Chef Archive
Thread: Flameout.....
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Bashin
Mon Mar 01, 2004 6:13 am
#15
My synthstake is 45% 33 rounds 26 Fill.
My customers would much rather have this than 99% Flame Out for 3-4 rounds.
Fderrr
Mon Mar 01, 2004 7:43 am
#16
someone in the thread said that if you take teh flameout 45 before the battle you can take a secone once in it. This is correct but I rana test on synthsteak and it was 25 attacks or 1 hour. Whichever is faster.... so keep that in mind.
Envoy3113
Mon Mar 01, 2004 9:14 am
#17
With synthsteak and the right armor I only get hit for 1 or 2 damage points. I know someone else brought this up around here. It looks like the steak pulls it's mitigation from the base damage, and the armor takes from the base damage, so with a 74% kinetic and a 22% steak I'm only getting 4% damage. IMO with the way this works out, other than armor vunerabilities, I would see no need to use the flameout, esp if the mitigation can go as high as 40%, comp and 40% steak would bring even an ap2 attack down to very little. The length on this is great also. The other thing that would keep me away from flameout is I could time the foods, to have somewhere around 150 mitigated attacks in a row, maybe 1 or 2 might slip past in a real heavy fire fight. I don't PvP too much right now though so I can't say how well it stacks against repeated hits off say a t21. Dunno, figured I'd toss my opinions down too.
Message Edited by Envoy3113 on 03-01-2004 08:16 AM
ewokkillah
Mon Mar 01, 2004 12:05 pm
#18
Flameout is going to make base takedowns nearly impossible. You only need a few people to take flameout and rush the terminal to stop a destruction sequence. If people are only taking a few points of damage per hit, it will be impossible to kill them before they get to the terminal. Once the good PVPers figure this out and they probably already have, people are going to start screaming for a nerf.
This food may not last long, they way it is now.
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