive

Thread: Mind Stims

Bedio
Sun Oct 19, 2003 5:24 pm
#14

This seems like yet another thing making non master riflemen even worse in pvp and master rifleman even better, mind bleed + run no longer will work so well, but now the masters can strafe2 the hell out of everyone and then heal back up our mind
Qildiin
Sun Oct 19, 2003 7:10 pm
#15

i really think it is a bad idear, the one thing that makes us special is just gona be taken away from us.

if you are a rilfeman and have problems with mind ... ffs buy some muon gold, i can spam headshot 2 for about 50ish (big guess) shots with one thats way better than my normal 15 shots and /sit for 5mins. i really don't want to see mind stims in the game and if they are, why make a class (dance/music) targeted at healing this area and just give it to another class, cm are awsome with the AOE heals and doc's are awsome at keeping the tanks alive.



Astra Pudge
Master Sharpshooter
Nepenthes
Sun Oct 19, 2003 9:57 pm
#16

When Chef foods worked, I had no mind issues...


So they broke the class that buffed mind stats, and are going to give doc level buffs to another class?



If this goes in, at least I can drop master chef and get something useful.... Like combat medic.....



Nepenthes


Radiant


Master Chef/Rifleman 4,0,4,3 w/ 800k rifle exp and climbing



Gazkan
Mon Oct 20, 2003 12:39 am
#17

I don't see this having too much of an impact on me as with a little food minduse isn't an issue. I do think it will help tanks alot though, as mind is often the limiting factor for them when it comes to tanking.
Roszce
Mon Oct 20, 2003 3:13 pm
#18

I'm currently using Correllian deep-fried ice cream to add 491 to my focus (along with musician buffs on top of that when they're available), I haven't had a problem with the chef buffs yet. I don't really see the point in adding it to doctors as well....it seems like different professions used to have their own specialties, and now they're just taking whatever's popular and giving it to any popular profession so there's no need for the others.


Besides that, there are stim-A's that are lootable off of relatively low-level faction officers that heal all three primary bars - yes, including mind. Why not just collect those if you don't have any chef buffs handy, and pull them out when you have need. I've got one in my backpack right now that I haven't needed yet, but I use them on my faction pets when their mind pool is getting dangerously low. It keeps them in the action that much longer, and keeps my downtime between battles as low as possible.


So there's already 2 options available in game to deal with mind in combat, and doctors/medics are already in demand, so why this new addition? It just seems pointless to me.





Sotaudi
Mon Oct 20, 2003 4:01 pm
#19

Okay, so it is not a mind stim, and the fact that it requires a specific profession, not just Novice Medic is something, but as has been mentioned, all of our complaints that are ignored and all of the nerfs that we get seem to be related to the fact that we "can damage an unhealable pool." Despite the fact that we also damage our ownunhealable pool to do it, that at least had some credibilty for keeping us from being ubber. Now that mind will be healable, are you going to give us back our T21 or do something about all the other penalties we get because we can "attack an unhealable pool"?



Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



RebalMarineHunter
Tue Oct 21, 2003 11:40 am
#20

ehh, this is not so bad perhaps so long as it is not something a novice medic can do. Most of my PVP is reaking havoc on those that would like to blow reb bases around Bestin. These groups usually do not have a combat medic around. So I will still be shooting these people, watching them try to stim there worries away, and then just blow there heads off. Or, my all time favorite is still flurry/suppression. they cant stim when they cant stand /smile! But, if we use stratagy in a large battle, group several rifleman together with a combat medic near by, we could level the field with no fear of going down because of mind loss. And if we get a mind incap they can get us back in the fight. By the time the enemy medic is ready to revive there mind a sniper shot will end it for them. No, I have seen the upgrades to defense we are getting as well and if this is the only trade off I have no problem with it. Actually could make things a little more interesting.



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Kudha
Sun Oct 26, 2003 4:10 pm
#21

What about Chefs being able to create Mind stims that resemble pills or something. They would work like an Action/Health stim but maybe cost health points. Maybe it would help the Chef class.
MongeConew
Sun Oct 26, 2003 5:24 pm
#22






Kudha wrote:
What about Chefs being able to create Mind stims that resemble pills or something. They would work like an Action/Health stim but maybe cost health points. Maybe it would help the Chef class.






That sounds more like an option available for Doctor. I don't usually receive medicine when I go out to eat.


It can be clearly stated that our class is broken, but I believe if we are to be fixed then the "fixes" should at least fit what our class is all about, creating & serving food.




This isn't a signature, I just type this message after every post I create.
Cyborg-Shoryuken
Sat Nov 01, 2003 4:13 am
#23

I'm no Chef, so correct me if I'm wrong.


But it seems you have something similar to this in Angerian Fishak surprise. It just doesn't seem to be consistent in this regard.


Heaven know it's about the only thing I buy from chefs that can do me any good (I am praying for them to fix you guys so I can begin to make use of your other products). But at one point I was noticing that if I had depleted some of my mind and I drank one of those, if would not only increase my mind bar, but refill it for that same amount. But I seem to have trouble duplicating that lately, the only time now that I will get an increase with it actually filled in with (blue) seems to be when I have close to a full bar already, but if it's a low mind bar, I just get and increased max, but not a refill in mind per 'se.


If they were to tweak this item to where it did work a little more like that (a stim for the mind) I'm sure sales for that item would go through the roof. But of course if I remember correctly you can only drink one or two in a certain time period so you would have to be smart about how you used it in that regard.





________________________________________________________
"My 'Leet speak' is a little rusty, but I speak fluent 'Noobish'....."
Akhasha
Sun Nov 02, 2003 10:50 am
#24

It could be considered an herbal subsitute like ginko or kava kava, in which case it would be food, not drugs, and present even in the food you get when you go out to eat. Well depending on where you eat, Mc Donalds doesn't offer much nutritional value, but Nature's Table does.
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