Chef Archive

Thread: List of Bugs

CylisLZ
Fri Nov 28, 2003 2:04 am
#1

Here is my compendium of all remarks mentioned previously in the smuggler bugs thread.


Since I got no reaction and we should work on giving more feedback, I decided to post it here.


This could be a good startup for the communications with the devs, at least to get some answers on some points, and to also try to help them identify bugs: some points need more information and we could focus on those. I didn t include some remarks of people when they were really too unclear or uncertain. I tried to keep clear information and will try to update it on a regular basis, based on your comments.


If the correspondant could send this to thunderheart so hecan maybe already have a look and give us some info aboutsome bugs/issues (known, unknown, fixed soon, ...).


difference between an issue and a bug hereunder is not very big: a bug is when afunctionality is clearly not working. An issue is when something is not as we would like/as it should. It is still possible that some bugs here are issues and some issues are bugs...but please don t start arguing...the purpose here is to have a full list of problems, and to have them fixed.



BUGS
----


#1 Combat:
----------


#1.1
Description:
PC's allowed to wound Smuggler PC's feigning death in PVP.
currently feign death is useless in pvp because your enemy can still target you while you are feigning death and wound you to oblivion.
If this is by design, please do some official comment on it.
can be bypassed/avoided: No
Can be reproduced: Yes: shoot a FD smuggler in PvP and watch the show.


#1.2
Description:
Smugglers having Feign Death lockup on them. The only way to fix it is to die and or stay logged off tell a server reset.
can be bypassed/avoided: No
Can be reproduced: Conditions not known


#1.3
Description:
Some smugglers seem to lose the ability to ask recruiters for a change back to covert status.
They lose the menu command to go covert.
can be bypassed/avoided: Yes: get killed.
Can be reproduced: Conditions not known


#1.4
Description:
if you low blow successfully 2 times in a row the second one stands your opponent back on his feet
can be bypassed/avoided: No
Can be reproduced: Yes


#1.5
Description:
Panic Shot doesn't seem to apply the delay effect if you initiate combat with it (i.e. you're at peace, then use /panicshot to start combat).
This seems to be general for other special moves for other classes also.
can be bypassed/avoided: Yes: use attack, then panicshot
Can be reproduced: Yes



#2 Spices:
----------


#2.1
Description:
Spices incaping and stats sticking in the low postions after the downer wears off.
can be bypassed/avoided: No
Can be reproduced: To be confirmed/more clearly described


#2.2
Description:
Downer ending: sometimes you get your full HAM back but still get incap at some point.
can be bypassed/avoided: No
Can be reproduced: conditions not known


#2.4
Description:
Several problems with the downer timer: big timer (8 digits number or so) is somtimes displayed
can be bypassed/avoided: No
Can be reproduced: conditions not known


#2.5
Description:
muon gold. Many times I did not get the initial boost to my stats. You are supposed to get an instant 500pts of mind. This has not happened many times and it can pretty much mean instant death if you use them as mind stims when you are low.
can be bypassed/avoided: No
Can be reproduced: To be confirmed/More clearly described. This could be linked to the action being queued like special moves.



#3 Slicing:
-----------


#3.1
Description:
You get the "You cannot see that object" when trying to slice some terminals.
Mostly at starports where the terminal is on a pillar.
A good example is on Dantooine, the general mission terminal at the starport.
can be bypassed/avoided: No
Can be reproduced: Yes : at Dantooine imperial outpost's general mission terminal


#3.2
Description:
I have sliced a container open for someone else and had it completely disappear from my inventory after it is opened when my inventory is full.
can be bypassed/avoided: Yes: check that your inventory can contain enough items once the container is open.
Can be reproduced: Yes: have a full inventory and slice a container with items in it.


