Chef Archive

Thread: Annoucement: Chef HAM buff stacking post Pub 17.

Higginsis
Fri May 27, 2005 10:38 am
#1

I've just had it confirmed to me that the way that HAM buff stackis now, is the way it will remain. But i've also had some information about the way foods now interact.

Now HAM stats will not be buffable above 20% of its base stat, which means limitations have to be put on the Ham buffing foods to ensure that they don't unbalance gameplay.

Foods will stack or stomp over some other foods stats to make it so you can eat some foods that overlap in stats. I've not got all the infomation on how this will work, but it sounds like food combinations will still be possible. Just not to the potentially unbalancing nature it could without the limitations.

As of now, i'm not best please, but this is the situation we find ourselves, the devs are stead fast about not letting buffs getting out of hand like they previously were. Please be patient, and try not to jump conclusions, until we have all the infomation.



Higginsis Great[REJEK] : Solicitation Expert
Bum Sexing-Crixx- until until he gives up...

jadeew
Fri May 27, 2005 10:54 am
#2

But jumping to conclusiond are what chefs do best.


I agree with them making foods not stack on the same stat. I think being able to buy the game and 3 days later be a master [Insert any profession available here]is rediculous. Most of the people posting here saying "Chef is dead now. I really liked the prof, but the Devs killed it" are really saying " This sucks. My vendors won't be making 5 million credits a day now."


As long as foods buff, people will buy them. It's that simple. People will do anything to make their grind easier or give any edge in PvP. Theyjust won't beneeding as much as they were needing. The only thingIsee really being affected here is our pocket books. That's good for the customers as far aas I can tell. They won't ahve to drop all of their hard-earned cash on foods.


It's funny how everyone was pissed after the CU went live, then loved Chef again, and now it's doom and gloom all over.





APEX Foods
400 -5555 South of Coronet
Aelea Laree ~ Head Chef

WeaponsmithKat
Fri May 27, 2005 10:54 am
#3

Thanx for let us know...Higginsis




Katsumoto Sadow
Friend and Family of DOGZ
Light Jedi


trexxxx
Fri May 27, 2005 11:05 am
#4

I am a chef i made a good amount of money these past three weeks before the 17 publish.The problem i see is that i can not stack teitranoodle's an blob candy at the same time.So i guess they dont want action regen too go over 100% either huh,and i have tested this i just did.They need too take fill away from all foods now.Make all foods 1hour in length to balance this new food stacking way of life.
jadeew
Fri May 27, 2005 11:07 am
#5






trexxxx wrote:
I am a chef i made a good amount of money these past three weeks before the 17 publish.The problem i see is that i can not stack teitranoodle's an blob candy at the same time.So i guess they dont want action regen too go over 100% either huh,and i have tested this i just did.They need too take fill away from all foods now.Make all foods 1hour in length to balance this new food stacking way of life.





Can't do that because then foods like synthsteak become unlimited use. You might as well take food timers away all together then.



APEX Foods
400 -5555 South of Coronet
Aelea Laree ~ Head Chef

NoseGoblin1
Fri May 27, 2005 11:13 am
#6

Well as a BH I must say I am dissapointed... I understand the spice stacking concern, but without the benefit of foods, the Jedi have gone out of reach, there will be now way to take down a master defender/healer without stacking food buffs.


The nerfing of the chefs effects every balance within the game when it comes to BH vs Jedi... Jedi nerf is to come?



steveybabes
Fri May 27, 2005 11:29 am
#7


spice stacking was a problem not food stacking as food didnt give u regenerations as powereful as spice did only karkan ribenes which does have its big down falls high filling and low time. food stacking was 1 of the best ideas brought forward to the CU as players cud actually "tweak" there buffs to what suited them personally. the amounts of foods were actually useful each 1 supplying good ideas to players discovering wat buffs wud suit them totally catering to the need of the user. But now most foods dont stack in fact so little stacks now(havent found a gr8 mix yet im still testing the update) that it appears we are going back to the old ways of little foods being used and the usual obvious foods being used. I am highly dissapointed in the devs doing this with out a good enuff warning we need time to sell the foods we have made but unfortunatley once again we lose money and most of our foods we have already made won't sell as within weeks now people will have worked out the best food to stack and only that will be made. It seems to me that all the work changing foods by the devsand effort making them by the chef players has all been wasted as i fear only 25% of the menu chefs can provide will be crafted. If anything what the devs shud have decided was to increase filling on certain foods and still allow stacking of food buffs as the foods are not unlimited they already had limits "the fill" being the main factor this wud have sufficientally dealt with any problems the devs had about food buffs stacking. I am highly dissapointed by the devs lack of consideration for not only the veiws of the people these desicions effect but the huge downfalls to the people that have already spent awful amounts oftime and spending there credits on resorces and making food to sell in the pre publish 17 system. For once i wud like to see people effected by desiscions like these to be reimbersed in some way.

Message Edited by steveybabes on 05-27-2005 11:32 AM



funki monkey-bountyhunter/pirtle sandford-rifleman doctor
stinky monkey- jedi padawan / stinky's lil'crafter +2 chef +2 artisan

obi-wan-"may the force be with you"
padawan- "don't think so, not with my 35fc saber"

STINKYinc. food&drink
corelia 104 -5623
900m from coronet
please offer any winnings to my vendors here.
Osrid
Fri May 27, 2005 11:55 am
#8



Higginsis wrote:
I've just had it confirmed to me that the way that HAM buff stackis now, is the way it will remain. But i've also had some information about the way foods now interact.

