Chef Archive

Thread: List of Bugs

Kemal_ShaiZein
Mon Mar 22, 2004 2:33 am
#92






Blytz1 wrote:

2. If you are using a macro to end the food production (like most grinders do), standing near a public/private crafting station will screw it up. The reason is the macro are not designed to deal with the option to create a schem or make aprototype.Stand away from any crafting station and then craft.







If you make your macro right to end food production, the presence or lack of a station wont matter. along the lines of:


/nextcraftingstage;
/nextcraftingstage;
/nextcraftingstage;
/nextcraftingstage;
/createprototype (practice no item if you choose)
/createprototype (practice no item if you choose)


works with or without a crafting station.





Kemal Shai'Zein - Ex Alot of things, including retired.
I like JTL

Bihlbo
Mon Mar 22, 2004 3:46 am
#93



Then we have these seemingly incomplete, near the mark, almost, but not quite worth while making,foods:

Kiwik Clusjo for q/sta

Won Won for str/con

And finally thefoods that make you wonder if someone ran out of ideas and needed some fillers (forgive the pun):

Ahrisa for focus (entirely redundant)

Gruuvan for str

scrimpi for quick

Seriously who will ever make any of these last 3 except for a nice vendor showcase window?


I strongly disagree, these are all valuable items. Musicians and Dancers don't need anything but quickness, because with enough quickness they don't lose action at all. Image Designers need focus for the same reason. If my HAM costs on my weapon are 21/78/30 then I'm going to run out of action pretty quick. So I get a kiwik swirl to allow me to afford specials at all. Generally, the only reason you'd want to buff a pool is if you're taking hits. Ranged combatants have little reason for pool points at all, if they have enough of a buff on their secondaries.


Personally, my musician and dancer carry scrimpi exclusively. My image designer carriescanap. My pikeman carries long-duration Won Won, brandy, and citros snow cake



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Faymar
Mon Mar 22, 2004 5:56 am
#94

The other big benefit of the secondary stat recipes is that they are food ... my rifleman is constantly out of drink space but can quite happily stack on the food upping the stat-of-the-moment. These are very useful (and also sell well ).



Breath of Heaven and Vercupti, on the other hand, are just too filling to be worth it, in my opinion. Having said that, it's nice to have a variety.



SkyeDarkangel
Mon Mar 22, 2004 7:54 pm
#95

Smugglers Delight:


Seems to work UNLESS you get a 100% Time Reduction. Then it doesn't work at all.



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