#3.3
Description:
Some people have had there slicing lock up.
can be bypassed/avoided: Yes: do not slice while running/moving
Can be reproduced: Yes: slice while running across a server boundary


#3.4
Description:
Slicing auto-pulls a 10 charge PLK from a crate and burns it as one use, losing 9 charges.
can be bypassed/avoided: Yes: pull one item from crate before slicing
Can be reproduced: Yes: have a crate of PLK in your inventory and slice an item...one object will be lost instead of one charge.


#3.5
Description:
I will be slicing a large qty of weapons on Bloodfin - Tatooine, near Bestine in a shop... after several weapons my slicing display disappears in the middle of a slice right after I make a cut or apply a clamp... then it will no longer allow me to slice anything,... when I try it simply states I am already slicing
can be bypassed/avoided: no
Can be reproduced: To be confirmed: could be that it s the same problem as slicing while running?


#3.6
Description:
Containers have constant permission errors after opening.
can be bypassed/avoided: No
Can be reproduced: Yes: slice a container, try to put things in it


#3.7
Description:
Whenever I pull my last knife from my crate, it always only has 1 charge in it
can be bypassed/avoided: no
Can be reproduced: To be confirmed !!!


#3.8
Description:
There have been reports of armor being sliced for effectivness, it's displayed stats changing as they should, yet not blocking the additional dmg.( ie-sliced up to 60%effectivenss but only blocking the original 50%)
can be bypassed/avoided: no
Can be reproduced: to be confirmed !!!


#3.9
Description:
Slicing removes the Powerup from the weapon!
This results in a final speed/dmg displayed worst than the initial value (with the power up).
can be bypassed/avoided: no
Can be reproduced: Yes


#3.10
Description:
having to insure our tools, when they have no con. That is a bug obviously. A costly bug if you chose to insure them.
can be bypassed/avoided: Yes: insure your inventory item by item: very boring
Can be reproduced: Yes


#3.11
Description:
Magseal Containers need to be fixed.
could someone give more details? Is this really an item we should be able to slice?
can be bypassed/avoided: no
Can be reproduced: yes


#3.12
Description:
I get negative Faction points since I sliced a rebel-mission-Terminal... I have lost 80 points of Rebel-faction-standing by doing rebel-missions
can be bypassed/avoided:
Can be reproduced: To be confirmed !!!


#3.13
Description:
Clothing and other wearables show the ability to slice, yet seem to have no effect other than loss of tools.
can be bypassed/avoided: No
Can be reproduced: Yes


#3.14
Description:
It seems for the last few days the slice window doesn't remember it's correct size. In fact, at times, with each successive slice, it appears to get a little smaller each time...
can be bypassed/avoided: no
Can be reproduced: To be confirmed !!!



#4 ISSUES/REQUESTS:
-------------------


#4.1
Description:
Spiceskill value in spice line do nothing?
Impact: unknown. what is the purpose of this bonus?


#4.2
Description:
Spice experimentation does not work
Impact: all items have the same stats. Market differenciation is impossible.


#4.3
Description:
the default action for a crate should be to Get Item rather than split.
Impact: it's slower to work with crates. Splitting crates is less usefull.


#4.4
Description:
The prices for faction items should be listed at the discounted price rather than the discount taking place in the background.
Impact: Not clear for us what we have to pay


#4.5
Description:
Slicing armor for effectiveness does not appear to be increasing the special layer protection.
Impact: slicing has no effect on those protection. Is this by design???


#4.6
Description:
Slicing tools report experimentation yet show no stats or change in effectivness.
Impact: No need to experiment on tools, because it has no impact. what is the purpose?


#4.7
Description:
Items do not display that they have been sliced.
Impact: slicers receive a lot of items already sliced and customers never know if they are fooled when buying an item.


#4.8
Description:
Smuggler skill boxes have poor / complete lack of descriptions of boxes abilites.
Impact: very confused information is spread, leading to bad rumors. Also, not very satisfying to reach one skill without knowing at least what you gained.


#4.9
Description:
After cutting the first (correct) wire, both wires are still selectable options on the 2nd stage (though "the xxx wire is cut" message does nothing, of course).
Impact: Leads to mistakes, hesitations...at least a correct text should indicate what was done previously or which wire has still to be cut.


