Chef Archive
Thread: Combat Professions: Express Your Opinions Here.
Experimentation (Fill/Flav/Nut/Quan)%
Buff (30m= 30 minutes)
Filling
Quantity
********Food********
Ahrisa
21/26/38/13
Focus +184 for 38m
33
3
Air Cake
27/27/7/17
Increase chance to dodge 15% for 15m12s
10
6
Almond-Kweevu
18/34/28/13
+8.7 Taming for 16m
22
3
Bantha Butter
Component (There is experimentation, but it does nothing)
Bivoli Tempari
37/33/45/31
Wound Treatment +9.5 for 16m
31
2
Blap Biscuit
15/24/37/12
Health +602 for 37m (Pets Only)
22
3
Blob Candy
18/27/10/17
Action +39 30m
11
6
Blood Chowder
21/12/46/19
Increased resistance to Bleed 14% for 22m20s
16
6
Bofa Treats
28/38/28/14
Health +43 for 41m
10
6
Caramelized Pkneb
17/16/31/13
Wound Healing (Dancing) +8.9 for 14m
16
6
Carbosyrup
Component (No experimentation allowed)
Cavaellin Creams
53/na/32/32
Reduces incap Recovery time 53%
39
2
Chandad
19/21/35/20
Surveying +9.0 for 14m 36s
16
6
Chor-nor-hoola
9/32/20/7
Increase Disease and poison resistance 12% for 26m 20s
17
6
Citros Snow Cake
33/25/34/29
Increase attack accuracy +19 for 20m
26
5
Crispic
19/27/36/16
Attack Accuracy +13 for 11m 24s
16
6
Deneelian Fizz Pudding
Increases chances to dodge an attack 33% for 1m30s
66
1(Not listed on experiment window)
Dough
Component (No Experimentation allowed)
Dustcrepe
35/na/6/18
Reduced duration of DOT effects 11
26
3
Dweezel
19/27/16/14
Trapping +8.2 for 15m12s
16
6
Exo-Protein Wafers
20/26/17/7
Reduces damage taken from attacks 12% for 15 attacks
5
6
Felbar
20/20/37/12
Mind +819 for 36m (Pets only)
22
3
Gorrnar
30/na/46/24
Reduces wounds incurred by cloning 14%
32
2
Gruuvan Shaal
27/23/28/23
Strength +174 for 36m30s
32
3
Halva
28/31/23/22
Reduces heal recovery time +47 for 23 heals
32
4
K-18
15/24/33/18
Burst run HAM decrease 22 Recovery decrease 18
16
6
Kanali Wafers
22/19/60/14
Constitution 51 for 42m36s
16
6
Karkan Ribenes
26/na/49/21
Enhances Trandoshan Regeneration 72%
21
2
Kiwik Clusjo Swirl
26/20/42/18
Quickness and Stamina +465 for 3m36s
81
6
Ormachek
27/31/40/21
Increases XP 4% for 15 grants
81
1
(Got up to 16 grants and 80 fill on this, but never more than 1 use or 4%)
Parwan Nutricake
22/14/30/22
Burst run HAM Decrease 57 Recovery decreasse 44
27
5
PasteBread
33/28/39/30
Action +702 for 38m (Species Restriction: Pets)
21
3
Pikatta Pie
39/27/40/26
Dodge +23% for 20m16s
26
5
Protato
Component (No experimentation allowed)
Pyollian Cake
50/na/51/31
Increases assembly roll of next crafting attempt 6
14
5
Rakririan Burnout Sauce
30/22/27/14
Unarmed Damage +8.7 for 14m36s
53
2
Scrimpi
31/32/44/21
Quickness +190 for 39m30s
32
3
Smuggler's Delight
43/na/48/24
Reduces downtime of spice next spice taken 28%
51
1
Soypro
Component (No experimentation allowed)
Sweesonberry Rolls
32/19/36/18
Health, mind, action +455 for 35m30s (Pets Only)
21
3
Sweet Cake Mix
Component (No experimentation allowed)
Synthsteak
34/29/43/21
Reduce damage taken from attacks 23% for 30 attacks
26
4
Teltier Noodles
27/9/42/13
Stamina +47 for 39m
16
6
Terratta
34/28/39/22
Camouflage +9.2 for 15m24s
52
2
Thakitillo
40/21/35/17
Defense Vs Knockdown +36 for 10m48s
77
1(Not listed on Experimentation window)
Travel Biscuits
36/20/42/13
Terrain Negotiation +9.3 for 14m24s
10
6
Trimpian
