Chef Archive
Thread: What do YOU hate about dealing with those Bio-Engineers?
Saitek wrote:
DarkSieg wrote:
I agree I had a BE want to charge me 50k to make a schematic for BSNs. That seems a little high for a minute of work when the resources are given to them
Umm you are bitching about 50k? That 50k schematic will get you a 1000 run of mediums, which is easily turned into 40 crates of Brandy, which you could easily sell anywhere from 100k to 250k a crate. With the profit you are making on that 1000 run I can't even believe you are complaining about having to spend a WHOPPING 50k on a schem.
You should be happy he/she is even making you a schematic, I am a MBE and Master Chef and I won't even make anyone a schematic from either profession.
This thread is really sad, I mainly see a bunch of Chefs who seem to have no respect for any other profession but their own, yet have a demanding attitude they everyone give them respect.
The fact is Chefs NEED BE's, and each profession deserves respect and each takes hardwork and dedication. Just because Chef's make a final product, whereas they make a component does not make them any less important.
Saitek, I'm trying really hard here not to flame you, because you make it so easy to do so...
Your 2nd grade logic is soo messed up you should really give upRPG's and take up playing Pac-Man. First of all, that 50k schematic will NOT get you a 1000 run batch of mediums, it's the 20K units of any ol' type of meat and 60K units of any ol' type of flora that gets youNOT 1000 medium food additives, but 1000 Broad Spectrium Neutrients. It is NOT easily turned into 40 crates of Brandy, first you must run off 2 additional seperate full factory runs of alchol, make the food additives from the BSN's, combine thoes items with top notch fruit and berries (otherwise your brandy is unmarketable... by the way, chef foods take into consideration DR, PE, OQ, Flavor, and Shock Resist... not just OQ, PE and Flavor like BSN's... and craft through some 50-100 or more brandy's trying to get thoes amazing successes to turn into TWOfinal schematics, then you run off TWO more full factory runs producing 20,NOT40 crates of brandy "each run which you could easily sell anywhere from 100k to 250k a crate" Well, that actually depends on if the brandy you made is any good, and at 100K per crate, I hate to break it to you, but your not making any kind of profit... your basically only breaking even on buying the BSN's and loosing money on all the rest of the resources andfactory time.You need to stop making sh*t up. BE's were given a role in making items for chefs after the chef revamp, because SOE makes more money by forcing people to buy 2nd and 3rd accounts to support their primary characters, NOT so BE's can make nutrient suppliments a main source of income. The main problem with nutrient suppliments is their creature food requirement. Harvesting meat and other creature parts is a flaw that SOE has acknowledged by adding in harvesting droids, and veghash harvesting food to try to make up for it... which hasn't really helped much. And don't go off thinking BE's are the only ones suffering from this... Chef has tons of products that not only require meat, but also hide and bone, and let's not forget MILK... what a joke...
Sleksheea wrote:
Saitek, I'm trying really hard here not to flame you, because you make it so easy to do so...
Your 2nd grade logic is soo messed up you should really give upRPG's and take up playing Pac-Man. First of all, that 50k schematic will NOT get you a 1000 run batch of mediums, it's the 20K units of any ol' type of meat and 60K units of any ol' type of flora Sure, if you want 70 something supplements. If you want 85+, it's takes top-notch meat and flora with close to 900 average among 3 stats. that gets youNOT 1000 medium food additives, but 1000 Broad Spectrium Neutrients. It is NOT easily turned into 40 crates of Brandy, first you must run off 2 additional seperate full factory runs of alchol 6 hour in 2 factories, 20k of grind-quality machine-harvested resources, make the food additives from the BSN's Another short factory run that can be done in a separate factory and only requires grind-quality materials again, combine thoes items with top notch fruit and berries I make 412 45m brandy with fruits and berries that don't come anywhere near the quality of the flora I reserve for supplements. (otherwise your brandy is unmarketable Only if you expect 200k a crate for your small amount of grind and medium-high quality machine-harvested resources. Anything sells if you have a realistic view of what profits should be.... by the way, chef foods take into consideration DR, PE, OQ, Flavor, and Shock Resist... not just OQ, PE and Flavor like BSN's... Sure, but you only need oq and pe and if you get lucky and have high dr and fl, it's an added bonus. and craft through some 50-100 or more brandy's trying to get thoes amazing successes More like 5-20 and