Chef Archive
Thread: Bivoli Tempari & Medic Clothes
Jihadic wrote:
I think you're going to hear that alot more with the next revamp. Some of the docs still don't know the changes on test center. I plan to try to stock at least 100 crates before the publish 7 hits live.
Emalie wrote:
What changes on test center are going to make buffs static? What doctor changes are there? I cannot find them.
Buffs are becoming static. The current formula calculate a base amount based on wound treatment skill (which skill, BE clothes, and chef bivoli tempari all affect) and medical rating of location (med centers, camps, cantina, and droids all have different ratings). Once this base is determined, the actual buff can be up to 3 times that base. So a well-prepared doc with good packs might buff anywhere from 1200 to 3600 from a single pack.
The current code on test fixes the buff at 2x the base. So the well-prepared doc will buff for 2400 every time with that pack. On average, buffs are the same. But the variation is completely gone.
This is good for bivoli demand since the effects of bivoli will be much more obvious. I will know that if I take the +25 bivoli, my buff strength will go up by a certain percentage.
2x base pack is only for a master Doctor.
-T
Traigus wrote:
Not entirely true happymob.
2x base pack is only for a master Doctor.
-T
2x base after taking into account wound treatment, droid, etc...just an alternate way to look at the formula. Main point is - under the old system, there was a 1x to 3x range from some calculated value. Now it's 2x from that same calculatd value.