Chef Archive
Thread: Considering Chef
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Jalinsol
Thu Mar 10, 2005 11:22 am
#1
Hello all!
I'm considering switching to Chef, and i had a few questions I'm hoping to get answered!
1-I understand that some items give you XP when they're consumed. Pretty cool! Is that still the case, and does it work regardless who consumes it? Is this true of all foodstuffs?
2-As a novice, any pointers on what to stock up on? I tend to like to grind things out, then go back for substance, but if there's something useful that can be made in the meantime, that might be beneficial in knowing.
3-I know with my current profession that often an item's experimentation doesn't benefit the final product (with some exceptions). How do "components", like dough, for instance, factor in to final product for chefs?
Many thanks to the help I've received from the forums!
sciguyCO
Thu Mar 10, 2005 11:37 am
#2
1. Yes, this is still the case. You get 50% of the xp you gain crafting it when the final dose of the food stack is eaten. You do have be in the same general area as the person eating your food, though, which makes this not too dependable. On the other hand, you do get the xp gain if you eat your own food.
2. For grinding, you'll probably be focusing on soypro (which, BTW, you can eat indefinitely for the usage xp gain, it's a component and has no filling), then pastebread, then kiwik swirl. For the grind, you need to stock up on cereal & vegetables (for the soypro), wheat & oats & water (for pastebread), and berries & fruits & water (for kiwik). There's not much that can be made for sale before master due to the lack of experimentation, although you may be able to sell some singles on the bazaar in newbie areas like Eisly.
3. Food components do not contribute anything to the final food stats. So feel free to stock up on cheap grind-quality resources for your dough, carbosyrup, alcohol, etc. Because of this, you might be able to partner up with an existing Master chef to provide his/her components. This can get a little tricky, depending on how their particular manufacturing pipeline is set up, they may just prefer to handle everything themselves to simplify factory runs.
Share
Thu Mar 10, 2005 6:24 pm
#4
Hi all im considering doing chef and i was just wandering before i do if a 10point can compeat with 12pointers... ie would i be able to make money and get businesstill i could afford a 12point suit? thanks.
Share,
sciguyCO
Thu Mar 10, 2005 6:57 pm
#5
Certainly. I was a 10 point until very recently (still only 11), and made decent money. I'd probably have done even better if I was a bit more agressive in my advertising.
It does require pricing lower, having a bit higher standards in resources, and you may need to retry a few times to get a "seven point amazing" experiment to hit some customer expectations (+25 / 3 use bivoli, for example). Getting an amazing success when spending 7 points gives the same increase as spending 8 points and getting a great success.
Keep an eye on your money flow (harvest your own resources if at all possible, look for bargains on meat, watch your maintenance) and you should be able to accumulate the millions of credits to start shopping for tapes.
Oh, and don't forget to pick up a crafting apron. Those give +5 experimentation and assembly, and generally go for 200 to 500k, an excellent bargain compared to a +5 tape.
ChefVomit
Thu Mar 10, 2005 7:13 pm
#6
In a nutshell.....yes. Making money as a Chef is about knowing your profession, having good business sense, and RESOURCES. All of these things are a LOT more important than 12 pts. There are Chefs that are quite rich that are still 10pts. I made my first huge fortune as a 10pt Chef. And to be honest, if I only had 10 pts today I would still be able to make a large amount of money. Its ALL about playing intelligently....not about having 30mil in SEAs.
The best thing you can do is start studying the Chef recipes and go out and collect reources. Resources are everything. Take my 12pt suit away, but give me my resources and I can still make better food than any NEW Chef who just bought themselves a 12pt suit. So start there. Nice Berries and fruits are a must, as well as nice carnivore and insect meats. Combine that with plenty of cereals and some nice tubers, flowers, fungi, and hide.....and you will be a step up from most new Chefs. Over time you will become an insane resource hog. You will have dreams of finding a 90% concentration of 950/950/950/950 Berries in the middle of an open field that no one else knows about. LOL. Resources are your life. All the SEAs in the world can not transform mediocre resources into great food.
And in the beginning you need to be a smart promoter of your wares. Starting up can be a hard thing. If you can find a high traffic vendor mall or cantina to start off in...it will get your name out there. I started with a bulky vendor in a cantina. I made 15mil off that stupid thing over time. Sure, I didnt sell a damn thing for a week or so....but it will come.
If you can get in a guild that supports it crafters....do so. I am VERY lucky there. I give a discount for food, and they buy a ton of stuff from me. They also help me hunt for meats and hides. Its a win-win situation for all: Great food for cheap for them, and a guaranteed and helpful clientbase for me.