#4.10
Description:
Locked containers which have had a failed slice attempt should be renamed "Broken Container" to indicate its state to avoid rip-offs.
Impact: Like for sliced items not displaying their status, buyers can be fooled, and it s a lot of confusion.


#4.11
Description:
Slicing an item should put out a spatial message or at least a GroupChat message so the customer knows exactly what went on, and the message should name the item, not just say "the item".
Impact: Everytime we slice an item, we have to type the result to the customer, piece per piece. If he is suspicious he has to check if what we say is true...Not very easy for both.


#4.12
Description:
ideally show the name of the person that sliced it.
(Maybe have that as an option during the slice, to "tag" an item with your name, possibly using an extra knife charge?)
Impact: like for crafters, we would like our name to be known...


#4.13
Description:
Slicing only affects the first refresh of a terminal
Impact: since mission rewards are random, often you get rewards that are lower than some other missions, even with the 40% bonus...


#4.14
Description:
I get a message on how well I craft it but no matter how good or bad I craft, the stats are always the same.
Impact: similar to 4.2


#4.15
Description:
You can slice when you are dead but haven't cloned yet (just noticed this yesterday for the first time).
Impact: Not very roleplay

CylisLZ
Mon Dec 01, 2003 5:35 am
#2

seems nobody is interested in helping to describe unconfirmed/unclear bugs?



#3.7 is confirmed.


#3.7
Description:
Whenever I pull my last knife from my crate, it always only has 1 charge in it
can be bypassed/avoided: no
Can be reproduced: Yes: have a crate in your inventory with 1 PLK in it and extract it from the crate...it will have one charge.


Albve
Mon Dec 01, 2003 6:14 am
#3

I can confirm:


#1.3
Description:
Some smugglers seem to lose the ability to ask recruiters for a change back to covert status.
They lose the menu command to go covert.
can be bypassed/avoided: Yes: get killed.
Can be reproduced: Conditions not known


But, I think that this is incorrect:


#4.4
Description:
The prices for faction items should be listed at the discounted price rather than the discount taking place in the background.
Impact: Not clear for us what we have to pay


It does display the correct price, at least for me it does.





Albve Co'chi
Master Smuggler (since 8/22/2003)
Master Pistoleer (nerfed 11/15/2005)
Master TKA (nerfed 04/27/2005)
Smuggle-free (Since 06/29/2003)
DrevenStrobe
Mon Dec 01, 2003 9:02 am
#4






CylisLZ wrote:

BUGS
----


#1 Combat:
----------


#1.1
Description:
PC's allowed to wound Smuggler PC's feigning death in PVP.
currently feign death is useless in pvp because your enemy can still target you while you are feigning death and wound you to oblivion.
If this is by design, please do some official comment on it.
can be bypassed/avoided: No
Can be reproduced: Yes: shoot a FD smuggler in PvP and watch the show.


Confirmed. This is probably by design though.
Simple solution: FD in pvp only when in a large group. I feigned in the middle of Moenia yesterday, and the Imps didn't have too much time to just stand around and shoot me.



#1.5
Description:
Panic Shot doesn't seem to apply the delay effect if you initiate combat with it (i.e. you're at peace, then use /panicshot to start combat).
This seems to be general for other special moves for other classes also.
can be bypassed/avoided: Yes: use attack, then panicshot
Can be reproduced: Yes


I'm guessing Panic was never meant to START combat. The very idea of Panic is that you would have to be IN combat to begin with and need a quick "out" or delay to save yourself.



#3 Slicing:
-----------


#3.1
Description:
You get the "You cannot see that object" when trying to slice some terminals.
Mostly at starports where the terminal is on a pillar.
A good example is on Dantooine, the general mission terminal at the starport.
can be bypassed/avoided: No
Can be reproduced: Yes : at Dantooine imperial outpost's general mission terminal


Happens at mission terms at any "Outpost" type shuttle port.