20/25/54/19
Increase fire resistance 19% for 25m
16
6
Vagnerian Canape
25/23/43/22
Focus and Willpower +470 for 3m42s
81
6
Vegesparine
29/31/33/17
Melee Defense +9.0 for 15m35s
54
2
Veghash
19/27/49/19
Creature Harvesting +14.55 for 11m 25s
16
5
Vercupti of Agazza Boleruuee
7/45/48/20
Health, Action, Mind +1440 for 13m3s (Pet only)
93
3
Won Won
22/25/58/25
Strength and Con +505 for 3m 45s
83
7
********Drinks********
Accarragm
5/0/35/23
Action, Quickness and Stamina +136 for 30m
46
7
Aitha
16/na/33/15
Mind Healing 135
16
4
Alcohol
Component (No experimentation allowed)
Bespin Port
35/na/54/21
Increases success rate for next experimentation attempt +4
21
5
(Hotcakes I tells yah)
Blue Milk
25/na/33/21
Mind Healing 356
32
4
Breath of Heaven
44/26/17/18
Strength, Quickness, focus +246 for 11m15s
25
1
Caf
38/na/38/21
Willpower +46 for 40m48s
15
6
Corellian Ale
10/30/41/19
Wound Healing (Music) +9.3 for 15m35s
17
7
Corellian Brandy
42/12/36/19
Defense Vs. Knockdown +9.1 for 13m24s
15
7
Deuterium-pyro
29/24/23/12
Defense Vs. Intimidate +8.5 for 14m48s
16
6
Durindfire
41/17/16/9
Defense Vs. Stun +8.2 for 14m
15
6
Elshandruu Pica Thundercloud
24/21/23/16
Ranged Defense +8.5 for 14m24s
16
7
Flameout
39/34/30/18
Reduces Damage taken from 4 attacks 74%
93
4
Garrmorl
34/23/23/19
Health, Strength, Constitution +127 for 37m
42 (I got this down to 35 with 78% Filling experimentation)
7
Gralinyn Juice
29/24/55/35
Creature To-Hit Bonus +10 for 14m48s
27
7
Ithorian Mist
36/27/36/22
Defense Vs. Dizzy +9.1 for 15m12s
15
6
Jaar
38/na/1/17
Enhance next Wookie Roar 18 (You can't take this if you're not a wookie)
10
6
Jawa Beer
30/18/28/5
Mask Scent +8.7 for 14m12s
21
4
Ruby Bliel
31/19/38/33
Reduce heal recovery time 27 for 14 heals
21
4
Spiced Tea
38/22/17/16
Mind +41 for 36m30s
10
3
Starshine Surprise
36/na/23/5
Reduce Incap recovery time 25
31
1
T'illa=T'iil
Need Freaky gasses
T'ssolok
38/27/35/21
Reduces Entertainer required buff time 18% for 7m36s
41
3
Vasarian Brandy
39/12/36/17
Mind, focus, willpower +136 for 33m30s
41
7
Vayerbok
40/23/36/18
Block +9.1 for 14m40s
20
7
Veronian Berry Wine
13/19/21/13
Defense Vs. Blind +8.4 for 14m12s
17
7
Would you buy this food as it is now w/ no BE components or better resources if there was nothing else to be found?
For my CM/Doc, the following effects look attractive:
- The general mind buff (brandy)
- Wound treatment (pre-battle buffing - assuming it stacks with +25 BE clothing)
- Disease/Poison resists (if fighting another CM)
- Fire resists (when fighting commandos)
- Mind heal (emergency battle mind heal)
- Heal recovery (potentially - not sure what this one does)
For my pure melee character:
- General mind buff
- Damage reducers (high % against commandos, low % for general use)
- Ranged defense
- Melee defense (primarily for PvE)
- Unarmed damage
- Mind heal
- Def vs Dizzy
- Def vs Knockdown
In the case of my CM, I'm not positive that the new buffs are more valuable than the old. For the melee character, the new buffs are far more useful, but that character has never been a huge user of mind like rifleman or heavy swordsman. I will be buying more foods as a result of this patch, though I can't be certain yet exactly which foods will prove most useful.
