Chef Archive

Thread: FS Skill Points

DenMeister
Fri Sep 26, 2003 3:14 pm
#1

I was reading the thread about FS exp "bar" and thought about it. A conclusion that I came to was that an FS Exp bar would imply grinding FS exp... Something that doesnt seem viable, but I'd like to expand on that a little more.


What if, instead of earning FS EXP, you earn FS Skill Points. I wont expand on HOW that is done, but i'm sure its not "kill 10^20 creatures."


What are your thoughts?

loonatik
Tue Jun 29, 2004 1:39 pm
#2


Ok, someone set me straight here, I havent been following the boards. But it sounds like from what im reading that Jedi are going to be given bonuses to crafting?


I sure hope that is not true. It will KILL the market, because the only way to seriously compete is to become a jedi andI think thats HORRIBLE. I do not want to see jedi on every street corner.

Message Edited by loonatik on 06-29-2004 03:40 PM



Loonatik
Master Troller
Elmmx-5
Tue Jun 29, 2004 1:55 pm
#3


loonatik wrote:
I do not want to see jedi on every street corner.

Message Edited by loonatik on 06-29-2004 03:40 PM




Hehe, if that's the case I suggest you don't log in today. With jedi currently getting no TEF for using a lightsaber at lower levels. That's exactly what I am seeing... A jedi at every corner showing his new robe and lightsaber off.



_________________________________
Akiko' Saito
+25 Master Chef (14pt artisan, force experimentation)
Shop at -6009 -447 Corell Peaks, Corellia


sciguyCO
Tue Jun 29, 2004 1:57 pm
#4

Jedi are not going to exclusively get the FS bonuses, at least after publish 10. Getting those skills will be earned through completing the quests being added in the "Path of the Jedi" publish. Right now, Jedi are the only ones with the FS skill boxes, due to the conversion process.


Also, the bonuses as they are right now (unless there was a last minute change in the past 2-3 days since I was on TC2) give the same type of bonuses as Pyollean cake and Bespin Port: better odds of great/amazing success, but no more experimentation points. So there will be no 14 point crafters. Although that also means that there's still only the SEA route to get 12 points.


This means that even if it was a hefty bonus (which no one has experienced testing it out) you can still make the exact same item as a FS crafter (using the same resources). If you're both going for an "all amazing" schematic you may have to go through more attempts (or just get lucky), but the end result will be identical.


Finally, my gut tells me that most of the current Jediare going to be aiming at the FS boxes giving combat bonuses. Those boxes cannot be dropped or (AFAIK) trained, so players with Jedi characters are going to lean towards skills that will give them the most benefit in PvE and PvP. Melee/ranged defense, melee speed (although it's not clear whether that's supposed to apply to lightsabers) are probably going to be the most common choices for converting Jedi.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
loonatik
Tue Jun 29, 2004 2:48 pm
#5






sciguyCO wrote:

Jedi are not going to exclusively get the FS bonuses, at least after publish 10. Getting those skills will be earned through completing the quests being added in the "Path of the Jedi" publish. Right now, Jedi are the only ones with the FS skill boxes, due to the conversion process.


Also, the bonuses as they are right now (unless there was a last minute change in the past 2-3 days since I was on TC2) give the same type of bonuses as Pyollean cake and Bespin Port: better odds of great/amazing success, but no more experimentation points. So there will be no 14 point crafters. Although that also means that there's still only the SEA route to get 12 points.


This means that even if it was a hefty bonus (which no one has experienced testing it out) you can still make the exact same item as a FS crafter (using the same resources). If you're both going for an "all amazing" schematic you may have to go through more attempts (or just get lucky), but the end result will be identical.


Finally, my gut tells me that most of the current Jediare going to be aiming at the FS boxes giving combat bonuses. Those boxes cannot be dropped or (AFAIK) trained, so players with Jedi characters are going to lean towards skills that will give them the most benefit in PvE and PvP. Melee/ranged defense, melee speed (although it's not clear whether that's supposed to apply to lightsabers) are probably going to be the most common choices for converting Jedi.






sciguy I appreciate the response. It sounds to me like the incentive is not that great and will not make people flock to being jedi just to get that extra crafting bonus. I just hope that there are no plans on the future to further extend something like this.



Loonatik
Master Troller
Meplorium
Tue Jun 29, 2004 3:12 pm
#6

The think is you only needed 4 FS skills to get that extra experimentation. That is only 1/4th of the way to jedi, so hardly a 'jedi crafter'. Also the 14 to 12 point ratio is less than 12 to 10 points, so it levels the playing field between those with and without skill tapes.


