Chef Archive

Thread: Debate thread: Filling remaining on cloning

sciguyCO
Fri Oct 01, 2004 3:46 pm
#1


Ok, this has come up in various posts around the board, so I wanted to give everyone a place to bring their arguments, viewpoints, and opinions.


Topic: Should stomach filling remain on the player after cloning/rezzing?


Ground rules:


  1. Personal attacks will not be tolerated. People have strong feelings about this, so it's occasionally gotten a little heated, but if you have to resort to name-calling then you might as well concede and let someone else pick up arguing your position. Ideas and positions can be attacked, the people giving the idea or promotinga position are off-limits.

  2. You're going to need to give reasons to back up your position. This is a debate, not a petition or a poll.

  3. If you are against filling remaining in the stomach, you are going to have to propose some other downside to food to balance it with other buff types. Right now the limited stomach size and fixed digestion rate are the only costs associated with using food for the customer (after they've paid us for it, that is).

  4. "Take it out because I don't like it", "Take it out so I get more business", and "Take it out because a clone's stomach shouldn't have anything in it" are not valid arguments (although they are certainly valid opinions that you can try to back up). The first two ignore game balance, and the third is silly: game balance trumps "in-game immersion" every time. Besides, everyone knows they should be bacta centers, not cloning centers.


To start it off, here's my position:


{Note: The discussion below assumes that 1) The digestion rate gets fixed to 30m per 100 filling and 2) the (confirmed) bug of non-stat buffs remaining after death goes away}


Filling should remain in your stomach after cloning. The filling is the cost associated with using the food, both in limiting how many food buffs you can have active at one time (limited stomach space) and in limiting how often you can re-apply food buffs (fixed digestion rate).


Stomach filling is the only drawback to food.



  • Spices have their short duration (max is 10m) and the downer period.

  • Entertainer buffs have to be applied in a cantina, hotel, theater, or camp; require mastering an elite profession to apply (for full power); cannot be applied during combat;and the buff process takes several minutes. Also (I am not personally positive about this) the buff timer is retained after cloning/rezzing.

  • Doctor buffs have to be applied in a medcenter, camp, or with a med-droid; require mastering an elite profession to apply; require many specific resource types, and the buff process can take a minute or twofor all 6 buffable stats (although Havla reduces this).

Food is portable, can be used by anyone with no skill point investment, can be used during combat, and has a wide range of useful effects. Give players any means of bypassing this drawback, and you allow them to get somethingfor nothing.


Most arguments against remaining filling focus on "But I lose my buffs when I die, why shouldn't I lose the filling?". If youaccept this argument, why should I still have filling in my stomach when my Vercupti wears off? I mean, I only get the HAM buff for 10m, why should I have to wait 10 more minutesafter it wears off before I'm empty?


The reason you have to wait after the Vercupti wears off is that it's a powerful boost: +1200 HAM is nothing to sneeze at. So to balance that buff size, the devs said "Ok, you get this increase in power, but you can only use it once every 20m." Clearing stomach contents on death would give a player a way to bypass that 20m obligation.


I think what should be done by players is to look at filling in a different way. It's not primarily a space cost (66 fill vercupti + 25 fill nutricake, darn can't squeeze in a veghash). It's a time cost (20m before using another vercupti, 7.5m before using another nutricake, gotta wait a minute or two before I have room for a veghash). I'd say about half of the popular foods have a time commitment equal to the buff duration, at least considered one at a time:Brandy, Canape, Snow Cake, Pikatta Pie, Bivoli and Veghash can all be digested before the benefit wears off. Retaining the stomach filling after cloning means that death has some sting (you are still obligated to pay the time cost, but now you don't get the benefits). If the stomach cleared, then players would actually get rewarded for dying (they now have 100 points of stomach space they can fill up).


I think that the filling/cloning design is fair. Sure you can't behopped up on Brandy + vercupti + canape100% the time, but you're not meant to be. If you die, in some sense you made a mistake (even if it was justbeing in the wrong place at the wrong time), and it should cause you some inconvenience. Having to wait a maximum of 30 minutes while going without whatever food combo you prefer for is not the end of the world.