As a Zabrak Master Swordsman, I far prefer the new recipes. If you can pull the filling down on this
Vasarian Brandy
39/12/36/17
Mind, focus, willpower +136 for 33m30s
41
7
to 33, then you have a Swordsman winner. There are currently no useful Focus chef buffs (Corellian Ice Cream is not useful), so this will be great, 3 of these, and I have 1400 mind, 800 focus, and 1100 willpower for 33 minutes! If I can find some food to mix, I will be set with mind buffs for each hour.
As a Master Weaponsmith, I will be buying the experimentation and assembly drinks in large amounts.
Im real excited about this revamp, cant wait for all of these new goodies!!!
I have 12 crates of foods in my backpack ATM on my main and 7 on my alt in addition to the 4-5 crates in each of the banks and 20 or so crates that i purchased as insurance against a nerf in hopes they will still work. That said i have read this list 4 times now looking at each food and thinking is that worth a spot in my inventory which can get very full with harvester resources weapons and crates of powerups already and only see 3 that i will even mess with at all and those are only situational tools.
They are blue milk, the incap reducer and the focus food. Currantly i use foods for my mainstay spices for backup and buffs when i have the time to waste to make the trip to find a doc. However if this Nerf goes live foods will be the situatial tool buffs will take there place and spices will still be the use it when a bars getting low tool cause a 3 min downer is much better than 40min of wait till my next meal
The only good thing about this is that i will save money cause i can get buffs cheap or free most of the time and spices i get a smugler friend to makea scematic for me and run them by the 1000 anyhow.
If i was still a weaponsmith i would use some of the assembly and experimentation foods for krayt and other enhanced weapons but only for the high end tissues cause for the rest of the stuff its not worth my time to with for the food to digest so every attemt can be made using foods cause even one failure can ruin some krayt weapons (the ones that are closer to the thoretical max values already do to ungated materials)
But with the inreased difficulty of killing dragons i doubt you can realy count on crafters to keep you in business with these foods considering that all classes, like yourself, make many scematics and keep only the best for the factory run so using foods on those combines is a simple waste cause i have 100k bricks of all the materials sitting there anyhow
Ciirybeccaskyr wrote:
I have 12 crates of foods in my backpack ATM on my main and 7 on my alt in addition to the 4-5 crates in each of the banks and 20 or so crates that i purchased as insurance against a nerf in hopes they will still work. That said i have read this list 4 times now looking at each food and thinking is that worth a spot in my inventory which can get very full with harvester resources weapons and crates of powerups already and only see 3 that i will even mess with at all and those are only situational tools.
They are blue milk, the incap reducer and the focus food. Currantly i use foods for my mainstay spices for backup and buffs when i have the time to waste to make the trip to find a doc. However if this Nerf goes live foods will be the situatial tool buffs will take there place and spices will still be the use it when a bars getting low tool cause a 3 min downer is much better than 40min of wait till my next meal
The only good thing about this is that i will save money cause i can get buffs cheap or free most of the time and spices i get a smugler friend to makea scematic for me and run them by the 1000 anyhow.
If i was still a weaponsmith i would use some of the assembly and experimentation foods for krayt and other enhanced weapons but only for the high end tissues cause for the rest of the stuff its not worth my time to with for the food to digest so every attemt can be made using foods cause even one failure can ruin some krayt weapons (the ones that are closer to the thoretical max values already do to ungated materials)
But with the inreased difficulty of killing dragons i doubt you can realy count on crafters to keep you in business with these foods considering that all classes, like yourself, make many scematics and keep only the best for the factory run so using foods on those combines is a simple waste cause i have 100k bricks of all the materials sitting there anyhow
Will you be using spices after the Imperial Crackdown (If your Rebel, you could lose your life to Storm troopers, if you're an Imp, you could lose rank).
LedSyrus wrote:
Flameout (more attacks please)
lore7 wrote:
LedSyrus wrote:
Flameout (more attacks please)
ok 85% DR for three attacks...That means Life or death in most GOOD pvp!!!
And after you live through those 3 attacks no more drink for an hour so the 4th will kill you.