if you create prototype, you can sell the stacks on the bazaar. to turn into TWOfinal schematics, then you run off TWO more full factory runs producing 20,NOT40 crates of brandy "each run which you could easily sell anywhere from 100k to 250k a crate" Well, that actually depends on if the brandy you made is any good, and at 100K per crate, I hate to break it to you, but your not making any kind of profit Except for double what you spent to make it if you aren't too lazy to harvest your own resources.... your basically only breaking even on buying the BSN's and loosing money on all the rest of the resources andfactory time.You need to stop making sh*t up. This is the post where I see **edit** being made up. BE's were given a role in making items for chefs after the chef revamp, because SOE makes more money by forcing people to buy 2nd and 3rd accounts to support their primary characters, NOT so BE's can make nutrient suppliments a main source of income. The main problem with nutrient suppliments is their creature food requirement. Harvesting meat and other creature parts is a flaw that SOE has acknowledged by adding in harvesting droids, and veghash harvesting food to try to make up for it... which hasn't really helped much. And don't go off thinking BE's are the only ones suffering from this... Chef has tons of products that not only require meat, but also hide and bone, and let's not forget MILK... what a joke... Of course, BE has more products that require a helluva a lot more of hide, bone, and milk than chef foods. And the demand for the chef foods that require these things isn't high. Tailors have been fine buying subcomponents from us at our prices for a year now, haven't ever had a single complaint from them or a schematic request in the months I've been a BE. Yet they face all the same things with having to making multiple subcomponents and do several factory runs and change our tissues into another item for them to use.
Lozareth wrote:
This would be the chef's high prices working against him again. At 30k-75k per crate of food,people bulk-buy foodeverytime I advertise, and now that I'm more widely known, it's happening w/o me advertising. With these reasonable prices, I sell 100-200 crates of food a day. I only play SWG for a couple hours a day anymore (CoH has me hooked) and this demand is still easy to keep up with due to chef's easy resource requirements. I've made 100 million credits in a month this way.
Message Edited by Lozareth on 07-27-2004 04:11 PM
Wow, thats a lot of factories. I'm at 14 and the most I figured I could make in a week is 800 crates. Brandy and Canape aren't possible at that rate either. Basically Ahrisa and other medium tissue 1 component foods are it. I can only dream of being able to get 400k meat a week.
BE's had their chance with me. Now even if a few came along and could produce what I needed each week I probably wouldn't take them up on their offer. Its fare easier for me to produce them myself that I would probably just drop chef if It become more work.
Sleksheea wrote:
Saitek, I'm trying really hard here not to flame you, because you make it so easy to do so...
Your 2nd grade logic is soo messed up you should really give upRPG's and take up playing Pac-Man. First of all, that 50k schematic will NOT get you a 1000 run batch of mediums, it's the 20K units of any ol' type of meat and 60K units of any ol' type of flora that gets youNOT 1000 medium food additives, but 1000 Broad Spectrium Neutrients.
I think you fail to see that you are paying only 50k for something that is going to make you millions. So stop bitching and pay the damn man.
It is NOT easily turned into 40 crates of Brandy, first you must run off 2 additional seperate full factory runs of alchol, make the food additives from the BSN's, combine thoes items with top notch fruit and berries (otherwise your brandy is unmarketable... by the way, chef foods take into consideration DR, PE, OQ, Flavor, and Shock Resist... not just OQ, PE and Flavor like BSN's... and craft through some 50-100 or more brandy's trying to get thoes amazing successes to turn into TWOfinal schematics, then you run off TWO more full factory runs producing 20,NOT40 crates of brandy "each run which you could easily sell anywhere from 100k to 250k a crate" Well, that actually depends on if the brandy you made is any good, and at 100K per crate, I hate to break it to you, but your not making any kind of profit... your basically only breaking even on buying the BSN's and loosing money on all the rest of the resources andfactory time.
Thanks for the run down, but being that I'm the first chef on my server and I make +436 46m 49fill Brandy I'm pretty sure I know how it works, it IS EASY. Ohbtw, I sell my BE Brandy for 90k a crate and I making a killing. Lets see...made 4 million yesterday....and the day before and so on and so on...yeah I'm doing just fine at 90k, but thanks!
You need to stop making sh*t up.
I am?
