Chef Archive
Thread: Help me with my template please! I want to keep swordsman
Wow, thanks for the input, this is exactly what i was wondering about. Ok, this is what i was thinking would work. This should leave me fairly self sufficient, with really just the need for a bio engineer right?
- Master Swordsman
- Master Chef
- Scout with Hunting 2 (0020) along with some excellent veghash
- Merchant with Advertising 3 (3000)
- Tailor with Formal Wear 1 (0010)
- and Survey 1, leaving me with 1 skillpoint.
raora wrote:
anything less than surveying 4 I go mad. tired it...no way!
I'm with you on that one... Although for those of us who need to squeeze out every last SP here is an interesting idea...
Become Force Sensitive. Drop Survey 4 (5sp) and pickup the FS Survey line (4sp). It's only 1sp difference, and will take a long time to get, but with my current setup there is not much else to do after I've checked the vendors and moved factory goods around. POI's here I come, although it might be hard to do a themepark with no combat skills...
raora wrote:
Master chef
Master Swordsman
3000 merchant
0044 artisan
2000 or 0020 in scout....you can go back and forth bewtwwen the two if you need mask scent for milk or hunting for more organics.
ya no medic, I have a swordsman as well. with no medic. good armor and buffs I really dont need it. saying that you can always pick medic up and drop scout anytime really if you think you'll need it
Raora
I think you need 0440 Artistan... How about this:
Now if i were to drop tailor and pick up maskscent and hunting2 that would be a working profile. Right now im using survey 1, yeah it sucks, but i can still find good spawns, just takes longer. I haveabsolutely no storage now so i really want to go for the merchant 3, not to mention leaving my mark on the planetary map![]()
So then I just need a tailor and a bio engineer, which shouldnt be too hard to find. I could do tailor myself, but then it would cost me another lot for the factory, and it sounds like their stuff isnt that expensive compared to milk and meat.
So, hows it looking?
sciguyCO wrote:
Well, a few useful things to combo with chef are:
Tailor Formal wear 1: allows you to make your own trim for casks (although it requires getting a clothing factory). Since tailor is based off the same Dom Arts artisan line as chef, this only requires spending 11 skill points.
Scout Hunting IV: very handy for getting your own meat/hide/bone/milk resources, especially since you've also got the combat skills to back it up. That's 29 skill points.
Business III: allows you to get a single bulk vendor, with 100 items (assuming the limits posted a couple weeks ago aren't changed any more). That's only enough for a very small market, though. Personally, I'm keeping merchant 3000 for the planetary advertising,3 vendors and a total item limit of 750 items. That'll take 37 skill points.
Some chefs take up BE to make their own additives, but that's a pretty hefty point cost, you won't be able to fitMBE into the 66 you need, and lower than MBE really limits the additives.
Survey skills for increased range help when you're looking for a good spot to place harvesters, I'd recommend having at least survey 2.
Corresopondent is always right!