Chef Archive

Thread: Combat Professions: Express Your Opinions Here.

SteelBlizzard
Sat Jan 31, 2004 2:16 am
#92

Getting this thread back on track a bit, I'll toss in my thoughts as a combat profession.


At master bounty hunter, I still have no defensive mods of note, only ranged mitigation. Even a small percentage of an increase to dodge percentage or resistances to status changes would be a VERY welcome. Even if it only kicks in one out of every one time, every time I don't see "Ikido Crestingwave uses fanshot on you for 800 damage!" helps. Some commandos are in a similar boat too.


Accuracy boosts are also useful for heavy weapons, which don't benefit from the modifiers from marksman. When you can only fire your heavy hitter's special from within 18m of the target and have a multisecond delay and only +60 accuracy, you do not want to miss but still stand a good chance of doing so, especially if the target moves.


Not all combat professions are the same so I can't speak for the more common ones, but at least some of us will have uses for the new stuff.





Cekar
Master Bounty Hunter
Novice Medic
Pistoleer 0|0|3|0
Bartle Quotient:
A: 73% E: 53% K: 40% S:33%
Vodokar
Sat Jan 31, 2004 11:06 am
#93

That is a refreshing point of view SteelBlizzard. From my perspective, as a masterchef, i am interested in helping as many people as i can. That is why i am a chef. Anyone that has been a chef for a while, doesn't really care that much about making money, as there comes a time where you have more money than you really need anyway. I personally will make any item that somone finds useful, even if it isn't the most "popular" one wanted by every single class. If it helps someone, thats good enough for me and i'm happy to make it. My feeling is that foods like the one you are referring to will find its uses and its own followers.



Master Chef Shiskussi
The Fireside Cantina - Sanctuary Naboo
Arruna General Store - Arruna Dantoine
Naritus Server

Eat, Drink and be Merry tonight! For tommorow, dead men we shall surely be!
RyFord
Mon Feb 02, 2004 3:06 am
#94

As a jedi, im gonna be needing a lot of Defence vs knockdown food, gonna need that really really bad



Nekroz Darksoul - J-Timberlake


Slaves of Wykyd


GoldMemberBria
Fri Feb 06, 2004 3:30 pm
#95

My take is that some of these I'd be interested in, but in general I think it's a step sideways rather than forward for the cheffing community.


As a ranger/CH/carbineer, I'd be mainly interested things like


synthsteak (less damage), vagnerian canape (secondary mind stats), vegash (creature harvesting, yay!). Those are about the only ones though.


Actually, if I can get a steady supply of vegash for a reasonable price, I may consider giving up some hunting skills in favor of the buff. We'll have to see how that works out.


Other than that though, I dunno, I liked a lot of the old foods too.





Vola Goce - Bounty Hunter/Commando/Hunter
"Doc" Holliday - Smuggler/Combat Medic


GoldMemberBria
Fri Feb 06, 2004 3:42 pm
#96

Oh, one more comment. I see a lot of foods here that buff pets HAM. Personally, HAM of pets is not something I'd spend money to buff very often (if ever). Even as a low-level CH, my pet has plenty of HAM (over 8k), and rarely dies, so to me that food is useless. A much more useful buff to pets would be something like increased damage, or increased to-hit, or speed, or something on the offensive end of things.



Vola Goce - Bounty Hunter/Commando/Hunter
"Doc" Holliday - Smuggler/Combat Medic


ooBoBoo
Sat Feb 07, 2004 6:42 am
#97











Chewie101 wrote:

As a rifleman and CM I use a lot of mind but the main thing is that most of the mind use is from specials and that will be changed soon with the new combat system.The secondaries will havea greater effect than they do now so we wont have to buff them so high except to get armor on.


Food right now is overpowered. Sry but it is. Food is being used like potions in diablo 2. This is not want the devs intended. But I still think the new food looks great and cant wait for the changes. Chefs will be in great demand. I may even reroll my alt into a chef.





If it's not what the devs intended, why did they do it? It's pretty obvious what the effect these food stats would have on the game.


Now, try dealing with mind eating mobs like Night Sisters and Krayts. Oh, right, you're a rifleman. You don't get to stand near what you are killing. A tank does, like some poor melee fool.So, I guess it's easy for you to say food is overpowered.


Chefs will be in great demand. LOL. I wish that would be true for their sake. I love the Chef profession and hate what is being done to them and combatants.


Try smelling the sh*t you're shoveling.

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