#3.3
Description:
Some people have had there slicing lock up.
can be bypassed/avoided: Yes: do not slice while running/moving
Can be reproduced: Yes: slice while running across a server boundary


Also happens if you go LD in mid-slice.



#3.4
Description:
Slicing auto-pulls a 10 charge PLK from a crate and burns it as one use, losing 9 charges.
can be bypassed/avoided: Yes: pull one item from crate before slicing
Can be reproduced: Yes: have a crate of PLK in your inventory and slice an item...one object will be lost instead of one charge.


Another bypass: Move crated knives to your backpack. Slicing will not autopull tools from your backpack.



#3.6
Description:
Containers have constant permission errors after opening.
can be bypassed/avoided: No
Can be reproduced: Yes: slice a container, try to put things in it


Confirmed. Can be bypassed by moving container from your inventory to your backpack then placing items into the container. However, when you close your inventory and backpack, you will not be able to add more items to the container a second time unless you drag it back into your inventory.



#3.7
Description:
Whenever I pull my last knife from my crate, it always only has 1 charge in it
can be bypassed/avoided: no
Can be reproduced: To be confirmed !!!


Never had this happen. I always have my crated knives in my backpack and pull them manually. I have yet to pull one with less than 10 charges. Move your knife crates out of your root inventory and into your backpack.



#3.9
Description:
Slicing removes the Powerup from the weapon!
This results in a final speed/dmg displayed worst than the initial value (with the power up).
can be bypassed/avoided: no
Can be reproduced: Yes


This is by design. And the stats would be worse than the initial value if you got a slice that was less than the powerup. IE - Original powerup = 30% max damage, slice = 25% damage. Sliced weapon will display lower stats than when you examined the weapon with the powerup applied.



#3.10
Description:
having to insure our tools, when they have no con. That is a bug obviously. A costly bug if you chose to insure them.
can be bypassed/avoided: Yes: insure your inventory item by item: very boring
Can be reproduced: Yes


Pain in the ass.



#3.12
Description:
I get negative Faction points since I sliced a rebel-mission-Terminal... I have lost 80 points of Rebel-faction-standing by doing rebel-missions
can be bypassed/avoided:
Can be reproduced: To be confirmed !!!


You sure you're doing Rebel missions? I get MORE Rebel faction when I slice the Rebel terms.



#3.13
Description:
Clothing and other wearables show the ability to slice, yet seem to have no effect other than loss of tools.
can be bypassed/avoided: No
Can be reproduced: Yes


This is being fixed in the next patch.



#3.14
Description:
It seems for the last few days the slice window doesn't remember it's correct size. In fact, at times, with each successive slice, it appears to get a little smaller each time...
can be bypassed/avoided: no
Can be reproduced: To be confirmed !!!


Haven't really noticed this as an issue. My issue has been the maps not being correctly proportional (not related to slicing, I know). My guess is it's an overall UI problem and will be fixed in the next patch.



#4 ISSUES/REQUESTS:
-------------------


#4.1
Description:
Spiceskill value in spice line do nothing?
Impact: unknown. what is the purpose of this bonus?


The Spice skill values are Spice experimentation points...which never did anything, so it was removed from our Spice crafting interface. These also apply to crafting our slicing tools, which does work, but has no effect on slicing.



#4.3
Description:
the default action for a crate should be to Get Item rather than split.
Impact: it's slower to work with crates. Splitting crates is less usefull.


This was fixed in the last publish. Default for crates created since the last publish is "Get item". Some older crates are still default to "Split"



#4.4
Description:
The prices for faction items should be listed at the discounted price rather than the discount taking place in the background.
Impact: Not clear for us what we have to pay


Speaking as a Rebel, I always see the discounted price. IE- for non smugglers, price for one of the big HQ is 60000 fp. My listed price is 45000.



