Chef Archive

Thread: Flameout.....

fatgit
Sat Feb 28, 2004 7:24 pm
#1

Been playing with some foods & BE enhancements tonight, and by request made some enhanced Flameouts, and the results are a bit whacky

86nutrient, cask. +98% damage reduction, 64 filling, 5 attacks, 6 uses
Medium Filling (22) additive - cask, 49 filling, 6uses. +84% damage reduction for 5 attacks

Heavy Nut (115), cask - 61 filling, 6 uses, 135% damage reduction for 3 attacks.

135% ?
I'll test tomorrow (its almost 2:30am here), but I can imaginea a possible bug here, that for 3 attacks, you get healed

It's an interesting drink, and a PA member used some 98% flameout lastnight (and a +90 def vs dizzy thakitilo), and a TKM hit him for 4, 3, 4 with his composite armour absorbing 3,2,3
The TKM was amazed his KD/Dizzy & followup had absolutely 0 effect, and was killed with ease
jeditao
Sat Feb 28, 2004 7:53 pm
#2

To my knowledgeany defense higher than 100% counts as 100%. So it doesn't make sense to enhance nutrition because with good resources you can get 98% without tissues.



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Eaca
Sat Feb 28, 2004 8:02 pm
#3

Or use a BE additive and only enough exp points to get it up to 90-100% then dump the rest of the points in filling or duration.
Mor-Dan
Sat Feb 28, 2004 9:33 pm
#4

use a flavor additive to bump the attacks and then sink your points into the filling. if you used good resources that could get you to 85%+ dmg reduction for 8+ attacks at mid 50's filling. imagine standing mano-a-mano with a NS Elder. 8 attacks she can't do crap to you. if your filling is 56, less than 5 min till you can use it again. if you are wearing comp armour and are buffed, this might allow you to knock 50k off of her before she rips you open and uses your spleen for dental floss.



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Gracchus
Sat Feb 28, 2004 11:18 pm
#5

Im running 40 crates tonight non BE to get rid of some reactive gas been on my wall for 4 weeks ... 81%damage reduction 5attacks 3use 69filling for 75k per crate. It dosnt make sense to use a nutrition add for this and no one has the domestic meat/wild meat combine the filling add requires that I know. Anyway we'll see how it goes. I'm pretty sure It will sell. I think it will stack also with the synthsteak.


Btw I have been surveying for good reactive gas now for a month. I'm beginning to think there is no such thing. Lol people are selling it of the gorath bazaar (dr800+) 600units for 6k credits and not even enough in the entire galaxy for a full run.


Interesting too that i have to have 3 factories running 1k units of alcohol while the fourth is running 250 units of the flameout and keep feeding the alcohol in the hopper of factory 4 with a new shcematic for every 250 units....fun fun


jeditao
Sat Feb 28, 2004 11:25 pm
#6

How many attacks can you get with a heavy flavor tissue?



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Eerif
Sat Feb 28, 2004 11:54 pm
#7

Ive got 8 using some spare resources lying around



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fatgit
Sun Feb 29, 2004 4:09 am
#8

The 135% was without any experimentation

I just wanted to get it as close to 100 as possible

I couldnt get it over 5 uses, but I didn't have any +quantity additives, but that is one hell of a PvP drink, especially when you get iy down to 50 fillinf, so a brandy canbe taken too.

I also made some heavy nutrition additive Canape's & hit 787/10m30s/5 uses, which means you don't really need 2 brandies with the flameout.
ecp
Sun Feb 29, 2004 5:06 am
#9

Im liking the sythsteak myself. Food. 44%dmg reduction 29 attacks 28%filling 4use.



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Gracchus
Sun Feb 29, 2004 6:31 am
#10

yeah tend to think the synthsteak will sellbetter overall (mine: +40 32attacks 4use 28fill) if only because of the filling for flameout, not to mention 32 attacks as compared to 5. Probably a betterdot reduction item.
Eaca
Sun Feb 29, 2004 3:15 pm
#11

Well if people were smart they would realize that flameout is a triggered event drink. So what you can do if you have some good prior planning is drink a flameout 45 mins before they fight. Then after thats digested start thier VB pre-load, get buffed and head to the battle field. Now the first 6-8 hits you take will be free and after that you can start on the synsteak as stomach room permits.


But most people are dumb and see "Ooo 220% damage reduction better than 135% that has much longer duration and much lower filling. Me smash now"


Ochid
Sun Feb 29, 2004 3:43 pm
#12

I haven't tried flameout but I do like the idea of being able to soak 6-8 hits no problem before having the beastie strech out your neck and play it like a banjo.


What I am wondering is what is the best synthsteak someone has made using BE components and full experimentation. Shouldn't you beable to hit close to a 50% soak? With that and comp armour it should greatly lower an attack to reasonable damage...



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fatgit
Sun Feb 29, 2004 6:45 pm
#13

One bug with flameout that I found, adding a heavy or medium filling additive did not reduce the filling at all.
Without any additives, it was 69 filling. With a medium filling attitive, it was 69, same with heavy.

I don't have any light additives for synthsteak, but I've got 28% reduction for 30 attacks on it so far.
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