And just because it's a personal pet peeve:


Yes, I know clones shouldn't have the food from their original's previous meal in their stomach. They also take (in SW)10-15 years to mature, don't have the original's skills or memories,don't pop out of the cloning tube with their original's equipment, and probably shouldn't have access to their original's bank account. If you want one, it's only fair you take them all...


"Cloning" isa game mechanic, not a supporting argument. Think of storing clone data as paying a crack squad of NPC medics to rush your dying body into a bacta tank and you'll feel better.

Message Edited by sciguyCO on 10-01-2004 05:07 PM





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Saitek
Fri Oct 01, 2004 3:53 pm
#2






sciguyCO wrote:

I think what should be done is to re-evaluate how filling is looked at. It's not primarily a space cost (66 fill vercupti + 25 fill nutricake, darn can't squeeze in a veghash). It's a time cost (20m before using another vercupti, 7.5m before using another nutricake, gotta wait a minute or two before I have room for a veghash). I'd say about half of the popular foods have a time commitment equal to the buff duration, at least considered one at a time:Brandy, Canape, Snow Cake, Pikatta Pie, Bivoli and Veghash can all be digested before the benefit wears off. Retaining the stomach filling after cloning means that death has some sting (you are still obligated to pay the time cost, but now you don't get the benefits). If the stomach cleared, then players would actually get rewarded for dying (they now have 100 points of stomach space they can fill up).


I think that the filling/cloning design is fair. Sure you can't behopped up on Brandy + vercupti + canape100% the time, but you're not meant to be. If you die, in some sense you made a mistake (even if it was justbeing in the wrong place at the wrong time), and it should cause you some inconvenience. Having to wait a maximum of 30 minutes while going without whatever food combo you prefer for is not the end of the world.




The only reason why I think this alternative isn't a good one, is because part of the excitement of chef is making that double buff vercupti, or creating the perfect set of foods and drinks for a player. By now changing the filling to something other than what it is now, takes alot of the flexibility and fun away from modifying the filling of foods at all.


I also think it will strengthen the dependence on BE's further, as now no one will want a "lesser" buff knowing that cannot eat 2 or 3 at a time.

Message Edited by Saitek on 10-01-2004 06:54 PM



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sciguyCO
Fri Oct 01, 2004 3:56 pm
#3






Saitek wrote:

The only reason why I think this alternative isn't a good one, is because part of the excitement of chef is making that double buff vercupti, or creating the perfect set of foods and drinks for a player. By now changing the filling to something other than what it is now, takes alot of the flexibility and fun away from modifying the filling of foods at all.






Just to clarify, I wasn't proposing a change to the filling system. I was attempting to illustrate a different way of viewing the existing filling system.


With a fixed digestion rate, a given filling is a fixed duration. Take away that fixed digestion rate (like you'd get with cloning clearing the stomach) and you lose that connection, which I believe was a basis for most of the food balancing decisions in the revamp.







Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Higginsis
Fri Oct 01, 2004 3:58 pm
#4

Its there for a reason, to put a limit on the usefulness of food. It'd be nice for them to be all powerful, instant uberness only a death away, but i like it the way it is. I know it doesn't make "scientific" sense but lets be reasonable if you argue about the science of it then surely you wouldn't keep you items?

I mean if this were removed you could use bespin port without limits, simply do it to your full, get killed then you're good to go. But i like it now where i have to use it sparingly, makes it more satisfying when i get those all amazing schems.

I know that the major frustation/agruement is from the pvp communitee but i'm sure they can see that filling is the only limiting factor on foods, to take it away with death would make them simply unbalacing.

The argument about buffs being applyable after death is flawed imo by one thing. I think buffs themselves are vastly overpowered, and should be toned down or have some limit imposed on them, like foods have.

Filling remaining makes sense from a game balacing point of view, and should remain.



Higginsis Great[REJEK] : Solicitation Expert
Bum Sexing-Crixx- until until he gives up...