Chef is perhaps one of the hardest crafting professions to just jump into. There are SO many things that we can make, and the resources required to make them are varied in the extreme. Best thing you can do is be patient and start harvesting anything decent that come around. Take time and have fun with it. On Starsider there are PLENTY of chefs....but there is still room for more. I have helped sponsor three new chefs now. I give them tools, some starter resources, advice, and moral support. LOL. All three are doing quite well now. One almost quit when she first started and was making no money. Now she has three shops on three different planets and has offers for more.
So take your time and enjoy it. I love being a Chef. Cant imagine really being any other crafting profession (although the mad scientist in me has been playing with my BE alt recently). If you have any questions feel free to ask here, just be sure to check the FAQs at the top first. Plenty of excellent info there. ANd if you are STILL unconvinced that a 10pt Chef can make it in this universe....take a look at the VERY talented and respect Chef Correpondent. Kriles is still kickin it very well as a 11pter (and that is a very recent development).
Hope this helps!
The best thing you can do is start studying the Chef recipes and go out and collect reources. Resources are everything. Take my 12pt suit away, but give me my resources and I can still make better food than any NEW Chef who just bought themselves a 12pt suit. So start there. Nice Berries and fruits are a must, as well as nice carnivore and insect meats. Combine that with plenty of cereals and some nice tubers, flowers, fungi, and hide.....and you will be a step up from most new Chefs. Over time you will become an insane resource hog. You will have dreams of finding a 90% concentration of 950/950/950/950 Berries in the middle of an open field that no one else knows about. LOL. Resources are your life. All the SEAs in the world can not transform mediocre resources into great food.
And in the beginning you need to be a smart promoter of your wares. Starting up can be a hard thing. If you can find a high traffic vendor mall or cantina to start off in...it will get your name out there. I started with a bulky vendor in a cantina. I made 15mil off that stupid thing over time. Sure, I didnt sell a damn thing for a week or so....but it will come.
If you can get in a guild that supports it crafters....do so. I am VERY lucky there. I give a discount for food, and they buy a ton of stuff from me. They also help me hunt for meats and hides. Its a win-win situation for all: Great food for cheap for them, and a guaranteed and helpful clientbase for me.
Chef is perhaps one of the hardest crafting professions to just jump into. There are SO many things that we can make, and the resources required to make them are varied in the extreme. Best thing you can do is be patient and start harvesting anything decent that come around. Take time and have fun with it. On Starsider there are PLENTY of chefs....but there is still room for more. I have helped sponsor three new chefs now. I give them tools, some starter resources, advice, and moral support. LOL. All three are doing quite well now. One almost quit when she first started and was making no money. Now she has three shops on three different planets and has offers for more.
So take your time and enjoy it. I love being a Chef. Cant imagine really being any other crafting profession (although the mad scientist in me has been playing with my BE alt recently). If you have any questions feel free to ask here, just be sure to check the FAQs at the top first. Plenty of excellent info there. ANd if you are STILL unconvinced that a 10pt Chef can make it in this universe....take a look at the VERY talented and respect Chef Correpondent. Kriles is still kickin it very well as a 11pter (and that is a very recent development).
Hope this helps!
Message Edited by ChefVomit on 03-10-2005 09:16 PM
h4rr0w
Thu Mar 10, 2005 11:37 pm
#9
Ka-jun wrote:
there's a new requirement for being a chef.....you must have a jedi now....lol
/raise hand
Ka-jun
Fri Mar 11, 2005 1:40 am
#10
there's a new requirement for being a chef.....you must have a jedi now....lol
mfg177
Fri Mar 11, 2005 4:04 am
#11
There's not much that can be made for sale before master due to the lack of experimentation, although you may be able to sell some singles on the bazaar in newbie areas like Eisly.
Well, can't agree with that... On 1-1-0-1 level I was able to sell both singles and factory crates of lower Synthsteaks, Blup Biaquits, Pastebreads, Taming cakes (don't remember the name :smileyhappy
... But I had some advantage: Bio-Engineer is my primary profession, so light additives cost me nothing, but the harvesters and factory upkeep (mediorce meat is not hard to get)...
Shil
Fri Mar 11, 2005 5:08 am
#12
Ka-jun wrote:there's a new requirement for being a chef.....you must have a jedi now....lol
Don't knock it, you don't know the power of the dough side.
Shil
Fri Mar 11, 2005 5:22 am
#13
Great response Vomit. I have a quick question to ask... goes osmething like this
The hardest part of making chef foods seems to be getting the duration and Buff right, while the filling and quantity (especially for brandy) seem to fall into place. Making high PE and Fla the best stats for a chef. Would that be fair to say?
The hardest part of making chef foods seems to be getting the duration and Buff right, while the filling and quantity (especially for brandy) seem to fall into place. Making high PE and Fla the best stats for a chef. Would that be fair to say?
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