BE's were given a role in making items for chefs after the chef revamp, because SOE makes more money by forcing people to buy 2nd and 3rd accounts to support their primary characters, NOT so BE's can make nutrient suppliments a main source of income. The main problem with nutrient suppliments is their creature food requirement. Harvesting meat and other creature parts is a flaw that SOE has acknowledged by adding in harvesting droids, and veghash harvesting food to try to make up for it... which hasn't really helped much. And don't go off thinking BE's are the only ones suffering from this... Chef has tons of products that not only require meat, but also hide and bone, and let's not forget MILK... what a joke...
Yeah sure we use animal resources, but those animal resources are not half as demanding as the amount of creature resources BE's go through. Hide, Bone, Milk...thats easy to get. Getting a continuous supply of 100k's units of meat is far harder to do.
Sleksheea wrote:
Saitek, I'm trying really hard here not to flame you, because you make it so easy to do so... Flame in itself
Your 2nd grade logic is soo messed up(flame) you should really give upRPG's and take up playing Pac-Man. First of all, that 50k schematic will NOT get you a 1000 run batch of mediums k last time i checked, 1000 run schematic of BSN's WILL yield 1000 run of Medium Additives. You see, you use the schematic and make 40 crates of BSN's. THen you place those 40 crates with your water, make a schematic and then you pop those in the factory. Damndest thing is that 39crates and 1 24 crate will pop out. Thats 999 closest to 1000 you can get.
it's the 20K units of any ol' type of meat and 60K units of any ol' type of flora that gets youNOT 1000 medium food additives(yeah but what does 1000 BSN's get you), but 1000 Broad Spectrium Neutrients. It is NOT easily turned into 40 crates of Brandy, first you must run off 2 additional seperate full factory runs of alchol, make the food additives from the BSN's, combine thoes items with top notch fruit and berries (otherwise your brandy is unmarketable... by the way, chef foods take into consideration DR, PE, OQ, Flavor, and Shock Resist(Shock Resistance? What are you using to make brandy?)... not just OQ, PE and Flavor like BSN's... and craft through some 50-100 or more brandy's trying to get thoes amazing successes to turn into TWOfinal schematics(ummm seems to me it takes 2 tries for me to make the schematic i want and that is like 3-4 amazing succeses), then you run off TWO more full factory runs producing 20,NOT40 crates of brandy(I can make a run of39 crates and 1 crate of24 idk what your problem is exactly, so your FULL runs are only HALVES)"each run which you could easily sell anywhere from 100k to 250k a crate" Well, that actually depends on if the brandy you made is any good, and at 100K per crate, I hate to break it to you, but your not making any kind of profit( Ok lets tally this up for you, Brandy takes 2k per unit to make give or take a LITTLE, i make it currently at 1.8k, anyway grab your calculator and do 2000x25= 50k a crate so making any kind of profit is a bold faced lie, at 100k your making 50k profit. A BE makes BSN's at maybe 1.2k maybe and then sells them from 30k-50k making maybe MAYBE 10k. So a BE can make that statement but NEVER a chef)... your basically only breaking even on buying the BSN's and loosing money on all the rest of the resources andfactory time(chef loosing money? not on brandy thats for sure BSN's are 60% of your brandy and cost you maybe 30k of the 100k you sell it for).You need to stop making sh*t up(now from what ive seen your the one making up lies).
Sorry this next part is my absolute Favorite so it deserves it own spacing.
BE's were given a role in making items for chefs after the chef revamp(So basicaly your saying BE's were put here for the needs of the chef and only for that purpose, its just a little bonus we can make pets and tailor tissues as well. Talk about ego. Yes we make tissues for chefs, we also make them for tailors and make pets for everyone in the game, we are not a one trick pony), because SOE makes more money by forcing people to buy 2nd and 3rd accounts to support their primary characters, NOT so BE's can make nutrient suppliments a main source of income.(umm it was the idea to make the professions DEPENDANT on other professions, forcing people to network. Also what are BE's supposed to make as a main source of income then? Supply and demand, chefs demand them we supply them)
The main problem with nutrient suppliments is their creature food requirement.(first thing i agree with in thispost) Harvesting meat and other creature parts is a flaw that SOE has acknowledged by adding in harvesting droids, and veghash harvesting food to try to make up for it... which hasn't really helped much(seems to me you havnt used them, A GOOD harvesting droid will allow a person with Hunting I to harvest at a hunting 4 lvl and Veghash adds even more into the mix, so you can be a novice scout and use the droid or veghash to harvest more without wasting precious skill points, it wasnt a flaw it was just an added thing to help people out). And don't go off thinking BE's are the only ones suffering from this... Chef has tons of products that not only require meat, but also hide and bone, and let's not forget MILK... what a joke... ( you got a problem with milk? its pretty easy to start getting stacks of that, i remember having 10k milk from the bantha missions i did, Yes a chef has some products that depend on meat, BUT almost ALL of BE's do. So if a chef is suffering cuz he cant get meat for a product imagine the BE that needs prolly 100X more meat and the Chef is breathing down his neck asking for nutrients.