Saitek
Fri Oct 01, 2004 4:06 pm
#5






sciguyCO wrote:





Saitek wrote:

The only reason why I think this alternative isn't a good one, is because part of the excitement of chef is making that double buff vercupti, or creating the perfect set of foods and drinks for a player. By now changing the filling to something other than what it is now, takes alot of the flexibility and fun away from modifying the filling of foods at all.






Just to clarify, I wasn't proposing a change to the filling system. I was attempting to illustrate a different way of viewing the existing filling system.


With a fixed digestion rate, a given filling is a fixed duration. Take away that fixed digestion rate (like you'd get with cloning clearing the stomach) and you lose that connection, which I believe was a basis for most of the food balancing decisions in the revamp.









I see what you are saying. I just think this is such a complicated issue.


It's all very circumstantial.Of course for a crafter to fill up on Bespin port, go die and then havean empty stomach would be a clear exploitation of the system. However for "Joe the Swordsman" out on Dath just trying to hunt and have a good time, but whoops watch out for that night sister, clones and gets rebuffed, drinks his brandy and is on his way is not.


I myself have died when my ISP borked out for 10 minutes during PvE, I logged in, had to clone and my stomach was full. Kind of ruined my outing.




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::Voted Best Chef on Nartius NUNA's 2004::
Master Chef / Mayor of Mos Quito

:: Proud Member of RAID::

Battery
Fri Oct 01, 2004 4:18 pm
#6

The price of BE foods is somewhat of a drawback also. If a player PvPing decides to get into a zerg fight near a cloning center and uses vercupti BOH and mando wine each death he can quickly use up 600-700k of food. If they're doing it out in the field they'll lose thier buffs too. You can't really PvE in this game with no buffs, so I can't see them doing it to get an empty stomach..so who's left ? crafters ?


I can't really see a crafter dieing just to get an empty stomach so they can use more port. You'd have to put out outfit in a droid or risk dropping it in a buggy house system, then get someone or something to kill you, run back from the close center put your outft back on just to use port ?..... and I bet your 30 minutes would be close to up by then anyway.


As long as they remove all the effects from food when you die they should be treated like buffs.
SkyMoLekThrane
Fri Oct 01, 2004 4:24 pm
#7

Speaking from a big PvPer point of view and also a Chef point of view.


It is very annoying that when you are zerging in a battle that you are always unbuffed. Vercupti is what is good in this part. You can pop 2 of these (If it is double-buff) and bam ur rdy to go and fight instead of walking out and dieing b/c u are unbuffed.


Maybe they can increase the uses in Vercupti so that it gives about the same as brandy. Chefs shouldn't really mind this b/c they would actually be using this up faster than they would if it was 2 uses and we just had where once u die the filling stays.


It will also boost the marketing of foods. People will be now buying foods MUCH faster than they did b4. This would be a awsome thing for chefs. You make more money, why wouldn't you like it?


Now for a PvPer if you went and made vercupti around 18 uses it will let it last longer and they would not have to spend as much as if it were the 2 uses.


Filling needs to go away just like buffs and spices do when u clone. I don't see how it could hurt people only increase PvP zerging even more and also boost the food economy.



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Saitek
Fri Oct 01, 2004 4:25 pm
#8

I know that I personally would never go get myself killed just to drink some Bespin, especially when the effects of the drink are so negligable. I'd say I get just as many amazing successes not drinking it as with it.


Also PvP'ers make up a very small portion of the populous. Last statistic I read was 3% or something like that.



Shop Smart, Shop S-Mart :: www.swgchef.com
::Voted Best Chef on Nartius NUNA's 2004::
Master Chef / Mayor of Mos Quito

:: Proud Member of RAID::

ChefVomit
Fri Oct 01, 2004 4:35 pm
#9

I have thought this over a lot over the past several months. I have gone back and forth, trying each idea out in my head and really considering what the effect to the game would be.

For me, I think it comes down to a playability issue. Usually we ask the developers to fix a part of the game that is broken, and as a result not used or neglected. We have several schematics that are nearly useless, and are never used by anyone. Dont get me wrong, we have a lot of good stuff, and the Chefs that educate their customers sell a LOT more than just brandy and canape. But there are still several recipes that could be tweaked or changed entirely. This to me constitutes as "broken", since it affects the gameplay for chefs poorly and not as intended.

