Chef Archive
Thread: What do YOU hate about dealing with those Bio-Engineers?
Samonrye wrote:
My issue with BEs is a simple one. I can't find one that is willing to partner with me, keep up with my needs or at least deliver to my vendor. Will I pay thier price? You bet, in a heartbeat, anytime, bring it on. I started playing to be a Chef, I was the 3rd to Master on Kettemoor and I plan on being a chef until I quit. I wish I could find a BE that could say the same, most I find hate the profession and opt out rather quick.
I know of 3 BEs on my server that stock tissues onvendors and just this weekend not a one had 85 or better BSNs. What I find the most of are BE alts of Chefs and yes I am considering doing it too if I don't find a steady supplier soon. That's the way business works though...company A needs components from company B. Company B sets thier price and if company A doesn't like it then Company A buys them out (IE Creates an alt.).
I see so many threads that talk about additive pricing and how chefs don't want to pay. I'm here to tell you there are a number of us that are willing to pay if you could provide the service. Unfortunantly I have yet to meet 1 BE on Kettemoor willing to "service" this Chef.
no idea what resources you have there.. but +85 isnt that bad
aswex wrote:I'm a master bio-engineer and I'd like to know. Every so often BE's will complain about chefs over in our forum. The most common complaint is probably "They only want to pay us XXX for tissues, yet THEY charge YYY for a crate of ZZZ's!" (Usually the ZZZ is Vasarian Brandy). Occasionally a brave chef will post in a thread like that, but I figure you guys don't check out the BE board that often, so I'm posting here. I want to know your side. What do you like, love, dislike and hate about dealing with us BE's? Are you currently having good, bad, and/or frustrating experiences with us? And just what do you think fair prices are for MNS's, BSN's and INN's, and how did you come to those fair prices?
what do I hate most about BE's....well thats an easy one...
having to break down their pre-conceptions of what a chef is like because the majority of chefs who post in the BE forums can't quite seem to understand that BE is a real profession, and that being a BE is not easy.
very very few chefs can really understand what a BE has to go through, and of those, maybe 2 or 3 have posted in the BE forums...as compared with the dozens that post flames, and make every chef look bad.
the only way most chefs now will be able to understand what being a BE is like now...would be to revert subcomponents to the way they used to be...make experimentation count. have those subcomponent runs take days to finish...then when production can't possibly keep up with demand...see what the customers start saying...watch as the complaints, the whines, and everything else piles up...and perhaps then there will be mutual understanding. for those that were around during the time when chef was soooo badly bugged...did people look around for chefs to sell them schematics? or did they wander around searching for a stocked chef vendor, only to find that someone bought it out only minutes before. did anyone yell at chefs for not selling schematics when they couldn't keep up, or because there weren't enough of them? did anyone ever say "hey all you make is sunburn, BoH, fishak and ryshcate...so sell me a schematic cause you got it easy".
nope...there were very few of these compared to the majority that recognized the time and effort it took, and most were willing to place an order and wait...for those that weren't, and did anything like what some chefs are doing to BE's...their names went on ignore, and they were banned from the chef's shop....which just happens to be the same thing some BE's are doing now.
aswex wrote:
The temperature's rising in this thread, but I've still only got one person who posted a price for chef tissues (1k per tissue). Here are some facts that you can use to help you come to an estimate if you're a chef that's never really thought about it before:
MNS: 20 organic, 15 flora food, 15 creature food
BSN: 35 organic, 25 flora food, 20 creature food
INN: 55 organic, 35 flora food, 20 creature food
Important stats: FL: 20%, PE: 30%, OQ: 50% (It's a lot of fun looking for resources with good scores in all three categories. I hear you chefs only have to worry about PE and OQ- is that true?)
I don't borrow lots because I'm trying to function as if I'm in an actual player-run economy. I use 2 lots for a house, 1 for a merchant tent, and 7 for factories. I can usually buy my flora for 2 cpu and my creature food for 15 cpu. My MNS's are usually between 53 and 56, my BSN's are usually between 83 and 86, and my INN's are usually between 113 and 116. So based on what I pay, what do you think you should pay?
HAHA! You are a prime example of typical BE ignorance. Chef fooods don't just take into account PE and OQ. Chef foods take into account PE, OQ, Flavore Deacy Resist, and Shock Resist!
And lets look at say, Bespin Port requirments. It takes me 11 full seperate factory runs to get a full 40 crates!(3 runs of 40 crates for 120 crates total for the alchol, 1 run of 40 crates fo rthe casks, 2 runs of 80 crates for the trim for the casks, 1 run of 40 crates for the heavy additives, 1 run for the INN fo rthe additives, adn 3 final product run sfor the bespin itself (1 run for each run of alcohol, as they need to be identical in serial number).
