Chef Archive

Thread: Artisan foods... frustrating.

Amil
Wed Sep 07, 2005 3:03 pm
#1

I'm sure this is a dead horse, but I'm going to beat it a little longer. I need to vent a little.


So I grind chef. Start collecting resources. Spend millions on exp tapes.Im all excited to get my chef business going. And I start crafting to find out that many or most of the best foods are artisan, i.e., blob candy, spice tea, crispic, starshine, and many more. So now I only have 6 artisan exp points. This is junk.


My template is Master Chef, Master BE, Merchant 3001, etc. This leaves no room for the necessary artisan 4000 line. So its either get rid of merchant or start buying my BE components. And why the heck is the duration of so many of the chef foods only less than a 10 minutesand the artisan foods are like 40 mins?.


So if I want to craft some of the best foods in the game, I need to pick up a whole branch of artisan that has nothing to do with cooking.


Pure junk. Very poor game design.


I have nothing constructive to say. I just wanted to complain.



Amil / Copronymus
Amil
Wed Sep 07, 2005 3:07 pm
#2

Ok heres my constructive advice. Put certification for all Artisan foods in the novice chef box.



Amil / Copronymus
monkeylips1
Wed Sep 07, 2005 3:21 pm
#3

I am sure everyone that frequents these boards are quite familiar with my views on subjects like this one.


We could make it even better if once you mastered Chef, eleventy billion credits got transferred directly to your account and that way you wouldn't have to do a thing.






I am Lazurus
~Master Jedi~~United Forces~
~Rebel Pilot Ace~~Crimson Phoenix~

Thorkahn
Wed Sep 07, 2005 3:56 pm
#4


Agree.


Chef foods basically suck compared to Artisan foods.


Chef foods should be more powerful and last at least as long.


I am luck that I chose Mstr Art / Mstr Chef for Lumanara cause I end up making more Art food than chef food.


Chef must have been shelved in the middle of the CU work so they could push it live a week early.



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Amil
Wed Sep 07, 2005 4:51 pm
#5







monkeylips1 wrote:

I am sure everyone that frequents these boards are quite familiar with my views on subjects like this one.


We could make it even better if once you mastered Chef, eleventy billion credits got transferred directly to your account and that way you wouldn't have to do a thing.







Better yet, how about we grant all of the best foods and artisan exp points at novice artisan and make chef completely unnecessary altogether.


Honestly, I did not expect handouts or to roll in the money immediately after getting master chef,and I think there are many easier ways to make money--like looting. I am in it for the fun of it. But, I did expect the game design to make some logical sense. What sense does it make that a "Master" chef sucks at making the "simpler" foods? Would it make sense forcdef rifles to outdamageadvanced laser rifles or T-21's and have a master weaponsmith to not be able to make them?


This is a serious issue for chefs and deserves to be addressed and it deserves more than just smug comments.

Message Edited by Amil on 09-07-2005 05:05 PM



Amil / Copronymus
monkeylips1
Wed Sep 07, 2005 5:48 pm
#6

The solution is simple. If you want to make Chef foods, be a Chef. If you want to make artisan foods, ba an Artisan. If you want to make both, be both. People do not buy Artisan foods instead of Cheff foods. They use what they need for what they are trying to accomplish. I am a 12 point chef and a 14 point artisan. I sell way more Chef foods than Artisan. This is the way it has always been. Why is it now a problem?




I am Lazurus
~Master Jedi~~United Forces~
~Rebel Pilot Ace~~Crimson Phoenix~

Amil
Wed Sep 07, 2005 6:31 pm
#7






monkeylips1 wrote:
The solution is simple. If you want to make Chef foods, be a Chef. If you want to make artisan foods, ba an Artisan. If you want to make both, be both. People do not buy Artisan foods instead of Cheff foods. They use what they need for what they are trying to accomplish. I am a 12 point chef and a 14 point artisan. I sell way more Chef foods than Artisan. This is the way it has always been. Why is it now a problem?






The problem is that this is a poor crafting model for this game.How it ought to work is you work your way up thetree from easier to more difficult and as you progress the rewards increase. But here we have a skill, i.e. cooking, unnecessarily brokenup in to two categories, artisan and chef.There is no reason for this. Are you telling me that a master chef can't make the dammn candy that he learned at the beginning of cooking school? Why should someone waste skill points on a tree that has nothing to do with cooking just so that they can make friggen blob candy? No the masterchef has to learn the skills ofmaking chemical harvestors and grenade wiring kits before he is able to make candy!