So to ask the question that we are here to discuss: Is filling "Broken"?

I think that there is a valid argument that keeping your filling after death does not make a lot of sense. I agree entirely that it does not make sense, however I DO NOT THINK IT SHOULD BE CHANGED.

It is not an open and shut case. This is a hard one to debate from either side. Mainly, what it comes down to for me, is gameplay. If a players filling was emptied upon death, it would open up a dozen exploits and change the tactics of PvP in an adverse manner as a result. The only benefit would be that people would eat a lot more food, and we would do more business.

So then the question becomes, do we need more business to improve our gameplay, and does this benefit to us outweigh the poor effect this would have to PvP?

I dont think there is a Chef here that can honestly say that we currently have trouble making money. Chef is one of the best moneymaking professions in the entire galaxy. And everyone wants food from us even though they keep their filling when they die. In other words, this filling issue doesnt really affect our gameplay at all, and certainly not to a level that would justify a fix that could hurt an already broken PvP structure.

Bottom line: I cant justify changing the current filling setup. It may not make a ton of sense when compared solely to buffs, but when you stand back and look at the whole picture and how this fix would affect the rest of the game....well....I personally think there are a LOT of other things they could fix for us that would improve our gameplay to a much greater degree than this. Imagine having a dozen new/changed useful foods that were previously broken. That would be fun. ALways nice to have something new. Or how about plates for food? Larger stacks of bivoli, ahrisa, canape, synthsteak, vercupti, etc would be GREAT. Either of these fixes are worth a LOT more to the chef experience than changing the filling.

That is my two cents. Props to Kriles for once again bringing good discussion on relevant issues to the table.

Vomit

Message Edited by ChefVomit on 10-01-2004 04:37 PM



Zemzam Zeman
__________________________________________________________________________
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Higginsis
Fri Oct 01, 2004 4:35 pm
#10

But that 3% are the ones using the majority of ours foods. Who in PvE ever uses Vercupti or synthsteak or thak apart from pvpers?

PvEers needs brandy and ahrisa, maybe sometimes canape. Unless they're doing things like the dwb but still.



Higginsis Great[REJEK] : Solicitation Expert
Bum Sexing-Crixx- until until he gives up...

Saitek
Fri Oct 01, 2004 4:40 pm
#11







Higginsis wrote:
But that 3% are the ones using the majority of ours foods. Who in PvE ever uses Vercupti or synthsteak or thak apart from pvpers?

PvEers needs brandy and ahrisa, maybe sometimes canape. Unless they're doing things like the dwb but still.





I don't think that is an accurate statement. By saying that, you are saying that the majority of my foods are being sold to PvP'ers which is simply not true at all. Grinding jedi, PvE'rs hunting nightsisters, PvE's doing dungeons, all utilize these foods. I sell about 200 to 300 crates a week, and most of them are sold to PvE'ers, and that is not limited to just Brandy, Canape and Ahrisa.

Message Edited by Saitek on 10-01-2004 07:41 PM



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Higginsis
Fri Oct 01, 2004 5:00 pm
#12

Well i get a very different customer responce, PvEers tend to only need/want the basics, unless like i said they do the really big stuff like the dwb.

Jedi they're a different matter people will do alomost anything to protect them so they do want everything. But i do think alot of the chef custom while not obviously limited to them, comes from pvpers.



Higginsis Great[REJEK] : Solicitation Expert
Bum Sexing-Crixx- until until he gives up...

Saitek
Fri Oct 01, 2004 5:18 pm
#13






Higginsis wrote:
Well i get a very different customer responce, PvEers tend to only need/want the basics, unless like i said they do the really big stuff like the dwb.

Jedi they're a different matter people will do alomost anything to protect them so they do want everything. But i do think alot of the chef custom while not obviously limited to them, comes from pvpers.





I would say that it is server dependent. I'm frequently making custom orders for PvE'ers. I find they want the craziest stuff of all.



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::Voted Best Chef on Nartius NUNA's 2004::
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