The added success rate does seem very very weak right now. I would like to see it get changed backto extra points and not better success on pub 10 when everyone has equal chance at those points. I can see prenerfing this before pub 10 as those few that have jedi can't dominate the market on us who weren't lucky enough to unlock.



- Meparch (Master Crafter, AS, DE), Mepaarch (MiniMep, Chef, SW), Meparca (Master Wookiee), Mepthorian (Master Naturalist, CH, BE)
Drop Off Vendor: Buffy in the Bacta Tank, Crystal Hollow, Dantooine. -6931 4819
Visit the commerce district, Crystal Hollow, Dantooine.
The Armored Wookiee - Kashyyykian Armor Specialist
The Bacta Tank - Food, Drink and Stims
Grimy Shack - Tools, Vehicles and Ships
Special Orders Welcome, Send Mail.
loonatik
Wed Jun 30, 2004 11:28 am
#7






Meplorium wrote:

The think is you only needed 4 FS skills to get that extra experimentation. That is only 1/4th of the way to jedi, so hardly a 'jedi crafter'. Also the 14 to 12 point ratio is less than 12 to 10 points, so it levels the playing field between those with and without skill tapes.


The added success rate does seem very very weak right now. I would like to see it get changed backto extra points and not better success on pub 10 when everyone has equal chance at those points. I can see prenerfing this before pub 10 as those few that have jedi can't dominate the market on us who weren't lucky enough to unlock.






Extra points meaning the ability to make better product? I should not have to go down the jedi path just to be able to compete in the marketplace. Jedi has nothing to do with crafting and should stay that way.



Loonatik
Master Troller
loonatik
Wed Jun 30, 2004 5:50 pm
#8






Meplorium wrote:





loonatik wrote:





Meplorium wrote:

The think is you only needed 4 FS skills to get that extra experimentation. That is only 1/4th of the way to jedi, so hardly a 'jedi crafter'. Also the 14 to 12 point ratio is less than 12 to 10 points, so it levels the playing field between those with and without skill tapes.


The added success rate does seem very very weak right now. I would like to see it get changed backto extra points and not better success on pub 10 when everyone has equal chance at those points. I can see prenerfing this before pub 10 as those few that have jedi can't dominate the market on us who weren't lucky enough to unlock.






Extra points meaning the ability to make better product? I should not have to go down the jedi path just to be able to compete in the marketplace. Jedi has nothing to do with crafting and should stay that way.





It does now. Extra content is always good. A little something to break up making one schematic after another and loading factories isn't a bad thing. Gives you something to work towards, kind of like always being on the look out for great resources. I have a difficult time understanding why people want less content and less to do in this game.





You are seriously deluding yourself if you truly think making someone go down the jedi path is "more content". I am all for more content. But what in the world does Jedi have to do with this? If I do not want to become a jedi I should not have too. Its obvious you do, and that makes it very attractive for you. But for those of us who don't, it would mean we would not be as competitive. Granted, not everyone wants to have to get those skill tapes, and the other 30 hoops you have to deal with. But, if you want to add more content to chef, make the quest's about CHEF not JEDI.




Loonatik
Master Troller
Meplorium
Wed Jun 30, 2004 10:49 pm
#9

The quality of the extra content does come down to how good the quests are. No one knows their quality yet, so commenting on that is rather pointless. I am willing to give them a fair chance to impress me.


BTW you do not need to be a jedi to get the crafting bonus. You need to spend 4 skill points and do some quests, which may not even be necessary to do depending on how much credit you get for the professions you have mastered. I wouldn't call that being a jedi. Granted if you want that right now, then you already needed to be a jedi, which does suck. That is only short term though.


As to what being a jedi have to do with being a chef, well you are being a chef in 'Star Wars'. Using some force sensitive skill to create food seems very star warsie to me.



- Meparch (Master Crafter, AS, DE), Mepaarch (MiniMep, Chef, SW), Meparca (Master Wookiee), Mepthorian (Master Naturalist, CH, BE)
Drop Off Vendor: Buffy in the Bacta Tank, Crystal Hollow, Dantooine. -6931 4819
Visit the commerce district, Crystal Hollow, Dantooine.
The Armored Wookiee - Kashyyykian Armor Specialist
The Bacta Tank - Food, Drink and Stims
Grimy Shack - Tools, Vehicles and Ships
Special Orders Welcome, Send Mail.
Okin_Sin
Thu Jul 01, 2004 12:00 am
#10

"Extra points meaning the ability to make better product? I should not have to go down the jedi path just to be able to compete in the marketplace. Jedi has nothing to do with crafting and should stay that way. "


This is SWG and they seem to want EVERYTHING to be about jedi now /cry
Meplorium
Thu Jul 01, 2004 12:21 am
#11






loonatik wrote:





Meplorium wrote:

The think is you only needed 4 FS skills to get that extra experimentation. That is only 1/4th of the way to jedi, so hardly a 'jedi crafter'. Also the 14 to 12 point ratio is less than 12 to 10 points, so it levels the playing field between those with and without skill tapes.


