Chef Archive
Thread: General Opinions, Complaints and Suggestions.
4. The current crates of food popping out only 1 serving stacks. I have customers hoarding millions of credits of food in case the patch went bad. Now that 500 serving case of breath of heaven is reduced to 25 servings?? They didnt buy 25 servings, they bought 500 servings. They should have what they bought. What are we supposed to do in the time between now and patch? We cant close shopfor lack of storage, do we continue to sell crates to people but now have to warn every customer that on some unknown day their food will be practically worthless.
We HAVE to assume this is a bug and will be fixed! Right?.... Please tell me we can assume this!
6. Removal of experimentation on components. I took great pride in making some of the best food on my server. Components played a very large role in this ability. By removing this ability and the effects of it, you remove a lot of the ability of the chef to make himself stand out by excelling at what he does.
Absolutely. I feel the same way. And I am confident I can speak for Cameralli as well on this specific issue.
In summary, overall Im extremely disappointed with what Ive seen. It seems we now will be making much less desirable food, (Jury is still out forme)which can be used less often(Clearly) and much more comparable to each other in what we can produce. It seems there will be little roomto develop a reputation as a good chef other than by service, stocked vendor and price. In addition to things looking less attractive, it will now entail more headaches to get things of lesser quality than we make now made.
300k of gemstone for a run of barrels? Good lord!
Even crappy grind minerals go for 4-5 cpu on my server.
Im new to chef and the game and the one thing I have a problem with is this:
The game does not allow you to drop items.
That is crap. I think food should be a dropable item, if I was making one change then this would be it. Cant make a buffet for anyones wedding, you need a vendor or some chef going round handing stuff out. Sorry, I may be a commoner, but in real life you get a nice sandwhich spread and thats it, no tooti-fruiti waiter giving you your food.
Either the DEVs should make food dropable, or I should go to more upmarket parties (which in reality is probably the more likely of the two...)
Ja-van wrote:
/salute Nikki
That is how I feel about this patch. Maybe it is way too premature to formulate those opinions, but we know what we have, the inital data on what we are getting doesnt look very promising ATM. We know good and well that the few master chefs on teh TC can not completely test everything due to time and resource factor. I feel so lost and flusterated right now I cant stand it. Major changes to OUR profesion is happening and I feelwe have ZERO input; not being able to take my MC to the TCto Test isnt helping either.SV PLEASE tell me that TH or the other devs are going to read the good posts in this thread AND COMMENT on our concerns. BTW I think it would help this thread to get rid of the flames in here.
Denoby Master Chef of New Hope, Naboo
The devs dont care and probably will aviod these borads like the plague untill the patchis live for a few weeks and people relize that it is ideal with it or leave![]()
They know they are nerfing Chefs and thus handicaping those of us that enjoyed our food buffs (thanks nikkii) to keep us from spending an hr of the limited amount of time i might have ( or someone might have i long ago swore off sleap to play this game although with the way this patch is looking i might go back to HALO) to hunt down a doc for some buffs so we could use our specials for any amount of time at all without killing ourselfs.
The devs are seaking to make us need groups to hunt and to do that they need to reduce our damage output. so in this line of thought they remove the advantages of having multiple DOTS gained in most every elite combat prof and more improtantly reduced out unbuffed damage output by forcing us to sit read these fourms every few min while our ham costs regen.
I have never threatened to quit over one of these across the board nerfs like this but when combined with making the past month of my free time a waste by changing the jedi system, dispite promising us that this would not happen, i think i need a break from SWG and find another game. with the money i flush every month in SoEs direction i could buy me a good game.,
Nikii_Nightstrider wrote:
heres my list of whats bothering me at this point...jurys still out on some things as we havent heard it all yet i dont think.
This post hit on a lot of my comments and concerns. My responses are in red. Thanks Nikii for my template
1. Stomach fill rate taking one hour to empty but no buffs lasting that long.
Agree. I think everyone is pretty unified on this.
2. It appears to me so far that we are losing quite a lot of stat buff ability.
Me too, but I'm going to have to see how this actually plays out on a live server, the reduction might be less than I think.
3. Yes, we got shorter to complexity to decrease factory time. But factory time didnt decrease, Im not sure on times on all the components we now have to make but Id be willing to bet our factory time to make high end drinks has just increased drastically.
Factory time was my biggest need in fixing chef. I haven't seen any hard data on this yet, so I can't scream outrage yet.
4. The current crates of food popping out only 1 serving stacks. I have customers hoarding millions of credits of food in case the patch went bad. Now that 500 serving case of breath of heaven is reduced to 25 servings?? They didnt buy 25 servings, they bought 500 servings. They should have what they bought. What are we supposed to do in the time between now and patch? We cant close shopfor lack of storage, do we continue to sell crates to people but now have to warn every customer that on some unknown day their food will be practically worthless.
Line in the sand for me....if they bug the old food on the way to the new food, I am simply going to quit. It would have nothing to do with the revamp, and I wouldn't be too clingy to the past, it is simply my personal issues with SWG and bugs, particularly huge ones like that.
5. Removal of the alcohol diversity. It makes perfect since that you make better drinks with better alcohol. This allowed us to tailor what we made for our customers byappealing to both low budget and high budget customers.
I know Doctors get advanced comps to use over regular ones, and I always viewed alcohol the same way. I'm disappointed greatly by this, and I'm guessing that it has to do with the BE interdependancy issues....if you want to spice up your food at the component level, you better have nice BE nutrients.
