Chef Archive

Thread: Pricing feedback requested

QuixSWG
Mon Aug 25, 2003 1:02 pm
#1

Anything with components in it tends to bump up the price on the list. I have 100 cr/charge for Air cake listed, and I do have total resources used, instead of just base. It's just the next column over

I think billing by charge is easier, as the customer doesn't care if it took the same number of resources to make a 4 charge Ormachek, or an 8 charge one. They see themselves as getting half as much for the same price. They also *shouldn't* really care what it takes to make. If it's a real economy, supply and demand should create an equilibrium on pricing. Sub populations on the servers will have their own pricing schemes, resource usage is just as fair as charges if the people want to pay that way. I personally prefer counting up the numbers and multiplying by a number. Also, my repeat customers I usually figure out that number and go down to the next lowest round number that makes me feel comfortable. This listing is just a guideline.



-------------------

Doc Hollandaise
Starsider's Gunslinger Chef (to be)
leshoward
Mon Aug 25, 2003 1:39 pm
#2

I agree with Quix. My prices are based on several things:

. ingredient quantity
. ingredient rarity
. ingredient harvestability (can they be gathered with harvester, or do they have to be salvaged by a scout)
. does it require factory matched subcomponents?
. going market price (server-wide average and in the location where I'm selling)
. demand (server-wide average and in the location where I'm selling)
. strength of the buffs
. duration of the buffs
. number of doeses

Market price and number of doses are probably the 2 largest components I use when determining price. In the absence of a good market price comparison, I use strength/duration of the buffs and ingredient cost. Demand is the main factor in determining what I make (if it has a good profit margin, but I can't sell it but once a week; I don't make it). Then it comes down to makret price vs materials cost.

L

--
Starsider - Yramallator
cannonfdr
Mon Aug 25, 2003 2:05 pm
#3

I like these... recently I've started charging minimum 5cr per component... and up depending on how many in the stack.. ie. a stack of 4 = costs 5cr per component needed to create it... a stack of 5 = 6cr, a stack of 6 8cr...


Prices did get high a bit fast.. but I did notice all my auctions gone in approx 2-3 days... And no mail with any negitive feedback.


At least on bloodfin there is VERY few food items up on the bizaar. I've been posting mostly veghas and ormichek (sp)... I won't post anything less then a stack of 4... and the prize stacks of 7-8 I charge sometimes 10cr a unit... I feel as if It's worth it... since it takes less space... a friend keeps telling me to charge MORE too...






-Trivan
Novice Ranger
Novice Chef (Entrees I, II - Mixology I,II - Cooking I)
Caljostro
Mon Aug 25, 2003 3:01 pm
#4

I don't get a headache from pricing. (Actually I do, but I try not to.) I have flattened most things.

Dom Arts f&d for ~300 the whole stack, most chef stuff for 300 per use, master items 400 per use. I try to get stack size to at least 3 or 4 at it increases my gain, but if stacksize experimentation fails I have no scruples to sell it anyway (it doesn't matter with a "per use" pricing scheme). Bazaar is usually an additional 50 cr per use.

It might get lower for crates once factories work for stacksize and I don't have to worry about assembling failures.
t0rp0r
Mon Aug 25, 2003 3:36 pm
#5

Right now since I"m not mass producing anything I just charge per resource, plus a little for profit... i.e. I figure a "cost" of 4 credits per resource to make, then bump it up a little depending on the rarity of the resource (i.e. a lot more for jawa beer just because wooly hides).


My cost tend to be something like


air cake 125credits


"bantha beer" (jawa beer) 300 credits.


I think maybe I should figure out something more along the "per charge" line but at this point I guess I'm not focusing too much on the economics, since I'm trying to tend bar. It's hard enough just to get folks to buy stuff sometimes.



At the bar, a friend of yours, giving your drinks for free.


Talking with Davy from the Imperial Navy.