Saitek wrote:
Sleksheea wrote:Saitek, I'm trying really hard here not to flame you, because you make it so easy to do so...
Your 2nd grade logic is soo messed up you should really give up RPG's and take up playing Pac-Man. First of all, that 50k schematic will NOT get you a 1000 run batch of mediums, it's the 20K units of any ol' type of meat and 60K units of any ol' type of flora that gets you NOT 1000 medium food additives, but 1000 Broad Spectrium Neutrients.
I think you fail to see that you are paying only 50k for something that is going to make you millions. So stop bitching and pay the damn man.
It is NOT easily turned into 40 crates of Brandy, first you must run off 2 additional seperate full factory runs of alchol, make the food additives from the BSN's, combine thoes items with top notch fruit and berries (otherwise your brandy is unmarketable... by the way, chef foods take into consideration DR, PE, OQ, Flavor, and Shock Resist... not just OQ, PE and Flavor like BSN's... and craft through some 50-100 or more brandy's trying to get thoes amazing successes to turn into TWO final schematics, then you run off TWO more full factory runs producing 20, NOT 40 crates of brandy "each run which you could easily sell anywhere from 100k to 250k a crate" Well, that actually depends on if the brandy you made is any good, and at 100K per crate, I hate to break it to you, but your not making any kind of profit... your basically only breaking even on buying the BSN's and loosing money on all the rest of the resources and factory time.
Thanks for the run down, but being that I'm the first chef on my server and I make +436 46m 49fill Brandy I'm pretty sure I know how it works, it IS EASY. Oh btw, I sell my BE Brandy for 90k a crate and I making a killing. Lets see...made 4 million yesterday....and the day before and so on and so on...yeah I'm doing just fine at 90k, but thanks!
You need to stop making sh*t up.
I am?
BE's were given a role in making items for chefs after the chef revamp, because SOE makes more money by forcing people to buy 2nd and 3rd accounts to support their primary characters, NOT so BE's can make nutrient suppliments a main source of income. The main problem with nutrient suppliments is their creature food requirement. Harvesting meat and other creature parts is a flaw that SOE has acknowledged by adding in harvesting droids, and veghash harvesting food to try to make up for it... which hasn't really helped much. And don't go off thinking BE's are the only ones suffering from this... Chef has tons of products that not only require meat, but also hide and bone, and let's not forget MILK... what a joke...
Yeah sure we use animal resources, but those animal resources are not half as demanding as the amount of creature resources BE's go through. Hide, Bone, Milk...thats easy to get. Getting a continuous supply of 100k's units of meat is far harder to do.
Saitek...I don't want to bring up too much of that argument we had a while back...but I can't help but think 1 thing "I told you so..."
don't take it the wrong way, at that time I didn't think chef attitudes would have become what they are now either....but now that they are...I'll bet if I posted the same sort of things you may have agreed with me on a lot of points instead of disagreeing.
Its sad to see that people can't quite add up component resource costs either...brandy can be profitable at as low a price as 75k for a crate of casked BE brandy...if you did everything yourself...you could go as low as 30k a crate and still turn a profit....hardly any, but you'd still be making one.
ex. of calculations:
casks: 150 resources + 50 for 2 trims...200 units of grind quality resources
alchohol: 20 units of resources...again grind quality
medium additive: 15 units of water...same thing...grind quality
thats 235 units in grind resources...at 2 cpu (which is fairly high since a lot of people will sell for 1 cpu) that comes to 470 creds per brandy in resources for chef made subcomps.
