Chef Archive

Thread: Annoucement: Chef HAM buff stacking post Pub 17.

MeciniaLua
Fri May 27, 2005 1:51 pm
#14

As crappy as our stuff was buffing this really is just giving us the shaft.


Our foods are suppose to be limited by fill, which in and of themselves limit how big a buff you can get.


What folks aren't thinking about is is the +20% limit is the maximum allowed buff to any stat, then all someone has to do is buy spice and they have the max. Spice can be made with crap resources, making all our resources and foods null. Spice stacking was what was hurting balance not chef foods.......but with this statement it looks like if you have the spice, you don't need the doc buffs, foods, or anything else as you've already maxed......


And to think I actually renewed my account for 6 months last week...figures they'd then kill my favorite profession......





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BallsBisnac
Fri May 27, 2005 2:40 pm
#15

The only thing i'm worried about stacking is Action Regen. I don't know if its because i'm Mon Cal or what, but i cannot maintain combat for an acceptable amount of time without stacking action regen foods/drinks. Now i completely suck in combat because after just a few specials, I am totally out of action. I'm level 80 and it takes everything I've got just to kill 1 level 50 npc. And as far as getting doc buffs... they simply don't last long enuff to be viable. If they make doc buffs last for over 3 hours again then things would be ok, but in the current state, I am hating life.


As far as I know, the best you can now boost your action regen is by +200 points. That simply doesn't cut it, atleast for me it doesnt. Also, just yesterday I bought over 1 million credits of food/drink so i could stack action regen. Then the next day without any warning whatsoever, they take out food stacking. Although I agree that spice stacking had to go, I see absolutely nothing wrong with foods/drinks being stacked. Just my 2 credits...



Ardin
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Meplorium
Fri May 27, 2005 2:59 pm
#16

The idea is to use the default attack quite a bit, not spam specials, so action is suppose to run out rather quickly. I am personally not saying that is a good thing, just what the idea behind that is suppose to be.


Chef isn't all about the money. People use to seek out the best foods available because they were important. Now food is hardly worth the bother to take let alone the time it takes toseek outthe good stuff. On top of that the artisan foods are better, which contradicts how skill progression should work. Not that artisans shouldn't have some good choices to make, but they shouldn't trump chef foods with chef being the one with a few good choices to make. Healing time, poison, disease, stat mods all given to artisans.


Chef has been move to one of the top and very important crafting professions to taking a back seat behind 4400 artisans. Money aside, that is a bit of a heavy hit with the nerf bat. The chef menu is in desperate need of a revamp to make chef important again.





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BallsBisnac
Fri May 27, 2005 3:07 pm
#17

Unfortunately my default attack uses action too... it does use less, but it still uses action up. And i do use the default hit more than the other hits, but it still isnt enuff to keep my toon going for more than a short stint.



Ardin
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Meplorium
Fri May 27, 2005 3:09 pm
#18

Hmm, I generally regen my action while using the default hit, which does enough damage to keep the creatures regen down. Course that is on my wookiee, not my fish, which just crafts.



- Meparch (Master Crafter, AS, DE), Mepaarch (MiniMep, Chef, SW), Meparca (Master Wookiee), Mepthorian (Master Naturalist, CH, BE)
Drop Off Vendor: Buffy in the Bacta Tank, Crystal Hollow, Dantooine. -6931 4819
Visit the commerce district, Crystal Hollow, Dantooine.
The Armored Wookiee - Kashyyykian Armor Specialist
The Bacta Tank - Food, Drink and Stims
Grimy Shack - Tools, Vehicles and Ships
Special Orders Welcome, Send Mail.
steveybabes
Fri May 27, 2005 3:17 pm
#19







BallsBisnac wrote:

The only thing i'm worried about stacking is Action Regen. I don't know if its because i'm Mon Cal or what, but i cannot maintain combat for an acceptable amount of time without stacking action regen foods/drinks. Now i completely suck in combat because after just a few specials, I am totally out of action. I'm level 80 and it takes everything I've got just to kill 1 level 50 npc. And as far as getting doc buffs... they simply don't last long enuff to be viable. If they make doc buffs last for over 3 hours again then things would be ok, but in the current state, I am hating life.


