Chef Archive
Thread: A Chef's Plea to the Galaxy!
The truth, however, is that combat is all about the mind bar. Few big time combatants go out without their health and action bars buffed but there are few opportunities to get the same thing from entertainers, therefore how long they can fight without resting is purely determined by whether they can get the stuff they need to buff their mind bars. Holo said months ago that they never intended for combat to be reduced to the mind bar and they gave CMs the ability to heal it in response to the problem, but the fact is they should have given that to entertainers in general and there aren't enough CMs around to support all the big game hunters.
SO, your only hope is to push a variety of foods on your customers when they show up to buy Brandy. There is nothing that a combatant will want to drink but Brandy, but once they realize they can complement it with a good defensive food then maybe they will expand their buying.
Scorus wrote:
I understand your pain. As a BE, when the BE exploit/bug that allowed us to make cl10 creatures with high resists, I finally turned off my title. I got email saying "Can you make me one of these", I'd reply "Those are bugged and making them is an exploit", they'd respond "Yeah, so can you make me one?"
The truth, however, is that combat is all about the mind bar. Few big time combatants go out without their health and action bars buffed but there are few opportunities to get the same thing from entertainers, therefore how long they can fight without resting is purely determined by whether they can get the stuff they need to buff their mind bars. Holo said months ago that they never intended for combat to be reduced to the mind bar and they gave CMs the ability to heal it in response to the problem, but the fact is they should have given that to entertainers in general and there aren't enough CMs around to support all the big game hunters.
SO, your only hope is to push a variety of foods on your customers when they show up to buy Brandy. There is nothing that a combatant will want to drink but Brandy, but once they realize they can complement it with a good defensive food then maybe they will expand their buying.
More so is that the CM Mind healing causes huge Mind wounds so it is impractical and even with entertainer buffs those only last an hour (plus they take 10 minutes to get for each one) but master doctor level buffs are over 2 hours (can be over 3 hours 20 minutes even). So it comes down to doing whatever it takes to be able withstand 1000+ hits to the mind bar (particularly since there STILL is an armor hole).
Padre
Combatants will look for alternatives. Especially after the combat revamp, when the mind buff won't mean as much (hopefully)
Tushai wrote:
Trust me, I'd LOVE to pick up some Accarragm and Garrmorl, but no one on Bria wants to make it, apparently.![]()
See I actually haven't even considered making those. Maybe I'm just too used to getting doc buffs that a 400ish buff to action or health stats seems kind of worthless.
Now a question for you. Would you actually pay the same price for those as the mind food(mine are 50-55k, 200-210/43-46 minutes/6-7 charges). Honestly I was planning on selling it a lot cheaper, but I can't keep it on the shelf and people still come to me saying how cheap it is. I'd rather have it on the vendor than some wholesaler come and buys it all and sells it outside the starport. So give me a price of what you would pay for the same thing with health and action stats(I'm assuming they take about the same ingrediance, in all honesty I actually haven't looked at the schematics yet).
I only have 2 factories going, so I haven't made too many other things, just some singles to pass out as samples really. I'll just crank out the Brandy for the riflemen and docs until the carbineers find out about Acarragm. ::shrug::
Message Edited by Nikii_Nightstrider on 02-16-2004 11:56 AM
Message Edited by Nikii_Nightstrider on 02-16-2004 11:58 AM