#4.7
Description:
Items do not display that they have been sliced.
Impact: slicers receive a lot of items already sliced and customers never know if they are fooled when buying an item.


This is being fixed in the next publish. (See current patch notes on TC)



#4.10
Description:
Locked containers which have had a failed slice attempt should be renamed "Broken Container" to indicate its state to avoid rip-offs.
Impact: Like for sliced items not displaying their status, buyers can be fooled, and it s a lot of confusion.


Being fixed in the next publish. (Patch notes on TC)



#4.13
Description:
Slicing only affects the first refresh of a terminal
Impact: since mission rewards are random, often you get rewards that are lower than some other missions, even with the 40% bonus...


Agree.










Dreven Strobe (Colonel) Tristyn Strobe
TKM / Master Pistoleer / Master Smuggler / Master Merchant
Imp FP Broker: 130c/FP Starsider Imp FP Broker: 130c/FP
Smuggler 'til the end...and then some.
"Everything I tell you is a lie. The truth is always bigger than the words we use to describe it."
DrevenStrobe
Mon Dec 01, 2003 9:51 am
#5






CylisLZ wrote:

Since I got no reaction and we should work on giving more feedback, I decided to post it here.






This isn't meant as a flame or anything...but this rubbed me the wrong way. I tried to avoid commenting on it as I made my earlier reply...but felt a need to address it anyway.


Just because people don't INSTANTLY respond to something you post doesn't mean it wasn't seen.


Yes, you did a nice job of summing up alot of issues. Some of which I experienced myself, some I haven't, and some that are already being fixed.


The "Bug" thread is stickied to the top for a reason. That's to get a comprehensive list of our issues in one place so it will be easy for Thunderheart to find when he starts going through professions. I'm sure he or one of the devs will make an effort to read the posts contained in that thread, including your own and will get to us in time.


However, for the time being, we *mostly* work and aren't nearly as broken as we sometimes make ourselves out to be.


Again...you did a fine job of compiling stuff...just don't be impatient when you don't instantly recieve a reply. Patience is a virtue no Smuggler can be without.






Dreven Strobe (Colonel) Tristyn Strobe
TKM / Master Pistoleer / Master Smuggler / Master Merchant
Imp FP Broker: 130c/FP Starsider Imp FP Broker: 130c/FP
Smuggler 'til the end...and then some.
"Everything I tell you is a lie. The truth is always bigger than the words we use to describe it."
CylisLZ
Tue Dec 02, 2003 2:43 am
#6

hi! no offense intended also!


I don t want someone saying 'good job'. That s not the reason I did that list. I did it because I was thinking the thread was lacking a good summary...readable, with confirmed information for the Devs.


I am just surprised that nobody tried to help by saying "I know item X.Y, you can reproduce it when doing this or that."...or I know of another problem, here it is:...


several items are still "to be confirmed", or "conditions unknown" to reproduce...I wanted the help from the community, but nobody did even try.


after 7 days I had not an answer, that s why I bumped the thread. I supposed nobody was reading tha "smuggler bugs" thread anymore.


Kav
Tue Dec 02, 2003 7:51 am
#7

not sure if your american, 11-27 thru 11-30 was a holiday time for us, lots of folks were away from the boards, or playing


Also i think you may be reproducing work here, the corospondant gathers it all out the the thread and presents it to the devs. And concidering the age of the thread probably has allready.


good complilation, and good intentions. but a bit late i guess is what i am saying




Kav::Master Smuggler::
Beul::Engineer::
"Credibility is like virginity, you can only lose it once."
CylisLZ
Wed Dec 03, 2003 3:49 am
#8

hehe ok. No I am not american (and english is not my mother tongue). I was not aware of that holiday week.


It s a bit late, maybe, I joined the smuggler community not long ago, and since I saw the posts but not many thing changing, I wanted to compile it...if that was already done, then maybe it s a waste of time...



with the next patch, I will update the list with what was fixed and the comments made to it.


then we will have a clear up to date view of the problems. It doesn t hurt anyway.