As far as I know, the best you can now boost your action regen is by +200 points. That simply doesn't cut it, atleast for me it doesnt. Also, just yesterday I bought over 1 million credits of food/drink so i could stack action regen. Then the next day without any warning whatsoever, they take out food stacking. Although I agree that spice stacking had to go, I see absolutely nothing wrong with foods/drinks being stacked. Just my 2 credits...




i think food adds to 20% only then spice adds 20% and then doc buffs on top adds this is all seperate adding to the final amount of regen u can have.i dont think the devs (although making this serious blunder) are as stupid as that.....*crosses fingers*



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BallsBisnac
Fri May 27, 2005 3:21 pm
#20






Meplorium wrote:
Hmm, I generally regen my action while using the default hit, which does enough damage to keep the creatures regen down. Course that is on my wookiee, not my fish, which just crafts.





If i use a sword or gun and use default attack, it costs me no action. If i use my default hit for my lightsaber, it uses action. I don't know if this is intentional or just a bug. But currently that is how it works for me. And does anyone know if Species still affects things like action regen?



Ardin
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TylerDarkman
Fri May 27, 2005 3:47 pm
#21

But some HAM buffs foods are overriding defensive buffs as well. This should not be happening.
MeciniaLua
Fri May 27, 2005 4:18 pm
#22






TylerDarkman wrote:
But some HAM buffs foods are overriding defensive buffs as well. This should not be happening.






Define defensive buffs?


If the Cap is 20% as they told our correspondant, than that cap is most likely a hard cap. Meaning that no matter what doc buffs you get, spices, or foods you use the most you can get is +20%. ( More testing is needed to see if this is a hard cap per item or a solid hard cap)



-Wanderhome- Mecinia, Mecinea
-Intrepid- Yovi
-Radiant- Enoorea, Bienurdau
Collected Expansion Ideas and Game Upgradesi


"There is no emotion, there is peace; There is no ignorance, there is knowledge; There is no passion, there is serenity; there is no choas, there is order;There is no death, there is the Force" from the Jedi code.
I_Zombi
Fri May 27, 2005 10:12 pm
#23

Well, as far as health goes, there isn't any hardcap. I can get over 4k health from mando wine and a spice... it's very hard to check the regen stats, though, without them showing up in our character sheet...


Anyway, from what I've seen so far, it looks like things aren't even stacking as they should be.I tried to take gruuvan shaal (200 health, 200 health regen) and then some caf (180 health, 100 mind regen) and it wouldn't let me. I had nothing else buffing my mind regen, but the fact that the caf had a lower health buff than the shaal prevented me from taking it, I guess. It was my understanding that only the mind regen of the caf would stick, while the health buff from the shaal would remain in effect.



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Brissanna
Fri May 27, 2005 11:10 pm
#24

Try taking the Caf first?





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TylerDarkman
Fri May 27, 2005 11:15 pm
#25

I ate some vegeparsine and then a vercupti. When I did that, the +80 Melee Defense I had went away and I only had the Vercupti buff.
Mogdath
Fri May 27, 2005 11:33 pm
#26






GlanocRunningstrider wrote:
Why was this not in the notes? Not that it would have made a difference anyway, but it would have been nice to know it was coming.





Exactly! This problem/change with food-stacking and cap was not addressed in the publish notes, together with many other changes. I am a chef myself but first I am a player of SWG and I don't like the way we are treated, we have to find out things on our own to a already "working" system, afterwards. The communication between the devs and community is great as ever! /sigh!


PS. Thanks Higginsis for getting us some info about that this change is intended and about to stay.. but should at least not the correspondant have first-hand info and would not a change of these proportions have gone to test-center first??


/applaud Devs


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