Chef Archive
Thread: I hear Chef is failing
They took away the need for dancers healing battle fatigue, so didthey do that to chef too?
Cathaia wrote:
They took away the need for dancers healing battle fatigue, so didthey do that to chef too?
Not really. There are still a bunch of foods people like to buy, although quite a lot of stuff that's being asked for is Artisan food (so if your crafter is a Human and you are willing to skill Artisan 44xx or even Master, you are a winner). I personally cannot complain about too few customers, and I don't even run a proper Chef shop, just minor vendors in our city's Mall.
I can complain because I spent over twenty mil on my cantina and its my only source of income and I am probably gonna quit because of SOE those a*ss holes don't care at all and oh god I am too depressed because of this f*cking game
RandomRodian1010 wrote:
Cathaia wrote:
They took away the need for dancers healing battle fatigue, so did they do that to chef too?
Not really. There are still a bunch of foods people like to buy, although quite a lot of stuff that's being asked for is Artisan food (so if your crafter is a Human and you are willing to skill Artisan 44xx or even Master, you are a winner). I personally cannot complain about too few customers, and I don't even run a proper Chef shop, just minor vendors in our city's Mall.
I can complain because I spent over twenty mil on my cantina and its my only source of income and I am probably gonna quit because of SOE those a*ss holes don't care at all and oh god I am too depressed because of this f*cking game/cry self
Please tell me you're kidding...
failing?? over 1million a day in sales is not what it used to be, but far from failing
Mokianna
The proffession is failing ..miserablly ... heres why ...
No other crafting prof has direct competition from other proffessions .. Example : Its not like a Master Artisian can make a SHIP ...Or a peice of Armor ...Or a weapon worth using ...Yet an Artisian can directly compete with a Chef with the artisian foods , alot being more usefull then the chef foods ... You can add a 2nd profession into that equation of you include spice buffs .. thats somewhat questionable as they arent foods or drinks like the Artisian ones
Artisian foods are easier to manage ..its very hard to really USE alot of the chef items due to the LOW DURATION ...1 minute Pyro ? lol almost funny ...2 minute steaks ..2:30 whatever ...Not only that , but due to stacking issues alot of the chef foods are X'd from use ... very little variety with most of the stuff ..TO MANY OF THE FOODS AND DRINKS DO THE SAME THING ...
The idea of using the amount of rescource / time ,) taking into concideration the amount of rescource used in additives ), and basing the price of your items on the amount of rescource used , its simply not worth it to customers to pay 100k for something that gives them a 1 minute buff ..or even a 5 minute buff ... or EVEN a 9 minute buff .. When they WERE geting 45 minute buffs from alot of diffrent foods and drinks ...
Chef WAS over looked completlly ...its a discrace of a proffesion now .. Master Chef foods should hold some kind of VALUE .. when not ONE of them is more usefull then the artisian foods ...
Most foods have very little value in combat at all ..only slight , very minimal advantages .. not worth the credits spent to obtain these minimal advantages ... My alt is a master chef ...my sales changed slightly , the problem i actually have is with my combat char .. I miss using foods to my advantage ... I really dont enjoy taking a food only to take one again 5 minutes later .. its to much work , its a pain thats that doesnt justify the time or credits spent ..and most players are coming to see that now ! .
Instant cure poisons/disease .. Nice ...great food, would of been usefull as HECK precu ...Post cu ..not worth it ..Nothing in pve diseases or posions anymore ...In pvp posion / disease has been nerfed that using one of these foods wouldnt even really be worth it as fighting with a disease/poison isnt that much of a hindurence ..
Yeah , thats just my take on the prof ..it needs a revamp.. YET AGAIN ! .. which of course presents the problem of converting created items over AGAIN ...Id suggest to chefs out there to never mark their foods with " stats " ...as i think a revamp will come for the prof ...Its like when they did the cu .. the last PROFESSION to address was chef and they were just to tired and burnt out to actually maintain what was a very fun prof to play ...Its like they just slaped it together ..very little thought ...Most frustrating thing is how many of the foods are so worthless and do the same thing just in a lesser dose ,, or they just rearranged ONE part of the buff ...
I like alot of the cu ..but devs .. u droped the ball with chef ....COMPLETLLY .. Ive heard people say AS is in worse shape .. What a joke i play an AS ..and i wish my chef got that much love ..Factional Armor , Bh craftable , Ris Certified ( no need for Ris Schems anymore ) .. making ALL ARMOR TYPES competitive in terms of stats ...AS's went from crafting pretty much nothing but comp / species armor / and the rair suit of R.I.S ...to being able to craft ALL ARMOR types competitivly ...ADDED factional armor ..added BH armor ....
/rant off ...
golfingtx wrote:
Is it necessary to have tons of chefs on every server? It's a matter of supply and demand. If your server has several great chefs then there is no need for so many new chefs to pop up.If the chefs are meeting the demand, then there is no failing grade.
I agree 100%
I would also say its not chef that is failing but chef "alts" that are failing.
In the pre-CU days anyone could make an alt, only harvest good fruits and berries. And then stock their merchant with endless crates of Brandy, canape and ahrisa. It was easy money and anyone could do it. Its a changed and much more complicated system now. Only those who are serious about the profession will be a success. And thats how it should be.
Message Edited by Mayor_Woosh on 08-20-2005 09:42 AM
Mayor_Woosh wrote:
I would also say its not chef that is failing but chef "alts" that are failing.
In the pre-CU days anyone could make an alt, only harvest good fruits and berries. And then stock their merchant with endless crates of Brandy, canape and ahrisa. It was easy money and anyone could do it. Its a changed and much more complicated system now. Only those who are serious about the profession will be a success. And thats how it should be.
Message Edited by Mayor_Woosh on 08-20-2005 09:42 AM
QFE. I've been sitting here, quietly, for the past 2 weeks or so seeing 2 things: All the post CU chefs who got in it for the money complaining its not as easy to make cash as it was, and all the pre CU chefs i have known on here for months now being calmed leveled headed and making a killing.
Chef has always been percieved as the easy money maker, and perhaps for a while it could of been, but now chefs have to think, make educated choices people simply can't take it, and we see the resultings whines.
Its a shame really, because we have problems, but were far from broken.
Message Edited by Warchild123 on 08-20-2005 11:29 AM
Warchild123 wrote:
Not even close to broke at all, yesterday was my best day as of yet.
Since I started using the merchant tracker this what I can tell you
08/17 5.4 mil in sales
08/18 6.3 mil in sales
08/19 7.9 mil in sales
In a 14 day period I have had 80 mil in sales.....sowe may be broken but as far asfailing...nope far from it!
Message Edited by Warchild123 on 08-20-2005 11:29 AM
I turned that thing off.....it got addicting and found myself looking at the website more than crafting.