Now, minus the resources needed for the INN, total resources for a single port come to 295 units total of 8 different types of resource, in 10 factory runs (not including the INN run). Compare with only 110 units of only 2 types of resource for the INN and only 1 factory run. I can hear you BE's going "ya, but the INN requires meat which is expensive!" LMAO... as if more than half of the chef foods don't reqiure meat inthemselves (Bivoli needs specifically carnivore meat and Vercupti needs specifically insect meat for example) and not only meat, but other hard to get resources like MILK, HIDE and BONE are also commonly found in popular foods. Getting 20K units of rancor meat for an INN is cake compared to 20K units of milk for the subcomponent bantha butter which is required in Pikatta Pie (and other foods). Now show me why I should pay a BE 1/3rd to 1/2 of my selling price for the INN's?
sciguyCO wrote:
To the Chefs:
- If you want to provide the resources and buy a schematic, you're not just paying for "5 minutes of their time". You're also paying for the time it took the BE to grind to Master (since you probably want one made with the full 10 experimentation points), and the 92ish skill points you don't have to use up. I think most of us that buy schematics are in agreement that the BE should be paid for utilizing a skill that we don't have. Is 50k too little? Probably. But to pay a BE the profit that they would have made if they had sold us a full run? (e.g. 400-600k) That's just ridiculous. And that's exactly the kind of thing that will force an army of alts to pick up BE.
- BE's are not obligated to provide schematics, and if they choose to, they have the right to charge whatever they want. Of course, you also have the right to take your business elsewhere if you don't like the price and can't haggle down. The wonders of economics. I agree with this. People can charge whatever they want but what's the point of charging a price that you know is so high no one will ever take you up on it? Why not just decline to make the schematic on principle and leave it at that? From the Chef's perspective, there are plenty more fish in the sea and eventually someone will agree and the schematic will get made.
- Tissues take somewhere between 2x and 4x the amount of factory time than even the most time-intensive food. So it's likely that a Chef running 24/7 making brandy (and it's components) can out-strip a BE making BSNs, especially since we tend to "pipeline" our components in multiple factories. I can certainly sympathize with BE's on the issue of how long it takes to make a run of BE components but on the flip side, they only have to make one run and almost everything we make requires multiple factory runs so I fail to see how this has much impact on the BE price vs food crate price debate. Considerable time is spent by both sides in everything they do. All in all, we should be thankful we're not Armorsmiths!
Battery wrote:
Sleksheea wrote:
A new chef who can't make top notch food is pretty much SOL. You new BE's are lucky enough that in a MUCH shorter amount of time, you can get decent resources to make competively powered food additives and quickly enter the market. You have 2 resources that need to be good to make good additives and that's it. Chefs need goodeverything on the entire flora tree, the whole creature tree, and parts of the mineral tree andchemical trees to make good stuff. Thattakes patience and dedication. That also justifies a higher price for the end products made vs. be food additives as far as charging credits per unit of resource. So that is why chefs deserve to be more profitiable in their food than BE's in their additives (note: I'm not considering the other items BE's make, just additives). But guess what... BE's demand to make as much as chefs do CPU wise. It's funny, but I've never had a tailor demand money for trim or trim schematics... heck, I've even gotten factory runs of trim for free just because they were bored! (I of course repayed them with food and whatnot.)
This is 100% BS. Just because you only need chef additives doesn't mean thats all a BE needs to make. You say chefs should make more money because they have to make so many things and BEs only make 3........ BEs make stims pets tailor additves and chef additives. Your example here would be likea weapon smithsaying I only want to buyportfrom you so all you have to do is find 3 things but I have to find so many resources to make the full line of melee and ranged weapons so I should make more money.
LOL, your an idiot. Tha'ts not what I said at all. Take some reading comprehension classes or something. And even if it was what I said, your example is totally wrong. Port=10 factory runs and 8 different resources (Not including the INN). INN=1 factory run, and only2 diferent resources. INN's are a SIMPLE easy to make, subcomponent of yet only another subcomponent used to make food with. What you are saying is that you want to charge the full price of a honey nut, glazed rum cake just for suppliying the flower to make it with. And I guess because you can't read yet, you missed the part where I specifically said I was only comparing foods to BE nutrient suppliments, not everything a BE can craft.
Becoming a master BE is not easy, getting to the trim box (formal wear 1) takes maybe 15 minutes. I sometimes grind it and make a few schems if my tailor isn't on. It has no stats and if you pay more then 1 cpu for any of it's parts you got riped off. A full run of trim is worth about 25k in parts BSN ( 87s )on my server have about 800k in parts......there's a huge diffrence.
No idea what your even talking about here.
Maybe if you paied your BEs what they deserve they would have enough money to get the parts they need to fill your order. My BE and I work as a team I pay her well and she makes sure I always have what I need. Maybe instead of being so greedy you should share your wealth, spending less time trying to save a bit on additves would free you to make more food.....where the real money is.
LMAO, 'pay what they deserve'... I pay for what I get, not for what someone 'deserves'. I use my own resources and pre-made schematics to make BE suppliments anyway. The resources are soo simple to get compared to what is required in foods. And I find most BE's are incompetent in the implest forms of crafting and have to get guildie BE's who have a clue to make the schems.
1. Component for Chefs yes true, but isnt Krayt Tissue just a component? and whats the going price on that?
2. We have components that can be made for tailors as well. It isnt a mandate that all BE have to make Chef Tissues.
3. Much