Here's a breakdown of what it takes to make Bivoli Tempari with a Heavy Additive using Intelligent Nanonutriets, which give a bonus to nutrition (I can't make this stuff yet, so I'm relying on some info online - if my numbers are a little off, let me know). Note that I'm using resource prices from my server, Flurry. They might be somewhat different from your server, but, in the end, it should be a wash.
30 Carnivore Meat @ 30cpu = 900
60 Vegetables @ 3.5 cpu = 210
60Organic @ 3 cpu = 180
6 Flora Food @ 3 cpu = 18
35 Flora @ 3 cpu = 105
20 Creature Food @ 25 cpu = 500
20 Water @ 3 cpu = 60
That gives me a grand total of 1973 credits in resource costs.
Now, here's the list for what is required for a enhancement D pack:
54 Lokian Wild Wheat @ 4 cpu = 216
54 Tatooinian Fiberplast @ 3.5 cpu = 189
32 Herbivore Meat@ 30 cpu = 960
32 Class 4 Liquid Petro Fuel @ 4.5 cpu = 144
16 Dolovite Iron @ 4.5 cpu = 72
16 Domesticated Oats @ 3 cpu = 48
22 Avian Meat @ 40 cpu = 880
22 Reactive Gas @ 3.5 cpu = 77
That gives a grand total of 2586 credits in resource costs.
High quality enhancement packs go for around 8,000 credits on Flurry. That means that the doctor crafting and selling those packs is making a 309% profit. Of course, that doc could turn around and sell the application of those packs and make a lot more. Assuming 25 charges and a going rate of roughly 1.5k per attribute buffed, that doc could pull in 37.5k credits for that pack, which is a profit of 1450%. Certainly, that's a nice profit, but you have to keep in mind that those profits are not immediately realized. Rather the doctor must find willing patients and actively buff those patients, as opposed to simply selling the pack.Certainly, finding willing patients is easy enough (especially in Coronet), but buffing takes time and using up that entire pack could take well over an hour of steady buffing. That's an hour spent by that doc realizing profits while he/she could have been doing something else to make money. So, while the high profit margin looks nice, it's probably not the whole picture.
So, based on this information, how much should Bivoli Tempari go for? Well, if you wanted to get the same kind of profit margin a doc would, you'd sell it for about 6100 credits - that would give you a 309% profit margin.
Here's where we have to leave behind simple mathematics and think about the "perceived value" of these items. That's where this is going to get fuzzy.
What good is a dose of Bivoli Tempari without a buff pack? Not much good at all. What good is a buff pack without Bivoli Tempari? Very good. What good is a buff pack with +25 Bivoli Tempari? Very good +12.5%. High end Bivoli Tempari will add, on average, 12.5% to the power of an ehancement. So, if you would have normally received a buff for 2000 points, you'd get one for 2500 if the doc was using Bivoli Tempari.
One problem faced right now is that, outside of the doctor/chef community, few people know about Bivoli Tempari. What does that mean to the picture? Well, if no one understands what Bivoli Tempari does, docs aren't going to get paid any more for their buffs than they are today by their customers. That means that, to the doctor selling the buffs, using Bivoli Tempari reduces the doc's profit margin - the doc is paying more in overhead while gaining no extra compensation.
Sure, the doctor can take the time to explain to each person how Bivoli Tempari works and why the prices have gone up, but that is just more work for the doc and increases the amount of time it takes for a doc to make money on the packs.
So, with all of that in mind, what would I price a pack of Bivoli Tempari at? Well, I'd stick it around 3500 credits each. Now, that's just me and I'm using Flurrian economics, so your numbers may vary slightly, but, there you have it - the opinion of a master doc.
High Quality Chemicals by Bulbados: Nova Emberlene, Tatooine (-3944, -5871)
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