20 units of berries...and 20 units of fruits...even at 20 cpu...that comes to 800 creds per brandy
so 1270 creds per brandy...multiply by 25 and you get 31750 creds per crate of non-be brandy...even if you pay 40k per crate of additives...thats only 71750 per crate of BE brandy.
and seriously...power and maintenance costs are negligable.
with a more reasonable 10 cpu for berries and fruit...its only 870 per non BE brandy...21750 per crate of non BE brandy...and 61750 per crate of BE brandy at 40k a crate of BSN's...
since BE's seem to be averaging 30k a crate of BSN's now...that'd knock another 10k off the BE crate price, and a 20 crate run....would be 600k...
at 15 cpu for meat, and 5 cpu for flora a BSN would cost 300 + 300 or 600 creds a BSN...or 15k a crate
if you paid 50k for a schematic...you'd be saving 500k credits...if you paid 150k for a schematic...you'd still be saving 400k credits....if you paid 250k a schematic...you'd still be saving 300k credits...
also important to note...if you charge 150k per crate of brandy...you'd be making a lot more from that 1000 use schem than 250k...considerably more...even if you charge 100k a crate...you'd still make more than enough credits to cover paying an extra 200k for a schematic.
Dsabre wrote:
Saitek...I don't want to bring up too much of that argument we had a while back...but I can't help but think 1 thing "I told you so..."
wait...which arguement? I can't remember.
don't take it the wrong way, at that time I didn't think chef attitudes would have become what they are now either....but now that they are...I'll bet if I posted the same sort of things you may have agreed with me on a lot of points instead of disagreeing.
I still don't know which arguement so this is just confusing.
Its sad to see that people can't quite add up component resource costs either...brandy can be profitable at as low a price as 75k for a crate of casked BE brandy...if you did everything yourself...you could go as low as 30k a crate and still turn a profit....hardly any, but you'd still be making one.
ex. of calculations:
casks: 150 resources + 50 for 2 trims...200 units of grind quality resources I get these for very little cost (I think I've paid 50k in the last 2 or 3 months)to myself or free
alchohol: 20 units of resources...again grind quality I get these for free
medium additive: 15 units of water...same thing...grind quality I both make my own, and order from BE's. Making my own is very cheap, my guild goes out and gets me 300k or so of good meat, and the flora is harvested by myself.
thats 235 units in grind resources...at 2 cpu (which is fairly high since a lot of people will sell for 1 cpu) that comes to 470 creds per brandy in resources for chef made subcomps. I don't pay for that much for resources, I mainly harvest all my own
20 units of berries...and 20 units of fruits...even at 20 cpu...that comes to 800 creds per brandy Again..I dont buy, it is not cost effective.
so 1270 creds per brandy...multiply by 25 and you get 31750 creds per crate of non-be brandy...even if you pay 40k per crate of additives...thats only 71750 per crate of BE brandy. I think I'm paying anywhere from 25k to 40k when I actually buy, but like I said I also make my own I found that I do so much business it was more cost effective in the long run to make my own and suppliment with bought additives.
and seriously...power and maintenance costs are negligable. Amen to that, I get power for free
with a more reasonable 10 cpu for berries and fruit...its only 870 per non BE brandy...21750 per crate of non BE brandy...and 61750 per crate of BE brandy at 40k a crate of BSN's...
since BE's seem to be averaging 30k a crate of BSN's now...that'd knock another 10k off the BE crate price, and a 20 crate run....would be 600k...
at 15 cpu for meat, and 5 cpu for flora a BSN would cost 300 + 300 or 600 creds a BSN...or 15k a crate
if you paid 50k for a schematic...you'd be saving 500k credits...if you paid 150k for a schematic...you'd still be saving 400k credits....if you paid 250k a schematic...you'd still be saving 300k credits...
also important to note...if you charge 150k per crate of brandy...you'd be making a lot more from that 1000 use schem than 250k...considerably more...even if you charge 100k a crate...you'd still make more than enough credits to cover paying an extra 200k for a schematic.
Message Edited by Saitek on 07-29-2004 02:09 PM
Ikooga wrote:
I'm a chef, I haven't read everything, here so forgive me if it was already said
I'm commenting on the chefs complaining about paying 50k for a schematic...
Just think about that: A guy comes to you gives you 20 berries, 20 fruits, 1 cask, 1 medium additive, and says "hey come on, only takes you 1 minute, make me a Brandy schematic for free"
Would you do it?
not for free, but sure for 50k