The added success rate does seem very very weak right now. I would like to see it get changed backto extra points and not better success on pub 10 when everyone has equal chance at those points. I can see prenerfing this before pub 10 as those few that have jedi can't dominate the market on us who weren't lucky enough to unlock.






Extra points meaning the ability to make better product? I should not have to go down the jedi path just to be able to compete in the marketplace. Jedi has nothing to do with crafting and should stay that way.





It does now. Extra content is always good. A little something to break up making one schematic after another and loading factories isn't a bad thing. Gives you something to work towards, kind of like always being on the look out for great resources. I have a difficult time understanding why people want less content and less to do in this game.




- Meparch (Master Crafter, AS, DE), Mepaarch (MiniMep, Chef, SW), Meparca (Master Wookiee), Mepthorian (Master Naturalist, CH, BE)
Drop Off Vendor: Buffy in the Bacta Tank, Crystal Hollow, Dantooine. -6931 4819
Visit the commerce district, Crystal Hollow, Dantooine.
The Armored Wookiee - Kashyyykian Armor Specialist
The Bacta Tank - Food, Drink and Stims
Grimy Shack - Tools, Vehicles and Ships
Special Orders Welcome, Send Mail.
DiatomeNemo
Thu Jul 01, 2004 8:47 am
#12

I, for one, was very disappointed in hearing about the experimentation points given fromForceSensitive craftingbeing switched over to just more "amazings".I don't make foods for profit, which I suppose is my own fault...but I just make the best I can for my guildor people that contact me. So I do not have thecredits to purchase skill tapes and Idon'thave the skills to collect my own (being a Master Artisan, MasterMerchant, Master Chef). It seems to me that thereshould be another way to get moreexperimentation points and being force sesitive sounded like the perfect solution to that. Everyone must makes choices inhow they want to play this game. I would love tohave some force sensitive skills,yet Ihave no desire to be a jedi. I want to be the best that I can be inmy profession, however I do not have the funds or the means to acquire skill tapes, so I am merely a 10 point chef in a 12 point market.


If the majority is against the 14 pont chef...then maybe the answer is to have a 12 point cap,but have multiple ways to get to those 12 points. Meaning you could either have skill tapes or be force sensitive, but you cannot stack thepoints if you happen to do both.


Just my two cents. (And this is my first official post...Whee!)


~Diatome Nemo~

Female Mon Calamari (3rd smallest population of played creatures!)

Master Chef/Master Merchant/Master Artisan

Server: Tarquinas

Home: Twilight's Edge, Dantooine

Guild: Wrath of Ages



~Diatome Nemo~
Fish are friends...not food!
Master Chef/Master Merchant/Master Artisan
Owner of Twilight's Escape Cantina, Twilight's Edge, Dantooine, Tarquinas
loonatik
Thu Jul 01, 2004 11:57 am
#13






Meplorium wrote:

The quality of the extra content does come down to how good the quests are. No one knows their quality yet, so commenting on that is rather pointless. I am willing to give them a fair chance to impress me.


BTW you do not need to be a jedi to get the crafting bonus. You need to spend 4 skill points and do some quests, which may not even be necessary to do depending on how much credit you get for the professions you have mastered. I wouldn't call that being a jedi. Granted if you want that right now, then you already needed to be a jedi, which does suck. That is only short term though.


As to what being a jedi have to do with being a chef, well you are being a chef in 'Star Wars'. Using some force sensitive skill to create food seems very star warsie to me.






I'm not exactly sure who you are talking to in regards to "quality of content" so I will skip this.


The quests are for JEDI not CHEF.So any way you slice it, it directly relates to jedi.


Furthermore, If they want to allow chefs to further their skills by questing, then they should create chef specific quests. Not Jedi quests. I would love for you to show me one jedi chef in any of the star wars movies. HAVING to use force sensitive skills to compete in the chef market place is a horrible idea.



Loonatik
Master Troller
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