Chef Archive
Thread: I've been thinking...
New Class Discription of Chef
Chef a myth of starwars galaxies some say they were once important to some prehistoric peoples that required nurtiants to maintane life. Now nothing is left of chef but a few blured screenshots or the ocasional spatchula mark in the ground but never any clear evidence of there exsistance..
We have figured out that Template Man (heretofore known as TM) can harvest twice as many critters per hour as the bestest Master Ranger template (heretofore known as MR).
We have also figured out that MR harvests 40% better then the usefull scout bits of TM on each harvest.
So we have TM = 2y Hides per Hour (heretofore known as the Hide Rate, or Hr) and MR = x Hr. We also have x = 1.4 y sense each harvest for a Ranger is only that much better.
Group A: TM+TM -> (4y Hr)*1.2 -> 4.8y Hr
Group B: TM+MR -> (3.4y Hr)*1.4 -> 4.76y Hr
Anyone follow me? This new release might not be good enough. Still say we need to change Template Man to only be only marginally better at killing to cope, or Ranger gets a harvest boost. Personally, I like the killing better bit
I'll come back after lunch to see if anyone has thoughts on this.
Plunk
Owen-Lars wrote:
And they can certainly not kill things twice as fast as me hehe
Where did the twice as fast thing come from anyway? I heard it tossed around in the havesting debate threads (recent harvesting changes) but i dont think its true at all.
It was just thrown out in the past (once stackers really took off). The theory was that they had less down time becuase they too less damage. That may have beem true (I believed it at the time), butI don't think it still holds true.
Calculus_Entropy wrote:
Phenix1050 wrote:
Calc, we did this test on TC a while back. The 2x is an average per buff time.
Please elaborate.
Okies. I did this test when they did a snapshot of TC and put blue frogs on the regular TC (before they started taking snapshots of live galaxies). My tests were done- Master Ranger/Rifleman w/ Ranged Support (I like posture down attacks w/ dizzy, even if it doesn't work with critters). I forget theexact template of my guildmate- sorry. I know it was a melee profession entirely, I believe he used pikes/TKM.
The stipulations were this:
- no novice medic for either of us (to show how much more damage I got)
- we could use the best weapons we could find
- he had to have scout 0040 in his template.
-we both used blue frog buffs (exact same numbers)
-we both used blue frog armor (same reason)
-we only counted the number of creatures that dropped the material we were looking for. (if I killed a dragonet but was looking for wooly hide, it didn't count)
I didn't write down exact results but here's what I found:
on starter planets, I killed about the same number of creatures. I was able to keep up because unless I was fighting really tough creatures, my damage was low enough not to matter. I got incapped once I believe (stupid freaking hordes of dragonettes) but managed not to die
on advanced planets, the numbers dropped for me. The damage that I took was much higher, and I actually died a couple of times, I think two or three timeson Dath. Undoubtedly, that slowed me down considerably, but that was part of the reason for testing. If we die quicker, we can't hunt creatures that are as tough. Dath messed up the numbers a bit, because he ended up killing about 3 times as many creatures, because I had to keep going back and rebuffing. But remember, on a live server, there isn't a blue frog, and there isn't always a doctor or entertainer around to buff you.
On average, I'd say he was killing between 1.75 and 2x as many creatures as me. That's was the basis for my argument. It doesn't translate perfectly to live ( I wasn't able to get ahold of DOT weapons) but as a Ranger, my defenses are worse. If I'm a ranged profession, my melee defenses aren't great. If I'm a melee profession, creatures that have Ranged attacks can hurt me. A fencer/pistoleer stacker will almost never get hit with their dodge bonus, and they also have both Ranged and Melee defence.
Does that clear everything up?
I know, without a doubt that yes as a Master Rifleman/Master Creature Handler I can kill and harvest probably more than twice as fast as when I was just a Master Ranger/Master Rifleman. No tactics involved - send the pet in and obliterate all with head shots. With a MRanger/MRifles I conceal shot (time time time) or seperate one from the rest or use traps and running around. But it takes time, concentration and a much greater possibility of death.
I admit the tactic way is more fun - I have had a great time on TC with my Ranger/Rifleman. However, there I am playing completely for myself and the challenge. There is no contract sitting on my back, waiting to be filled.
Also, this is just my experience based on that one template and on the fact that Paks is almost never buffed in either situation. I dont know how a buffed double melee TKM/Other would work. Do buffs cancel out the usefulness of the extra defences making the stacking pointless? Would you have any benefit over a TKM/MRanger?
Another thing to consider is after our revamp maybe it wont matter so much. If we have other useful skills and things to do maybe we will no longer be just the mobile harvesters of the galaxy and wont have to put such a big emphasis on our harvesting potential.