Chef Archive
Thread: Pricing feedback requested
Well I'm just a novice chef, but I don't thinksome of theseprices will all fly. My guess is 99% of the food I make is being used as pet foods and not for the intended buffs.
Lets take Wastril Bread. I make 4-5 charges of this as a novice chef. Price per charge here is 100, thus a 400-500 cost. A +60 buff where you can only eat two before you are full. They do sell at 200 total for 4-5, but I don't think even if I was a master chef I could get this to sell at 100 per charge.
The other prices seem okay. One thing to compare. Starshine surprise at 150ish per charge is 75 credits. Jawa Beer 90ish for 50 credits. Both really good items that buff Stam and Strength. Probably the best foods that Domestic has to offer. Enter Tatoonine Sunburn at 250 credits per charge - takes 100 total resources and buffs nearly 10X the buff off a Starshine or Jawa Beer for Strength. Who in their right mind would buy a Starshine or Jawa Beer.
All this is gonna become moot when they revisit the schematics, I was just interested in getting a dialog going.
I think percharge pricing is the fairest, and simplest. It's going to cause far less confusion for customers in the long term, and it makes it a lot easier for them to order. "I need 100 charges of Sunburn, 50 Breath of Heaven and 100 Ryshcate." They can reference the email and know how much that'll cost before placing the order.
"Grindable" means it's easy to crank out hundres of this item due to it needing only a couple of different resources.
Stewed Grouch needs only water and any organic... so it's very easy to just have a very large pile of water and ANYTHING... so it's a heck of a lot easier to move your cursor only to two different items in your inventory, then say 4 items for something like Veghash ![]()
Since everyone keeps saying how the economy is different (i think that's up to the chefs or person with the goods) Anybody on Scylla that can give me a pricing range...via email in game or just reply...
How do you figure in failure rates into the equation or items that have so many "moderate successes" that you would be embarrassed to even put it on your vendor?
Higher difficulty foods and drinks can have an attrition rate of 50% if you hit a bad streak. Pricing by resource doesn't seem to take that into account. Additionally, what cost are you placing on factory use both in actual factory costs and foregone opportunity costs? Breath of Heaven requires 6 crated alcohol. This means I can make 16 units (assuming no failures) from a full factory run of 100 alcohol. Since factories are so slow, a single factory can produce one batch per night pretty much. This means I necessarily forego any profit from being able to make 100 soypro, dough, or carbs and the resulting recipes that only require 1, 2, or 3manufactured components. Factories are a major bottleneck.
Thus, I wouldn't charge any less for a Breath of Heaven than I could have made selling six (6) 1-component items, three (3) 2-component items, or two (2) three-component items. There is an opportunity cost involved in each decision that has to be made with regards to pricing along with just basic resource cost.
Cheers,
Kaizen Jonzun
Proprietor of The Drunken Jester, Master Chef, and MBA
Nice list.I'm going to copy it for a reference.
Only thing I'd add is that for large stacks of desirable items (like Sunburn), I up the cost per charge. I sell one-use Sunburns (my experimental failures) for 200, and still have trouble moving them. Then it's 250 per charge up to 4, and a surcharge for anything bigger. 9-charge Sunburns sell well even at 300 per charge - they are my biggest seller, and I frequently have people clean me out of 9's and leave the cheaper stuff.
By scaling the price structure like this, I ensure that things move off my vendor at a fairly equal rate, rather than selling out of the big stacks and having the smalls accumulate. I also level the playing field a little so that less experienced chefs, who have not studied Cooking and thus get smaller stacks, can still compete with me.
For bulk orders, though, a per-charge fee is simplest.