Chef Archive
Thread: Anyone had a chance to test how the crafting effect our products?
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MuttonJedi
Wed Mar 17, 2004 4:38 pm
#14
Everything I made came out lower except the Bivoli I was able to reach 100% with. Accarragm went from +407,46m30s to +403,45m0s. Brandy dropped more from +380 to +340, mostly because I had to spend more points in flavor to keep the 45m duration. Thakitillo stayed at +98, but lost 50s of duration.
The items that dropped the most were the ones I have already been trying to find better resources for anyway (my fruit and berries are decent but I expect I will find better before long). Its definitely a nerf, but overall everything still looked like it would be very sellable once all the current food was gone.
Oh, also my BE was able to get good additives a little higher, while others went down. Resources that gave a +85 broad-spectrum before gave +86 with an amazing success, while some that gave a +84 before dropped to +83 without an amazing.
Mutton
The items that dropped the most were the ones I have already been trying to find better resources for anyway (my fruit and berries are decent but I expect I will find better before long). Its definitely a nerf, but overall everything still looked like it would be very sellable once all the current food was gone.
Oh, also my BE was able to get good additives a little higher, while others went down. Resources that gave a +85 broad-spectrum before gave +86 with an amazing success, while some that gave a +84 before dropped to +83 without an amazing.
Mutton
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