Chef Archive
Thread: Would this chef/BE arrangement be fair?
Message Edited by Nikii_Nightstrider on 02-17-2004 08:24 AM
/shrug
What would be fair, in my opinion, is if out of a 20 stack, a Bio Engineer got maybe 4 crates (which still is a HUGE profit for them). That sounds about right, they put in 1/4th of the work that a Chef does into the final product... so they get 1/4th of the product back.
egb/'''ghhnm;/
Yes you are right... Too tired to think right and you find my error before i can edit
darn you!
My point being to the above post was to demonstrate that even at 1:1 a chefs stands to gain more by using bio components than not. Now I do agree what results in a 1:1 trade is unacceptable. That and the fact the Bio could easily undercut you with your own product. Which is the most disturbing thing about it. Maybe my above listed 1:3 would be a more equitable trade. Or a simple way would be to split the profits that the bio enhancement creates... so if non enhanced is 100k and bio is 200k the chef keeps 100% of the non enhanced profit and 50% of the enhanced portion of the profit. Might seem like alot to give the bio but he does the bulk of the work for the "enhanced" part of the food. The chef simply clicks 1 more time making the schematic and makes an extra 50K per. This is assuming the Bio supplies the nutrients as opposed to just a schem. Anyway I'm neither a chef nor a bio. I am just a consumer who wants to see you guys work together.
The tailor comparison doesn't work, I'm afraid. My whole point was that BEs have lots of other, very profitable items they can make and therefore a barter system might be a good way to entice BEs into working with you since you are providing something they need (as opposed to credits, which BEs can get more efficiently other ways). Tailors, unfortunately, do not have a lot of profitable items and they will see this as one of their few really reliable forms of income.
Yes, you have to be dependent upon other professions. The only thing that a BE can make and actually use without other skills is pet meds. We make creatures we can't tame, we make tailor and chef components we can't use. We are a support profession and therefore have trouble sympathizing with those that just need optional ingredients from others. Not to mention that you actually have products that don't require creature resources.
And please stop talking about items in terms of number of factory runs. All the meds I make require 3-4 factory runs and no one has ever suggested that I need to charge more because of that (in fact, at 55K/crate they are the cheapest thing I make and cheaper than what most of you seem to be charging for high-quality stuff). I have two factories, they run pretty much non-stop and it is not a limiting factor or even consideration. What is a consideration is availability of ingredients. I can churn out Advanced Liquid Suspensions and Advanced BECs by the thousands because they require only things I can get with automated harvesters, but the Advanced CRDMs that go with them to make a stim requires meat and therefore I am severely limited in how many of the best stims I can produce.
SO, when I get a hold of good meat, I have a choice: I can use it to make meds, pet meds, creatures, tailor components or chef components. That is the crux of this matter, in my opinion. I have a wonderful chef that I worked with back when BEs and chefs were both completely useless. She does not price gouge and I will supply her as I can with additives at a very reasonable price. But there is only so much meat and I've got people knocking down my door for every category of product, the amount I can use toward less profitable enterprises is very limited.
I've screamed it since beta: we need a better system for collecting creature resources. Until then, that will be the major limiting factor on the availability of anything that requires them. If the additives in question could be made by just visiting my harvesters once a week, then I'd be churning them out of my factory 24 hours/day. They don't and therefore I have to make tough choices. The barter suggestion was meant to give you a tool which you could use to influence that choice. Obviously that kind of suggestion is not desired and I'll bow out of the process here.
Again, the danger of having the Chef "revamp" primarily benefit the BioEngineers is that there really is no incentive for the regular day-to-day BioEngineers cater to the Chef's enormous demand, especially when Tailors already drive up the price of their services. After its all said and done, this is the end result:
Account #1: Chef
Account #2: BioEngineer
This is what SOE wanted all along, isn't it? Profit margin. Scary how corporate America works its way into every aspect of our lives - from toothpaste to medicine...
And again, you guys need to read Nikki's post before replying.
Let me break it down for you: Chefs get different choices of what container they will use. It is the "container" which will determine the amount of uses, cost exponentially more resources to create, and thus exponentially drives up the cost of the end product. True, Chefs will likely not use Barrels (large amount of resources/components)to make non-BioEnhanced food, as theprofit marginprobably isn't there. We generally use small glasses, (small resources) which provides a lower quantity, thus driving down their price to an affordable profit margin. However, if we get enough BioEnhanced tissues, we will then expend the energy/resources to make barrels so that the consumer can get more bang for their buck... and we will charge accordingly. To "compare" BioEnhanced food profits to non-BioEnhanced profits on the basis of the BioEnhanced tissues alone is a major fault - and no Chef with basic fundamental math skills is going to go for that. Because in effect, we will be giving away our money via resources used to make the containers...
You guys aren't taking that into account...
BE Additives aren't just for Vasarian Brandy. Its true that these drinks is where the money is but we can't keep comparing prices and how much a Chef will make off a brandy run with BE Additives. Theres so many more neat things to make but the price gain wont nearly be as significant.
Gotik