__________________
"Patience. For the Jedi it is time to eat as well." - Yoda, Jedi Master
---------------------------
Odop's Vegetarian Cafe & Grill
(6172, 1283) in Estellarum, Naboo (Tarquinas)
DrKeith
Mon Aug 25, 2003 3:54 pm
#6

Nice job! AS a chef on Starsider I will use many of these prices as well. I like to keep the playing field level with what other chefs are charging. I do charge a bit more for the Sunburns though.



Braqsus du'Wulf
Master Chef of Mos Wulf
Clan Wulf
Starsider
QuixSWG
Tue Aug 26, 2003 12:13 am
#7

Yes, I know every server is different. I know even players within a given server are very different. However, I want the opinions of Chefs on this set of prices.

http://www.thehegemon.com/chefpricing.htm

Feedback/dialog would be most welcome. Flames aren't even too bad, just make 'em literate! I hate poorly written hate mail (This means you Sir Vimes! (Okay, just kidding, Vimes has never sent me a hate mail. But a moose once bit my sister. It's true.))







PS: I updated the info on the chef item listing with more realistic results.
http://www.thehegemon.com/chef.htm




-------------------

Doc Hollandaise
Starsider's Gunslinger Chef (to be)
Ookoi
Tue Aug 26, 2003 12:31 am
#8

Very fair prices. If you dont mind I'll adopt this list for my pricing too. Some of the drinks should have flexible pricing depending on the alcohol you use.
Slinar
Tue Aug 26, 2003 12:36 am
#9

Are most chef's pricing per charge? I am pricing per resource plus a little extra for labor...



Thanks,

Slinar Doslar
Novice Chef & Merchant
Future Politician of the Future Nothing Personal City of Trade and Services
Owner/Manager of Slinar Mart
Nothing Personal | Chef Info Sheet
Odeken
Tue Aug 26, 2003 12:52 am
#10

Your chart doesn't count resources for components in the final count... e.g. Air Cake should probably show up as 6 flora + 10 wheat + 8 fruit == 24, not 8. Well, if you are trying to do cr/resource calcs anyway. So on our server resources are going for something like 5cr/unit for good stuff so e.g. again with Air Cake I think I'd be tempted to put the floor at 24 * 5 == 120 per charge.


By the way, looking at that chart makes it obvious that Sunburns were intended to be +160ish not +1600ish... better get what you can for them now folks


Bezurn
Tue Aug 26, 2003 4:37 am
#11

Nice chart overall, however I think when you factor the costs of identical components the price of the factory run needs to be calculated. Otherwise you are undermining your profit margins and doing more work for less credits.




Chubakka -- Master Rifleman, Its a secret
Fan-shei -- Master Chef, Ship Wright 4/3/3/3, Merchant 4/4/4/4, Artisan 4/4/4/4

Fan-Shei's Food Located In the Galactica Mall on Lok
Proud Member of the GDI
Liv_Traisharan
Tue Aug 26, 2003 7:02 am
#12

Not bad on the pricing... I charge about 5cr per resource (since many high-quality resources are 3 and 4cr per) ... and on the harder to make items I charge a tad more for labor.


I haven't heard any complaints yet.




BANTHAMART
"
Where poodoo is a GOOD thing!"
Bestine: [-1707, -2748] Tusken's Bane(Tat): [-4558, -5883]
(12pt Food by Master Chef Liv, Ships by Averos!)
Website: http://www.fiercekitten.com/banthamart/


Quleion_Nabraxis
Tue Aug 26, 2003 7:40 am
#13

I have actually adopted Liv's pricing schedule for most items. Her site was the inspiration for mine.



* Quleion Nabraxis (Master Chef)*
## Galaxy Grub - West of Mos Eisley, Tatooine ##
## Menu located at http://galaxygrub.bcgt.net/ ##

Chef Factory Bug: Vanquished by Vass!!! You are my hero. /salute
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