6. Removal of experimentation on components. I took great pride in making some of the best food on my server. Components played a very large role in this ability. By removing this ability and the effects of it, you remove a lot of the ability of the chef to make himself stand out by excelling at what he does.
I agree, this simplifies alot of my crafting to a degree I'm not very comfortable with. However, I'd bet a million bucks it's because the experimentation mathis orders of magnitude easier without computing component influences. Since you add BE tissues as a percentage on top of the normal result, those nutrients don't really mess with the formula. I am almost certain we will not get component experimentation back.
7. Containers / resource use / component use. I am not pleased about trying to beg someone to sell me stuff. As I mentioned elsewhere, I cant even find a stable supplier of spice which has got to be one of the easiest things around to make. The only person that was willing wanted to charge me 3k more per crate than their normal vendorprice (Id pay 120k extra per factory run just so I could counton it being there). I have a large brisk business. I need to know that I can get what I need when I need it. My business depends on it.I dont dislike interdepence...but it should only go so far. We shouldnt have to beg and beg and beg some more every single time we want to make a good product and hope that that person comes through with our order sometime in the next 2 weeks. Ive had several instances where my orders with people didnt arrive for 3 weeks or they just decided not to make it and didnt bother to tell me. Maybe I just have bad luck here. But my real beef about this part is after going through all that headache, Ill get much less product for my resource? A novice chef container produces a more efficient product than a master chef container? Does that mean chefs get progressively dumber? hehe seriously, once you become a master, you should *more* efficient not less. If you have to go through all that trouble of getting full factory runs from multiple people to make one factory run yourself, it should be a darn good product, not a waste of resources.
I'm wrestling with everyone else on our new found dependancy on several professions. I like to think of myself as a real team player, but when it comes to craftables that I sell to end users, I'm going to be picky and hard to please. For me to have a reliable dealer deliver hundreds of crates a week, well, it's probably not going to go well. Good luck to anyone who finds that perfect partnership with a Master BE.
8. While I realize it would be unbalancing to have the skill mods be very large, most of our foods appear to be skill mods of one type or another. With the amount of the mod being so small, it doesnt seem that there would be much room to make a whole lot better product than someone else. But this is a thought on my part, I dont have information to back up that assumption.
I am probably way off, but I don't see these skill mods really catching on all that much. Power gamers will find the 5 best, and exploit the system with them. As the combat system is still ironed out, the best foods will shift to fit the current fad in combat. This will be hell on my logistics.
In summary, overall Im extremely disappointed with what Ive seen. It seems we now will be making much less desirable food, which can be used less oftenand much more comparable to each other in what we can produce. It seems there will be little roomto develop a reputation as a good chef other than by service, stocked vendor and price. In addition to things looking less attractive, it will now entail more headaches to get things of lesser quality than we make now made.
Naturner wrote:
Nikii_Nightstrider wrote:
5. Removal of the alcohol diversity. It makes perfect since that you make better drinks with better alcohol. This allowed us to tailor what we made for our customers byappealing to both low budget and high budget customers.
I know Doctors get advanced comps to use over regular ones, and I always viewed alcohol the same way. I'm disappointed greatly by this, and I'm guessing that it has to do with the BE interdependancy issues....if you want to spice up your food at the component level, you better have nice BE nutrients.
6. Removal of experimentation on components. I took great pride in making some of the best food on my server. Components played a very large role in this ability. By removing this ability and the effects of it, you remove a lot of the ability of the chef to make himself stand out by excelling at what he does.
I agree, this simplifies alot of my crafting to a degree I'm not very comfortable with. However, I'd bet a million bucks it's because the experimentation mathis orders of magnitude easier without computing component influences. Since you add BE tissues as a percentage on top of the normal result, those nutrients don't really mess with the formula. I am almost certain we will not get component experimentation back.
Count me in on aggreing on these two issues. Component experimentation added a lot of diversity to what we could do, since it gave two (or three, if vegeparsine worked) levels to aim a food a certain way.
Hoping it's not too late, I'd like to propose that component experimentation be brought back, and advanced components be available. Why not use the same code as the additives? Experiment on the components, and they add w% to filling, x% to nutrition, y% on flavor, and z% to quantity.The devs might even use a simple fraction of the component's experimental percentage to yield the addition to the final combine. Low level components like dough and carbosyrup may have a 1/20th multiplier: a 50/50/50/50 experimented carbosyrup would add 2.5% to the appropriate stat(s) of the final food. Alcohol could be 1/10th multiplier, Aludian 1/5th. The advanced components may be something for a future publish, but the experimental addition could conceivably be hotfixed before this one goes live.
okay .. sorry if I repeat anything that's already been said a zillion times ..
BE Components:
Why? oh WHY! do we have to take the extra step of converting the BE component into a "Food Addative"?! It adds a step that's IMHO not at all benificial. If we could experiment on it and make it even better, I'd understand, but as it stands we can't. Take this out PLEASE!
The bonus to quantity from BE addatives is nice! I about doubled (or more) each of my quantities when I used them. The Flavor additives didn't seem to do much .. but then maybe they weren't high enough ... (see details here)
Containers:
It doesn't make sense that a large glass takes 10x the resources of a glass, but only gives an additional 50% bonus to the quantity. I'd like to see either a reduction in the resource requirements or an increase in the quantity bonus.
I'm sure I'll have more later, but that was all I did tonight ...