Chef Archive
Thread: Anyone had a chance to test how the crafting effect our products?
Vassarian Brandy
Vercupti
Vagnerian Canape
Using the same resources as yesterday.
Yesterdays results for :
Vassarian Brandy +398 MFW, 40mins, 18 use, 49 filling
Vagnerian Canape +731 FW, 9m42s, 6 uses (cant remember filling 39 I think)
Results today for :
Vassarian Brandy +398 MFW, 40mins, 18 use, 49 filling
Vagnerian Canape +731 FW, 9m42s, 6 uses (cant remember filling 39 I think)
Vercupti using medium nut - +963 HAM 9m20sec, 2 uses, 69 filling
As far as I can see, Im getting exactly the same results, but I am using very high resources at Master in a Research Center
i tried Vagenerian canape, and i wasn't able to max out on the food stats during experimentation and that's with 2 amazing success (before it was all great success), it's close, but not as good as before.
I don't like this new crafting nerf/change, this means more experimentation points will be more valuable, especially crafting assembly and experimentation tape/clothes, i couldn't affort them before, i sure can't affort them now.
Good thing this is one day try out, let's hope it'll be back to normal.
Message Edited by Ceritos on 03-16-2004 02:17 PM
before:
+405 47m(sometimes 47m30s)
+372 53m30s
after
+401 45m30s
+364 50m30s
As you can see, theres a difference of 4-8 buff and durations 2-3 min less each one. Not a huge difference but still, trying to get the duration up to the 'pre publish' time will decrease the buffs even more (probably 10-30 Id say). So it does make some difference. I also got a few more amazing successes (6 and 8 for the post publish) where I averaged 2-7 amazing successes pre patch.
I prefer pre patch crafting
Most of my results went down. Didn't have time nor the will to want to experiment too much but these are my results using the exact same resources as i did with the pre-patch stuff
Pre-patch
Vas-Brandy +418 for 43:30mins, 49 fil, 21 uses
Vag-Canapes +715 for 10:32, 36 fil, 7 uses
After the patch:
Vas-Brandy +412 for 40:00mins, 49 fil, 21 uses
Vag Canapes +693 for 10:32, 38 fil, 7 uses
So a significant drop and i am using some seriously hot resources (berries with 3 stats over 940 and one at 890, and fruits not far off the same), 12 experiment points, and from within a research center using top tools and station. I also tried using different resources but considering this was supposed to benefit the masters who use the high end resources I was seriously disappointed.
A friend of mine is a Master Armoursmith, he was getting some seriously good armour results in the new patch, as was another friend who is a Master Weaponsmith and was making powerups with amazing statistics. Maybe the results of this revamp on crafting was to enable the professions who used to just whack all the experiments into one bar and maybe 1 or 2 into another to get an advantage using better resources, over those who don't. If this was the intention, then they really didn't consider the Chef at all, who, at least since the revamp of our profession, always (i hope) experiment with every single line in the list.
I for one am happy they are removing it, and I hope they give it a hell of a lot more thought when throwing it back at us. I assumed this change was to help effect the economy of the game. All it would do is give armoursmiths, weaponsmiths etc who are getting better than ever results even more reason to up their prices, as the people who struggle to have to drop theirs, instead of keeping the better results at the same price due to people using low-end resources suddenly not being able to make anything decent anymore.
12 point chef here and a 14 point artisan...
Tried 3 brandy combos. Ultimately in the same basic range using best basic resources to date and 85 BE.
446 Buff, 38 min, 50 fill, 18 stack
409 Buff, 44m 30s, 50 fill, 18 stack
398 Buff, 46 min, 50 fill, 18 stack
Pretty close to what I had pre-patch brandy wise...
Canape was better generally speaking using 113 nutrient
774 Buff, 10m 8s, 38 fill, stacks of 6
Now artisan stuff is a whole new ballgame. Look at this spiced tea with 52 additive... ![]()
85 mind, 45 min, 8 filling, stack of 9
I would be fine if it stayed live, but many chefs could not compete as few have the HQ resource stockpile of uber stuff I do, and the 12 points to boot.
Kinda disappointed that I couldn't get to 26..
I made some tests with some ressources ranging form good (average 700) to very good (average 900).
For reference, Im Master Chef with 10 points.
Result is like loosing 3 or 4 points.
Dadedi