SirVimes
Tue Feb 17, 2004 10:23 am
#9





Ok, guys...everybody is listing their bugs everywhere, and this is just to much reading for me to do. I am a product of the New Jersey education system and read slowly. (Actually, I am dyslexic and read slowly.)


Lets get these posts into one thread...like this one. I will keep reading the boards but if your bug is not posted in this thread I can't gaurantee that I will see it...and it will even be less likely the developers will see it. Unless you have submitted a bug report, which you should always do.


This is what I have so far.







Stomach Timer 45 Minutes - A lot of people are reporting that the stomach timer is 45 minutes instead of half an hour like we were told it would be. There are some people who are saying it is 30 minutes, which makes me wonder if it is just 45 minutes for particular foods. Either case, the reports that the stomach is taking 45 minutes to empty are too common to be ignored.







Barrels not working - Barrels are not working. (Note to chefs: The developers are working on this one.)







Cask gives Artisan XP instead of Chef XP.







Stomach timers do not reset to 0 when somebody dies. If it is not a bug, then it should be changed anyway.







Smuggler's Delight - Does not work. It seems to work in that you get a system message that the effects of the spice are gone faster. But if you hit ctrl-c, the negative effects of the down are still there and remain on that screen for the full time.







(Cut and pasted from the board):


Using high defense individuals to test Citrus Snowcake with a +38 bonus, we determined that eating this food actually lowers accuracy:


Using a rifle with the target prone:


38.7% hit rate with no food


21.1% hit rate with food


Using a rifle with target standing:


48.7% hit rate with no food


36.3% hit rate with food


About 150 shots were fired in each test.







People are reporting they are not getting any xp for chef items. Many times this is fixed by logging out and logging back in, but others are saying this does not help.




Ok, what am I missing?

Message Edited by SirVimes on 02-17-2004 12:33 PM

SirVimes
Tue Feb 17, 2004 10:36 am
#10

Vercupti of Agazza Boleruuee does not work. We had had reports this has no effect on animals.
electricnomad
Tue Feb 17, 2004 10:38 am
#11

This might just be a visual bug, but whenever I eat Exo Protein Wafer, the timer gets set to one hour and lasts LONG past the 10-25 attacks or so that it's supposed to reduce damage, typically for the entire 60 minutes. I have no idea whether it's actually protecting for 60 minutes, or for a finite number of attacks, because the buff graphic stays there for the full hour. This hasn't happened with any other foods I've tried (I've tried about a half dozen so far), just Exo Protein Wafers.






"We're dedicating a designer (Green Marine) next week to looking into fixing some of the bigger issues of the smuggler. (Yes, we are also looking at issues with the other professions, the smuggler just seems to be the one needing the most love at this moment)." Q-3PO - September 16, 2003
Great Threads in Smuggler History, Vol. I / Vol. II / Vol. III - Collected Posts by the Devs Concerning Smugglers
***ELECTRICNOMAD RETIRED FROM SWG ON 7 MAY 2004***

Wekai
Tue Feb 17, 2004 10:39 am
#12

If this is the same as the one you've listed, the xp displayproblem seems to betriggered byeating your own food. My xp display bars and skill pageinfoare updated correctly if I grind out practice items, but eating something will make all the bars freeze or just go nuts - chef or otherwise. You doget the xp, however. Taking a trip by shuttle seems to force a reset most of the time as well.
haala
Tue Feb 17, 2004 10:40 am
#13

Vercupti does not seem to work on pets. They will eat it but their ham bars do not increase.


In addition, the cost of making a one-use vercupti is so disproportional to the cost for the BE's pet stims that folks have told me flat out they wouldn't use it even if it did work. It is possible that if it were changed to the regens con/stam wp that they would be interested, but that's only speculation.





Haala's Twinloch Tavern & Petting Zoo, Twinloch City, Talus: -1083 -5060. Master Level Foods and Quality Entertainment.
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