Now HAM stats will not be buffable above 20% of its base stat, which means limitations have to be put on the Ham buffing foods to ensure that they don't unbalance gameplay.

Foods will stack or stomp over some other foods stats to make it so you can eat some foods that overlap in stats. I've not got all the infomation on how this will work, but it sounds like food combinations will still be possible. Just not to the potentially unbalancing nature it could without the limitations.

As of now, i'm not best please, but this is the situation we find ourselves, the devs are stead fast about not letting buffs getting out of hand like they previously were. Please be patient, and try not to jump conclusions, until we have all the infomation.




If I understand this right as I would like to see it like this is if you have ...

Food A = +10% HR and +20% AR
Food B = +20% HR and +10% AR

if you ate both of them you would then have +20% AR and HR as the higher one would overlap. I hope it turns out like that.

I don't know if this is your section either being the chef cor, but I would love to be able to open up my character sheet and see what my food buffs are at say put 120% where the 100% is if the above case was true.



*edited by admin*
jadeew
Fri May 27, 2005 1:03 pm
#9






wittyalias wrote:





jadeew wrote:

As long as foods buff, people will buy them. It's that simple. People will do anything to make their grind easier or give any edge in PvP. Theyjust won't beneeding as much as they were needing. The only thingIsee really being affected here is our pocket books. That's good for the customers as far aas I can tell. They won't ahve to drop all of their hard-earned cash on foods.


It's funny how everyone was pissed after the CU went live, then loved Chef again, and now it's doom and gloom all over.








Chef is a crafting profession. The purpose of using skill points on a crafting profession and practicing it is to make money. A patch that damages the ability of the chefs to make money damages the profession. People were upset right after the CU came out because foods no longer stacked. When stacking was re-introduced, the sale oflots of varities of foods, especially artisan foods, which can be made cheaply and are affordable to many players, became popular and greatly bosted the viability of the profession. This patch is causing an outcry among chefs because it is undoing the beneficialchanges that chefs and our correspondent worked towards after the CU was released.






As long as foods buff, people will buy them. It's that simple.

Your ability to make money is still alive and well, just mabey not 15 million a day.



APEX Foods
400 -5555 South of Coronet
Aelea Laree ~ Head Chef

steveybabes
Fri May 27, 2005 1:13 pm
#10

hmmm zombi may have a point i did make new foods that bh's found gr8 prior to this (26fill mando wine and breath of heaven) with filling add. perhaps we can use the fixed stats on different drinks and food with fillingbio used insted of the traditional nutrition bioor make as u say 15min accaragm brandy etc etc and the potential for people to concentrate on skills buff foods may bring better mixes for combat. back to the old drawing board then i gess. but i definately wont be making a lot of foods for now. the devs seem to be changing there minds a lot. maybe they will again and i cant afford to lose money again.



funki monkey-bountyhunter/pirtle sandford-rifleman doctor
stinky monkey- jedi padawan / stinky's lil'crafter +2 chef +2 artisan

obi-wan-"may the force be with you"
padawan- "don't think so, not with my 35fc saber"

STINKYinc. food&drink
corelia 104 -5623
900m from coronet
please offer any winnings to my vendors here.
freedomwarrior
Fri May 27, 2005 1:17 pm
#11

Definition of a Developer for SWG = A person or persons who sole purpose is to design a game that will totally turn off 50% of the player base while figuring up ways to totally destroy otheraspects of the gamefor future patches.

Message Edited by freedomwarrior on 05-27-2005 04:18 PM



-Ackire-

THE Retired
dMaster Armorsmithd
Located on the wonderful Planet of Naboo
Now located at -3256 3748, outside of Theed
-=X=-

Rogue_WEB
Fri May 27, 2005 1:42 pm
#12

Zombie hit that combo on the nose. I was asked by my guildies to make Won Won, andI thought that it would go well with Accaragm OR Kiwik Clusjo Swirl, maybe alternating between the two.The Won Won is cooking now, so I wont be able to test it out until later, but I think it would work pretty well, and still leave lots of room open for other enhancements.



Rogue

Cinthia's Food Stands.
Located in Sirwackers Mall at 420 -5764, near Coronet.
Stims and Ruby Bliel available at Sena's Beachfront Mall.
wittyalias
Fri May 27, 2005 1:51 pm
#13






jadeew wrote:


As long as foods buff, people will buy them. It's that simple.

Your ability to make money is still alive and well, just mabey not 15 million a day.




I never stated or insinuated that chef food would not sell any more. This patch is a major blow to chef though, there is no question of that. My sales have already dropped 75% since this patch. Food is not useless, however a lot of the stock that has been developed by chefs since the CU will simply no longer sell. Especially for those who cannot afford to make 200 crates of each food at a time, this is a serious issue. Every time they change the way foods stack they change which foodswork well and which are not worth using. This is not something thatshould be changed lightly, with no forewarning. Nothing about this patch helps the chef profession, and though itis by no means destroyed its in much worse a state than it was before.



Sukarb's Snacks
12 point chef
Restuss 5356 6603


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