How would weaponsmiths feel if CDEF's were better than the scatter pistols? Blob candy ought to be the CDEF of the chef world. How would architects feel if large houses held less items than small houses? You don't see other crafting professions, like weaponsmith, having to pick up the domestic arts line of artisan so that they can make "artisan"weapons. Are you understanding what Im saying?


Yes I will probably pick up artisan now and drop BE or merchant due to this idiotic design. For me, your simple solution is tantamount to bending over and taking a skill point hit due to bad game design.




Amil / Copronymus
Mayor_Woosh
Wed Sep 07, 2005 9:52 pm
#8






Amil wrote:





monkeylips1 wrote:
The solution is simple. If you want to make Chef foods, be a Chef. If you want to make artisan foods, ba an Artisan. If you want to make both, be both. People do not buy Artisan foods instead of Cheff foods. They use what they need for what they are trying to accomplish. I am a 12 point chef and a 14 point artisan. I sell way more Chef foods than Artisan. This is the way it has always been. Why is it now a problem?






The problem is that this is a poor crafting model for this game.How it ought to work is you work your way up thetree from easier to more difficult and as you progress the rewards increase. But here we have a skill, i.e. cooking, unnecessarily brokenup in to two categories, artisan and chef.There is no reason for this. Are you telling me that a master chef can't make the dammn candy that he learned at the beginning of cooking school? Why should someone waste skill points on a tree that has nothing to do with cooking just so that they can make friggen blob candy? No the masterchef has to learn the skills ofmaking chemical harvestors and grenade wiring kits before he is able to make candy!


How would weaponsmiths feel if CDEF's were better than the scatter pistols? Blob candy ought to be the CDEF of the chef world. How would architects feel if large houses held less items than small houses? You don't see other crafting professions, like weaponsmith, having to pick up the domestic arts line of artisan so that they can make "artisan"weapons. Are you understanding what Im saying?


Yes I will probably pick up artisan now and drop BE or merchant due to this idiotic design. For me, your simple solution is tantamount to bending over and taking a skill point hit due to bad game design.






I agree with you




ä WOOSHå
| Master Chef (12 pt) | The Tarquinas Emeril |
SWG: Brilliant, groundbreaking, unfinished and ultimately a painfully missed opportunity.
Eszkit
Thu Sep 08, 2005 2:06 am
#9

there are very good selling chef foods, so i dont see the big problem.


chef foods = good stuff = short duration = more usage necessary = stacks used faster = stacks bought earlier = more money for the chef :>


e.g.:


artisan kombo = blob candy + spiced tea (no health bonus) / long duration / used for grinding


chef = mandalorian wine = capped action and mind regen + health bonus / short duration / used for pvp


there are so many valuable chef foods and they mostly have an higher effect than artisan stuff.


what do you want? nerf the artisan foods, so that only chef food sells?




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Camelz
Thu Sep 08, 2005 4:13 am
#10

Chef foods are vastly superior to Artisan foods so I dont know where you are coming from here. I dont stock many artisan foods any more as my time and resources give me a much better return from Chef foods and they are the foods in real demand.


PvE grinders might use Artisan foods while they grind but as soon as they start PvPing they want the good stuff and they are happy to paytop prices fortop qualityfoods.






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Maccajnr
Mon Sep 12, 2005 1:53 am
#11

I understand the problem with artisan food: Good nutrition, excellent low filling, excellent long duration. These food/drink should not be made easily by artisans. It's like if artisan could make Composite armor or T21/adv laserrifles.


A solutionwould be:



  • double the filling and half the duration of these foods, so making them lower quality.

  • stack the artisan exp and chef exp points. So if a chef makes these foods, he can experiment further with his chef exp points, resulting in the food quality we see now.





Maccajnr - Elder Jedi, just a normal profession. Pilot Ace
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Delta_Achilles
Mon Sep 12, 2005 5:26 am
#12

sounds good accept.....i master art and master chef could have like 26points of experimentation



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Mayor_Woosh
Mon Sep 12, 2005 6:29 am
#13






Maccajnr wrote:

I understand the problem with artisan food: Good nutrition, excellent low filling, excellent long duration. These food/drink should not be made easily by artisans. It's like if artisan could make Composite armor or T21/adv laserrifles.





Exactly !


While I love the foods there is nothing in the chef menu that compares when you talk about:


1) Buff size


2) Filling


3) Duration


You can pop a Bofa treat, blob candy and spiced tea and have almost nearly 200 points of HAM regen for nearly and hour. And for virtually no filling ! And this is crafted by not even a novice chef ??????


Sorry but its just totally stupid.






ä WOOSHå
| Master Chef (12 pt) | The Tarquinas Emeril |
SWG: Brilliant, groundbreaking, unfinished and ultimately a painfully missed opportunity.
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